[center][h3]The Drowned Dragon's Inn[/h3][/center] [@Jollan][@13org] The Scale district. It was the everyman district, with the marketplace not too far from here. People who lived in the city were the main customers, coming here for a good drink from work, those passing through but could not afford rooms in the Royal Garnet, but did not wish to stay at a place like the Gargling Drake, and soldiers too. Of course, this was in the middle of the day, it was not as busy as it would be in the evening. The question was, would gossip here be relevant to their mark? The political going-ons seemed to be far less important to the general populace, than the Swords of Valor, which the ruling class have taken to calling terrorists and rebels, while those of the working class seemed more open to their presence. Just within earshot they can already hear of their deeds outside the walls, defending and helping the unfortunate... Still. That was not what they came here for. The Drowned Dragon's bar floor was large, likely to accommodate for many of the city's inhabitants on busy nights, with drawn on the board their menu and Happy Hour, which was conveniently just after dinner. It was spaced out, with people just starting to slowly fill for lunch, as such it was rather quiet all things considered, as quiet as a large establishment with loads of regulars can be. Among the people present, some stood out, such as the mage in the far back buried under books, or the man dressed in a military officer's grab. Not just a standard officer either... Still it was unclear what he was just yet. [hr] [center][h3]The Adventurer's Guild[/h3][/center] [@Hero][@CaptainSully] As the young lady entered the Adventurer's Guild, she was met with the curious gazes of passing by adventurers. In their line of work they often saw nothing more than common folk, guardsmen, and the occasional haughty noble. But a woman of elegance and air of mystery surrounding her would grant the ire of many. She was most certainly not someone they would likely meet in their travels. As she approached the counter, the girl at reception was almost a little surprised. Yet she did her job, as soon as Aria approached the front desk, she was asked. "Is there... Something I can help with ma'am?" [hr] [center][h3]The Academy of Valennia[/h3][/center] [@Seirei No Hai] The Multi-Realm theory book that the young mage was given was the collection of the most established theories on the matter. The understanding that gods and goddesses lived on a different plane, each of their own. Summoners did not create an aetherial phenomenon like mages do when they cast magic, they used the power of faith, Dogma, to create a link to the realm of their chosen deity, and bring forth their power into our own world. It was all rudimentary stuff, but it raised the question, as there was a bit on artifacts as catalysts to summon these gods. What a catalyst was could vary, from a weapon dedicated to their worship, or an item or weapon that is theirs, most notable examples being something like the Gungnir, the spear of Odin. So the Dragon's Breath, this small gem in her possession... Could this be a catalyst of some kind? Being a mage, she had never learned anything of the use of Dogma, more to the point, the practice of Dogma outside of small orders of Summoners was outlawed... Still, perhaps the academy can tell her more. She beheld the Academy before her, many robed individuals were about, the colour of their garbs symbolizing their schools. Most were of a pure black representing the Black school, the white with red trimmings representing the White, and various others such as the more common Blue and Red, and Green, as well as other less common colours such as Yellow and Gray. The building itself was towering, set upon the center was a stained glass window depicting the symbol of the Specter Mages, an aetheric sun. Within the halls were large marble pillars, all lined up and leading up towards the reception desk at the far end, with doors leading to long hallways set upon the left and right sides, lined up in a symmetrical fashion, with plates at the top saying which part of the building they lead to, as well as a board near the entrance to show what facilities are here, and where one can reach them.