Your red pappy is here, and he's ready to dance. [hider=Kirron, God of Blood] [center][colour=Red][h2]Kirron[/h2] [h3]The Drummer in Your Chest[/h3][/colour] [img]https://i.imgur.com/hN1tJuC.png[/img][/center] [hider=Sphere: Horizon Grotto] All blood spilt in the universe soaks into the earth or dries into the air. From there, it gathers and condenses, welling up from the natural springs of the Horizon Grotto. The Horizon Grotto is a vast, echoing cathedral of caverns on the edge of Galbar, though which edge it occupies is undefined. Its quiet confines are all but empty, but springs in the cracks weep blood as it is spilt in all spheres, all but flooding the chambers when the universe is occupied by enough bleeding beings. The caverns have only small sections of ceiling -- most of the grotto is open to Galbar's skies. The open ceilings are such that when the light of the low sun reaches the blood below, it reflects red and pink light into the atmosphere that grows especially vivid when the days are filled with slaughter. When the sun reflects just right and entropy flavours the earth in a special way, the red light reaches the moons as well. Any average-willed creature that comes into contact with the blood pools of the grotto recalls the memory of how the touched blood was spilt in visceral detail. Immersing oneself in the blood forces countless such memories into one's mind, enough to drive any usual mortal insane. Kirron may explore these memories in a controlled manner from his sphere, on top of the information his extra sense for blood gives him. Enough raised earth and rocks exist that a careful and nimble creature can navigate the caverns without getting wet. A safer way to traverse the grotto is in a small canoe, but each oarstroke much be performed lightly: The small currents in the blood pools roil in times of strife in the world, and pushing the currents the wrong way can exacerbate the emotional roots of the problems or completely turn them on their heads. A wide and short pillar in the caverns holds aloft Kirron's personal yurt and cookfire. The yurt is mostly full of kegs of plundered alcoholic drinks. Kirron treats any trespass into his grotto with immediate attention, forcibly removing the intruders or else killing them. [b]Location:[/b] The Horizon Grotto is a [b]Celestial[/b] sphere. Its red light glints across all other Celestial spheres close to Galbar, but its natural neighbours are as follows: - [b]Fengshui Fuyou[/b] (the world spring home of Shengshi), connected through an underground river of blood that feeds one of the tributaries flowing from the sphere, dissipating in the vast diluting volume of the world spring. Blood contains water, and discarded water is demanded as tribute to the world spring. The Horizon Grotto pays its dues so it does not overflow. - [b]The World Tree[/b] (Phystene's sphere of plants) dips into the pools of the Horizon Grotto with its deepest roots. The blood and death feeds the tree and its domain with fertile energy, while the influence of the tree itself soothes the strife of the blood with its natural order. - [b]The Seal[/b] (Seihdara's realm in the orange nebula) Also sees some of its flora's roots sipping from the blood of the grotto. These plants become empowered as conduits between the spheres, softly glowing a joyful orange in the blood pools and weeping mournful, blood-like sap in the Sphere. Drinking from the blood around these roots or drinking the blood-like sap of such plants in the seal grants the drinker unique abilities useful in combat. This is in addition to the memory granted by the blood itself, often instilling a sense of responsibility to temper the tumult of combat itself. [/hider] [hider=Portfolio: Blood] Kirron is the spirit of all blood -- that which flows in a proof of life in all animals. Blood has power that manifests in lineages, passions, and energy. The immediately apparent powers Kirron bears pertain to the creation, control, transformation, and enrichment of blood. Blood in the air is as easily manipulated by him as blood in the body. An animal could be killed in its tracks by his clotting of its blood, though he prefers to bloat creatures with too much blood until they burst (if he cannot fight them first). Kirron also holds power over the bodily states that quicken or slow blood. He can influence a creature to feel energetic or lethargic, to fly into rage or excitement or to sink into ennui, to be overcome by desire or to be struck by apathy, to feel a burst of strength or to be taken by anaemic weakness. Again, Kirron personally prefers to quicken blood rather than slow it unless he wishes to curse a creature for unforgivable acts. More often, he uses his quickening powers on himself to gain surges of unnatural strength, ferocity, and courage. Finally, Kirron's power over blood extends into an instinctual sense and knowledge about the blood around him. This has the minor effect of detecting relations. If Kirron has sensed a creature with blood in the past, any blood relations of that creature Kirron meets will have a similar sensation to him. He refers to this sense as a kind of smell, even if it is distinct from scent. [/hider] [hider=Persona: Barbaric] First impressions of Kirron frame him as a brash, loud, rude, confrontational meathead. He says what's on his mind, often joking at the expense of others. His conduct comes off as if he enjoys bringing people to anger. In turn, he bellows with laughter when others attempt to rile him up with words instead. Although, he prefers to employ brute force when faced with a true challenge. If brute force does not work, he appears to get bored and find something else to do or just wanders off to eat, drink, or sleep. In reality, this behaviour is a mask covering a wise and contemplative figure. Kirron is not above sitting and thinking through complex problems. Even if he spares little patience for panic or long-winded explanations from others, he sports remarkable emotional self control. His actions stem from a principle of challenging those around him to make them stronger -- not wanting to destroy, but to temper. He finds gratification in seeing talents develop and strengthen to the point where a being can reconcile its personal values and lead a self-sustaining and meaningful life. And he knows he cannot foster that state by babysitting. Contrasting this optimistic outlook is a dislike for the entropic decadence that would undo his work. Kirron despises opulence, pampering, and all things that make people soft. He sees the pursuit of power for the sake of hedonism, obsession, or nihilistic destruction as irresponsible and childish. Such useless despairs such as existential dread and disgust for one's fellow man are coward's phobias and do not deserve to be taken with any sort of authority. A few other quirks mark Kirron's behaviour. He sees through any promise marked by a pact of blood exchanged by joining bleeding hands. He also sees the act of offering one's own blood without requital as a gesture of submission. He teaches these rituals as well as his own wisdom to the mortals that will listen. [/hider] [hider=Appearance: Bruiser] Kirron's form is that of a hulking, broad and muscular ten foot tall man with bright red skin. his straight white hair is tied in a top knot and is thinning into a widow's peak, joining a short curtain beard down his cheeks and around his chin. His grin shows sharp, triangle-shaped teeth below a bulbous nose, bushy eyebrows, and squinted, sunken eyes. Kirron wears boots and loose trousers fashioned from thick animal hides. More dark leathers run up his left arm in some crude approximation of armour, ending in the skull of some large reptile strapped to his shoulder with cords that run across his chest. His tall belt is fashioned from large plates of some grey metal linked together. Oftentimes Kirron carries a sizable bludgeon in his large hands. The best he can fashion starting out is a large wooden club. [/hider] [hider=Musical Theme: Bangin'] [center][i]Impassionator[/i] [youtube]https://www.youtube.com/watch?v=IbtTc6rzOss[/youtube][/center] [/hider] [/hider]