[center][img]https://fontmeme.com/permalink/190108/7ae3894646297026e27cf9c48cce5d2f.png[/img][h1]A Mass Effect Story[/h1][/center][hr][hr][center][img]https://sig.grumpybumpers.com/host/MassEffectGhosts.gif[/img][/center] [hr][hr]𝐓𝐇𝐄 π˜π„π€π‘ πˆπ’ πŸπŸπŸ–πŸ’ [sub]π’πšπ«πžπ§ 𝐑𝐚𝐬 π›πžπžπ§ 𝐝𝐞𝐟𝐞𝐚𝐭𝐞𝐝, π’π‘πžπ©πšπ«π 𝐑𝐚𝐬 π›πžπžπ§ 𝐀𝐒π₯π₯𝐞𝐝.[/sub] [quote][indent]Only a year has passed since Saren’s attack on the Citadel. The recovery has been quick, though damage to the Citadel is still being repaired. Life for many will never be the same after having lost family and friends to Saren’s Geth, and a few scattered clusters of Geth still remain. It was during the hunt for one of these clusters that the Human Spectre, Commander Shepard, was killed. But business in the Terminus Systems continues as normal. Mostly indifferent to the politics of Citadel Space, little has changed since the short war against the Geth. Admittedly, some business has dried up - without the fear of Geth, the demand for weapons and mercs has gone down. But the Terminus Systems are hardly ever stable, being a β€œcoalition” of independents outside of Citadel Space. While your neighbor might not be afraid of Geth today, he’ll be afraid of his neighbor by tomorrow. Mercs step on one another’s toes, power plays are made, and entire planets hinge on going unnoticed by one of the more powerful entities out here. The lack of regulation means most anything goes, and for the right price, you can drop the β€œmost”.[/indent][/quote] [hr][hr]πŽπ•π„π‘π•πˆπ„π– [quote][indent]Mercenaries and Omega. They go together like a Krogan and infertility. The Terminus Systems are fraught with conflict and disunity - each squabble representing an opportunity to earn some creds. For those with the nerves and the entrepreneurial eye, the Terminus Systems are the perfect place to make your own destiny as a hired gun, and Omega is the Crown Jewel. That’s how you ended up here. Sort of. Perhaps you got tired of the rules and regs of military life. Maybe you just had a rifle and a set of dangerously loose morals. Maybe both. Regardless, you set out to make your fortune as a merc in the Terminus Systems. For some, the cold war with the Council means uncertainty and danger, especially with holdouts of Geth still making travel dangerous. For others, it means great opportunity. You are the latter. Business is good, even as a freelancer. Corps and private entities are always looking for more discreet [i]actors[/i] to carry out their wetwork. Perhaps in between jobs you raid merchant freighters for extra credits on the side, or maybe you take more legitimate work as a β€˜Consultant’ for a colony. Lately though, things had been in a bit of a dry spell. Maybe that’s why you took this job. Maybe you thought it would be fun. Whatever your reason for accepting, the minute the small converted freighter took off, you had a bad feeling about this.[/indent][/quote] You're a freelance merc on a routine mission that takes you into Citadel space, but what's this? Banned from Citadel space AND a bounty on your head? For a crime you didn't commit? Looks like there's only one place for you. Omega. The galaxy's favourite lawless asteroid habitat. Maybe there you can get a nice glass of ryncol and a shot of neon and clear your name. And earn some credits, lots and lots of credits. This roleplay revolves around a small mercenary squad based out of Omega. It’s hardly a choice - work and hope to survive, or be sold into slavery (or worse, thrown into the hands of Citadel bureaucrats who don’t know your side of the story). As missions are completed and the band grows in renown, their luck begins to turn. More renown means more connections, which means you can track down the bastard who burned you. The party itself is expected to come from different walks of life, whether it be a Vorcha from the lower rungs of Omega trying to make a name for himself before he dies, or an Asari Commando who happened to be in the wrong place at the wrong time. That being said, let’s save the Keepers and Geth for a different time. Considering the time frame, Reapers are a distant rumor that’ll pin you as a conspiracy theorist. Collectors are little more than rumors to those who aren’t human colonists in the far rungs of the Terminus Systems. Hate for Cerberus is pronounced (especially among the Quarians), and the ambitious actions of Humanity are met with mixed feelings across the galaxy. Archangel is popping mercs like pimples, and paranoia within the three major players (Blue Suns, Eclipse, Blood Pack) are in full swing as he and his crew tamper with operations. [hr][hr]𝐑𝐔𝐋𝐄𝐒 [list] [*] Don’t godmod. Pretty simple. Metagaming also falls under this category. Basically treat things with some form of realism. There’s no real reason to powergame or min-max in a co-op medium like RPing. It’s for fun, not to win! [*] Keep races and technology career, setting, and narrative appropriate. Sorry that means no Geth characters. Same goes for Collectors and Yahg and all that jazz. As for tech, just make it relatively grounded. It’s unlikely that a freelancing merc would be lugging around a Blackstorm or Cain. Also no super outlandish stuff like Geth Pulse Rifles or Collector weapons at all. Sorry but yeah just no. [*] Make your character a fully realised person with strengths and weaknesses! This goes hand in hand with powergaming stuff. RPing isn’t just about winning, it’s fun to have a character who absolutely sucks at some things and excels at others. Maybe they have an irrational fear or a weakness for cash or a strict moral compass. [*]Keep the classes to the six basic ones. Yes I know the Awakened Collectors are cool. No you can’t play one. [*] Be active! I reeaally don’t want to set a strict posting deadline but you should be active in either OOC or Discord or IC within a few days. If you start holding up the RP we’ll be forced to kick you for the sake of the other players. If you need to take a hiatus, just let us know. Your character can just take a backseat and it’s way less rude than just disappearing on us and potentially holding up the RP for the other players. [*] Premade characters are fine just edit them into the format that we use. If you are concerned just ask first. [*] It’s a Mass Effect game so romance and violence is expected, even encouraged. Just keep it to the levels found in the game. Fade to black basically. [*] Last one. Please be nice. Or I’ll renegade interrupt you out of the RP. [/list] [hr][hr]𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑 𝐒𝐇𝐄𝐄𝐓𝐒 [hider=CS Skeleton] [b]Name:[/b] [b]Race:[/b] [b]Gender:[/b] [b]Class:[/b] [b]Age:[/b] [b]Homeworld:[/b] [b]Appearance:[/b] [b]Psychological Profile:[/b] [b]Equipment:[/b] [b]Abilities:[/b] [b]Bio:[/b] [b]Strengths:[/b] [b]Weaknesses:[/b] [b]Misc:[/b][/hider] [b]Name:[/b] Self-explanatory. What do they call themselves? Can include nicknames. [b]Race:[/b] No β€˜exotic’ races, e.g. Yahg, Geth, Collectors, Raloi, etc. Less-exotic but more outlandish races such as Elcor and Hanar require serious discussion. [b]Gender:[/b] Whichever they identify as. [b]Class:[/b] Soldier, Engineer, Adept, Infiltrator, Sentinel, or Vanguard [b]Age:[/b] How old are they? [b]Homeworld:[/b] Where they were born. Can be homeship if they are a spacer or Quarian. [b]Appearance:[/b] Description or picture. Either is fine. Make the description detailed though. [b]Psychological Profile:[/b] What are they like? What do they like? What don’t they like? What are their goals and hopes and dreams? What sets them off? Any quirks? Etc [b]Equipment:[/b] What do they use? Includes weapons, armour, special tech (assume everyone has an omnitool), etc [b]Abilities:[/b] 3-5 is a good number. You can pick any of the skills Shep has access to in the games. If it’s an MP power or one only a squadmate has access to ASK FIRST. Stimulant packs and stuff are lowkey and fine but if it’s too crazy it’s out. Also this is purely combat abilities, stuff like hacking and decryption or demolitions training or piloting skills can get listed elsewhere. [b]Bio:[/b] What’s their life story? Should be well-developed. It doesn’t need to cover their entire life from birth/hatching/crawling out of the underworld to right now but it should cover all of the formative events that turned them into the being they are today. Keep in mind that characters from Citadel Space are those who are initially affected by the inciting incident. [b]Strengths:[/b] What are they good at? [b]Weaknesses:[/b] What are they not good at? [b]Misc:[/b] This section is free to be whatever you want it to be. Got a theme? Slap it here. Allergies? Can go here too. Feel free to get creative and fancy with the formatting, just keep it in the same order as above. I’m horrible at formatting so whatever you come up with will look nicer so have fun! [url=https://discord.gg/TMyx5jh]Discord server![/url]