[hider=Pallyx] [color=gray][center][color=246A68]_______________________________________________ _______________________________________________[/color] [img]https://img.roleplayerguild.com/prod/users/d4425047-a020-4b9d-b959-bb7694c53ee2.jpg[/img] [color=246A68]_______________________________________________ _______________________________________________[/color][/center] [indent][list] [*][b][color=246A68][u]Name[/u][/color][/b]: Pallyx Ellsyn [*][b][color=246A68][u]Gender[/u][/color][/b]: Female (Biologically male) [*][b][color=246A68][u]Age[/u][/color][/b]: 23 [*][b][color=246A68][u]Appearance[/u][/color][/b]: Pallyx is fairly petite at first glance, standing at just 5'4" and weighing around 125lbs. Her clavicle-length, phthalo-green hair is most often left to its own devices, as she doesn't care at all to style it, and frames her heart-shaped face loosely, often brushing in front of it or wherever it wants to go. Her equally-green, expressive eyebrows rest thin over her rose-ish-colored eyes, which are similarly quite expressive, unbeknownst to her. Aside from facial details, Pallyx possesses fair, clear skin and is just mostly unassuming in-all. She is pretty slim, and seems mostly soft in physique, but does have some definition to her muscles, most notably in her thighs and biceps. [*][b][color=246A68][u]Personality[/u][/color][/b]: For someone who grew up in the aftereffects of the literal apocalypse, Pallyx is a pretty good-humored individual. She's a rather casual person, but in an odd contrast, seems to keep people at an arm's length - never really allowing anyone to get close to her, but remaining no-less amicable. She usually gives off a partly carefree air, and seems pretty buoyant overall - often one to make fun of a situation first among her peers. She is known for possessing a sharp tongue, and a penchant for back-talking. She is not entirely one-dimensionally joyous, however. Though she may seem carefree, she is a capable thinker by nature. Her eyes can often be caught scanning things that a person otherwise blithe as herself wouldn't find of any interest - which can be hard for her to hide, considering their expressive nature. While she is fun-loving in the presence of others, she doesn't really have.. friends. Nobody has managed to acquire an understanding of her person past just the surface - something that she has managed purposefully, but also regrets, sometimes. All-in-all, Pallyx is clever, watchful, and overall just quick-witted. It's hard to catch her off-guard and keep her there. [*][b][color=246A68][u]Dream[/u][/color][/b]: [indent][u]The Prison [/u][/indent]Pallyx's dream is, in culmination, a prison. An ethereal, ever-shifting and ever-growing prison which one could only imagine the contents of. In general, The Prison is rather.. [i]safe[/i].. you could say - at least in comparison to other dreams. While the inmates within The Prison consist of some of the most heinous people, creatures, and.. [i]things[/i].. one could imagine, the saving grace of it all is that Pallyx stands before The Prison as The Warden, and not a prisoner. Being the warden of such a place is a stressful, secluded endeavor with which she can share the burden no-one. But, it does have some quirks to it -- occasionally. As The Warden, Pallyx is able to 'detain' dream-borne phenomena in a stasis on which she must focus. This stasis does know some limits, but is rather strong - making her able to detain most phenomena, at least for some time. Though the aforementioned usage is the most important, there are other applications of this detainment. With enough willpower and effort, Pallyx [i]can[/i] manage to detain [i]Dreamers[/i] with her abilities, or even shunt dream-things into the prison itself, but these are [i]far[/i] more taxing endeavors, and the former cannot be imposed for very long at all. There are more side effects to Pallyx's position as The Warden. That being, her exposure to some inmates. Although The Prison is maximum security, inmates do manage to slip through the cracks, meaning Pallyx is occasionally visited by inmates, who can remain with her for anywhere from a few hours to a few days - and can appear at the most random times, whether they be good or bad. Luckily, a few prisoners in particular possesses the most influence over these visits, and they are rather benevolent - but the danger is ever-so there, nonetheless. Below are the profiles of the inmates who have visited Pallyx so far. [hider=Visitors] [hider=Rennfield][u][url=https://img.roleplayerguild.com/prod/users/d45f6991-f2b9-45b3-a8a0-6551306d730d.jpg][color=c1cdcd]Rennfield[/color][/url][/u] [color=246A68]"Y'know, I used to think it was weird to make-nice with the inmates, but.. they've shown me that, really, they're.. just like me. Just as human - I don't care if it makes sense, that's just how it is. And Rennfield has really shown me that. He's saved my ass more times than I can count, and he's.. I guess you could say the closest thing to a parental figure I've ever known. But he's my friend, too! He's nowhere old enough to be a parent of mine. Anyway, he's a chill dude, and fun to talk to. He's got this dope ethereal, mysteriousness goin' on that's pretty cool. And, I've never been able to place it, but.. there's also something so.. [i]captivating[/i] about them.. I-I- mean- they're weird-lookin', alright?!"[/color] Rennfield was the first inmate to visit Pallyx and, alongside Brody, holds the most control over the visits. [i]Rennfield possesses an innate ability to alter his body into inky-black shapes of his desire, and can harden these shapes into weapons or armor.[/i][/hider] [hider=Brody][u][url=https://img.roleplayerguild.com/prod/users/211a0745-20f6-4a46-a242-87ac8c115747.jpg][color=7EC5B3]Brody[/color][/url][/u] [color=246A68]"Brody and I are kindred spirits. We both like fun, violence, and great jokes! He's kinda like the brother I never had! And he's got this sick accent - but don't tell him I said that. He's great at party tricks, too!"[/color] Pallyx has known Brody the second-longest after Rennfield. He shares most of the visitation-control with Rennfield as well. [i]Brody is capable of launching beams of raw energy from his digits that grow more potent the further they travel, and he is an exceptional marksman with them.[/i][/hider] [hider=Allo][u][color=246A68]Allo[/color][/u] [color=246A68]"Allo is.. well, to put it nicely, a bit of a freak. She, um, well- she's apparently my identical twin I never had. And she's completely bipolar. Like, supernaturally so - she's like a different person every time she visits me. Now, the joyous version is kinda infectious, that one's fun - but some of the others, well.. there's anger, which is pretty destructive. And then there's.. well, I'm sure you'll see when she comes. Or hopefully not.."[/color] [i]Allo seemingly possesses no special abilities.[/i][/hider] [hider=Meph][u][url=https://img.roleplayerguild.com/prod/users/42322136-474c-4fee-94b0-26cdc6a6d26c.jpg][color=A22140]Meph[/color][/url][/u] [color=246A68]"Meph is an asshole. And I mean that in the most sincere way possible. He's dangerous. In my experience, he's just plain evil - I swear. He don't feel remorse for hurtin' nobody, and goes out of his way to do it! He even hurts me, the bastard! He won't kill me, of course, 'cause he needs me to live, but he's shown he doesn't care 'bout anybody. And he can't be negotiated with - trust me, I've tried. If he shows up, I gotta try my best to shunt him away, or anyone nearby is in danger."[/color] [i]Meph is capable of conjuring flames, and small-to-medium-sized explosions.[/i][/hider] [hider=Others][color=246A68]"There've been other inmates who've visited me - but not many were humans like those I mentioned before. The ones I didn't already talk about were.. monsters and beasts. Luckily, I've managed to avoid getting hurt too bad when they do come around, and fortunately I can shunt away the ones that aren't too strong - but my own summons are harder to disperse than other dreamers' - at least for me. I've managed to come out on top so far, but my luck will run out, sooner or later.."[/color][/hider] [/hider] [*][b][color=246A68][u]Bio[/u][/color][/b]: Being born into a world razed by misfortune and cataclysm, raised by the rough equivalent of what would be a foster parent, Pallyx is probably one of the more fortunate, if wayward, souls in the galaxy. She grew up in relative safety with her foster 'mother' amidst one of The Nova Republic's smaller cities. Her mother was a rather aloof, uncaring woman who rarely gave Pallyx the time of day. She managed only to feed and shelter her, and little more. Which, naturally, led Pallyx to grow interested in things further and further away from the unnurturing woman. It was early in her life that she began to acquire knowledge of the ways of the world and how to survive the elements and the dangers of the planet around her. Similarly disadvantaged youths were quick to provide aide to their fellow socially-impoverished adolescents. By her early teen years, she had grown to become a pretty skilled thief, scrapper, and evader-of-law-enforcement. Some would say she had become quite the miscreant. But, the ways of a childish outlaw weren't all there was to the world, and Pallyx knew that, one way or another. She was often one to explore the outskirts of civilization and maybe wonder a bit too far for her own good. It was during one of these dinky little adventures that Pallyx would make a mistake that would change her life forever. While out exploring, she discovered an opportunity to steal from a traveling merchant. And the thing she stole was something she had never discovered before. A.. shard. What happened next, well.. you know. After being [i]infected[/i] by whatever it was that she had stolen, she was terrified to return to what home she had. She was young enough to be a fool enough to touch such a shard, but old enough to know that Dreamers were feared. Ousted. And by some, hunted. And so, she ran. She didn't really know where, but she did. After gathering what she could to try and keep herself alive, she fled from the only city she had ever known and put what skills she had learned to use, barely keeping herself alive. And she continued skirting by for years, alone, on the outskirts of civilization. As time went on, though, she grew bolder as a person. She would "infiltrate" cities or towns and hide amongst the citizens as a normal person. After all, nobody could possibly know she was a dreamer, right? This growth worked in her favor - as it turned out, being able to work with others was a good way of keeping oneself alive. She started to do various oddjobs and participate in mercenary-esque work. Stealing and fighting for hire. And, eventually, she discovered a particular line of work that was one of the most lucrative and adventurous of the bunch - shardhunting. Shardhunters could be of.. dubious ethical cleanliness, but Pallyx was among the more benevolent - or at least she assumed she was. She mainly made her work going after dreamers who had become a problem for cities, towns, whathaveyou - though occasionally she did hunt shardbearers of [i]just[/i] dubious morality. She did sometimes feel bad about her work, but.. there were far less humane ways of making a living in a post-apocalyptic Earth. And of course, she had to do all this alone - as her main method for defeating fellow dreamers were her own dream-powers, and she didn't exactly trust anyone. Over the years, she has grown accustomed to her dream, and some of the quirks with which it comes. Though, with its nature and how it's more than capable of killing her, she can never really [i]get used to it[/i], fully. But, in a world like this, who can really afford to grow comfortable? [/list][/indent][/color] [/hider]