[h2]The Five Fraternities[/h2] [color=gray][indent][b][color=white]Tyhrien:[/color][/b] The Tyhrien Fraternity was the first among its peers to be founded and it wears that fact with pride. The Pathos Fraternities were a concept first imagined by Ser Tyhrien Toraendel, a nobleman of great honor and esteem even before he created the hero guilds. He brought together people from all across the Kingdoms to fight against the hordes of darkspawn that had plagued Serna since the dawn of life. United in common purpose, they were able to beat back the monstrosities and set their blood-soaked dens ablaze- it was easily the most effective military campaign against the monsters in Serna's history, and its success etched Ser Tyhrien's legend into the annuals of history forevermore. Thus began the Age of Heroes, and from it spawned the Pathos Fraternities as we know them today. Tyhrien's place as the first of the guilds and the one that led Serna into an unprecedented era of triumph has earned it a great deal of honor and respect across the Kingdoms. It has maintained a reputation as an order of honorable, noble knights that fight for the good of the realm over anything else. The arrival of the wayfarers changed Tyhrien. At first, the Fraternity was more than happy to accept the influx of impossibly powerful warriors that suffered not from the kiss of death; they proved to be the most effective fighting force that Serna had ever seen, even stronger than the armies of the Age of Heroes. Yet it did not take long for Tyhrien's knights to see that these warriors from another realm were...different. They did not treat their fellow man like human beings. They stuck their noses up at Serna's people, even its nobility, and only ever seemed to care about the joy they gained from slaughtering the monsters rather than the good they did for the realm. Tyhrien soured to the wayfarers, and began to refuse all but the most noble among the travelers into their ranks. They refused to work with the outsiders, grew more self-righteous in their judgment and indignation toward the other guilds that accepted the wayfarers with open arms, and in turn weakened themselves severely by refusing to bring the immortal warriors into their number. This unshakable dedication to a strict code of morality has put them at odds with their brothers and sisters in the Sikth and Draethir Fraternities especially. [b][color=white]Sikth:[/color][/b] Misplaced idealism has no place among the Sikth, who see the world for how it really is, rather than how one wishes it to be. Its founder, a shrewd spymaster by the name of Sieana Kthar, knew this fact well; back during the Age of Heroes, she often found herself fighting tooth and nail to protect Ser Toreaendel from those among their ranks that would wish to take advantage of his naivety. Though the two disagreed vehemently on many things, it could never be said that they weren't the staunchest of allies, for both knew that their movement required they stand side by side no matter how they felt about one another personally. These same ideals of maintaining unity at any cost have been imbued into the very lifeblood of the Sikth Fraternity, though they have...faltered somewhat with the arrival of the wayfarers. The ruthless and vile among the travelers found their home in Sikth, yet many did not concern themselves with unification as the founder did, rather believing that they should do whatever they must to advance themselves instead of the group. This toxic, selfish ideology has infected the Sikth in the modern age, damaging their image across Serna and among the other guilds severely; Tyhrien especially has taken offense to the savagery in the Sikth ranks, sparking a much more volatile rivalry than the one that existed between the two previously. [b][color=white]Draethir:[/color][/b] The Draethir are the strongest of the Pathos Fraternities, wielding their manpower with brutal efficiency. Founded by a dirt-caked mercenary of the same name, the Draethir were primarily made up of sellswords, mercenaries and men who sought out coin over any sort of greater ideal. Greed, as it turned out, was an effective motivator for the common soldier; it brought in peasant-levies by the hundreds, all of them willing to lay down their lives for the chance at a better life. Their founder instilled in them the need to accomplish the job, convincing them that it was better to fall on one's own sword than to return home a failure. This extreme dedication brought Draethir a great deal of success, and their name was sang across the land. Such integrity was not easily passed on to the wayfarers. Though they still pursued coin over all else, they cared little about accomplishing a task or completing a quest if it proved too much for them. Without that reliability and dedication to finishing what they'd started, the Fraternity became a caricature of itself; it became little more than an mob of apathetic hired muscle that appeared to be little more than a swarm of bandits that might as easily rob you as complete whatever job you had for them. [b][color=white]Drox:[/color][/b] Drox is the smallest of the five Fraternities, and arguably the weakest, though it was not always this way. During the Age of Heroes their founder, Kieamiera Drox, stood as Ser Toraendel's second in command- he saw her compassion as necessary to temper the rage and indignation of the heroes, and as a way to turn their conviction into something that could positively affect the commoners outside of simply slaughtering their enemies. Kieamiera was given plenty of resources and tasked with helping those most harshly affected by the darkspawn's invasion, and she took to this task like a fish to water. Her dedication brought her a great deal of renown, and many flocked to the banner of her Fraternity when it was first founded. Service, compassion and humility did not prove to be attractive virtues during an age of strife and conflict, and the Drox Fraternity quickly found itself outpaced by the other guilds. They continued to grow in size while the Drox shrunk, and somewhere along the way a twisted sort of bitterness weeded its way into their ranks. The Drox look down on the other Fraternities, seeing their in-fighting and politicking as a waste of time; the Drox turn themselves away from the other guilds, looking fully to helping the Smallfolk rather than their own bickering sibling-guilds. [b][color=white]Queon:[/color][/b] Progress is the heart of every civilization, and the Queon Fraternity leads that movement with frenzied vigor. It was built during the Age of Heroes by Queon Toraendel, the eldest of the wizards and the first to explore the applications of magic in every day life. He brought together every curious mind he could find across the realm and set them to task finding a means to defeat the enemy through magic and knowledge, for the sword was beginning to fail them. It was only through Queon's genius that they discovered the means to shut down the portals that allowed the monstrosities to leak into the realm, and it was by the engineers at his side that they developed that discovery into useable technology- the same technology still employed by wayfarers so many years later. Though curiosity remains at the center of everything the Fraternity does, a schism has broken out through their ranks with the introduction of the wayfarers. There are those who stick rigorously to the ethics Queon set out for them at the time of their founding, and those who see Queon's rules as unnecessary shackles to mankind's progress into the future. This schism is often seen as a battleground between the Sikth and Tyhrien, who both wish to see the Queons fall onto their side of the ideological 'debate.' [/indent][/color]