[quote=@Aristo] Post [/quote] There are a few assumptions here that might seem logical but are wrong when looked at the past examples of the five Divinus RPs that happened. I think I had this same discussion with Crispy way earlier in the conceptual phase of Mk 3 We have had plenty of gods of things that would only exist much later, and none had trouble justifying themselves. Because landscaping, shaping the flora, fauna, creating species, are all aspects free for all gods to do. So what does a god of blacksmithing does? He makes sure there will be metals. A god of agriculture might want to make lush plains that will be fit for farming and to explore the world for plants that can be tamed. A god of justice might start working on creating divine enforcers in the form of angels and then make a mountain chain that nests the main fortress of said angels. You yourself touch this. [quote] Yet the conditions for some gods to start their work will not be built for some time. [/quote] And who must make sure the conditions are met? Now, why MK3 is so primordial focused? I can see a few reasons. For Mk2 players, you have the fact Mk2, of all divinus games, reached the most technological and social advancement in the three years it lasted. For the last year and a half it basically evolved into a lot of mortal interaction, nation-building focused RPs, and so on. A lot of players might want a change of pace, and thus, go for something entirely different than what they did before. For new players, well, its hard to judge, each has their backgrounds. Some came from other God RPs that worked very differently, like Tabrasa, others come from Nation RPs, which have a focus on territorialism, which might make the lure of sticking your flag on something primordial seem like a good opening move. Then there is the ground of the power downgrade gods received, making it so a primordial realm has clear cut utility while a more complex one needs a lot of justification. I think that has to do with a mindset of abilities and portfolios as RPG-like skills instead of tools of roleplay that will define how your god move, fight, rest, blesses, curses, among many other things.