[center][h2]✧DAY 26 - Dungeon, "Endless Green"✧[/h2] 7/09/2076[/center] [center][youtube]https://youtu.be/VBlaWzMiZYw?list=RDB5LPWRAo7YE[/youtube] [img]https://i.imgur.com/rQLBDwK.jpg[/img][/center] [hider=Dungeon Map 1][img]https://i.imgur.com/qSfQRGg.jpg?1[/img] - The entire dungeon is MUCH bigger. It was split up into a grid by the Council, each section being assigned to one combat unit (a Guild or a party). [i]Last Genesis[/i] is tasked with clearing this area, known as "Area C4". - Goal is to find the stone totem(s) in this area and destroy them. [/hider] It was a blitzkrieg in every sense of the word, River’s lightning drowning out all else as the entire vanguard of Last Genesis descended upon the goblins, ripping and tearing with blade and claw. But the Brutes held fast against the onslaught, and one Shaman still remained at the end of the massive offensive. One Shaman remained, and one was enough to rally them all. Snarling, both at the dishonor wrought upon that sandy-haired mage for damaging his ancestral headdress as well as inflicting such agony unto his brethren, the Shaman raised his staff, offering blood savage gods in exchange for fury and banemight. With one guttural incantation, his greatest warrior burned crimson, the rage of the wargs seeping into their flesh. With another guttural incantation, the horrid burn wounds on another were soothed, and that Brute laughed in approval. A third, and eldritch light glowed from the head of the staff, before lancing outwards to the backline. Willow felt the light graze her neck, but it was River who felt the full force of the attack, his magical training not preparing him sufficiently for defending against such power. It felt as if his chest was caving in, a forceful punch that crushed his ribs and pulverized his lungs. And that assault wasn’t even the final blow, as, to Willow’s horror, the staff flickered once more with life-extinguishing light. These monsters ignored cooldown altogether. The Shaman could use that crushing spell as much as necessary! But with the eldritch came the divine, and moments before a second beam could drop River to near-death, Tower’s Mass Aggravate burst out, a supernova that drew the revulsion of all evil. Driven by a sudden irrational rage, the Shaman barked out a harsh order, and shot the pulverizing beam at the Paladin instead, sparing the mage an untimely death. It pushed against Tower’s shield, his arm quaking against the magical force, but for all the damage dealt with that singular spell, nothing could compare to the might of meat, the rage of monstrous warriors that had superseded the physical limitations of their race. The first punch caught him off guard, a powerful blow that knocked his shield to the side before two club strikes battered his unprotected shoulders. While staggered, the second Brute swept in, raising his oversized club to smash at both Marauder and Paladin, a ferocious one-two that reduced their protective gear to nothing but pixels, before stepping back, right in time for the third, drunk on lupine rage, to smash its club thrice against Tower’s skull. The helmet was a life-saver there, but in just three blows, heavy dents could be seen on it. And then, the fourth came with a home-run swing, letting out a warcry as it bashed both Totoro and Tower. It was a brutal onslaught that made all previous conflicts seem like child’s play. Two important members of the party reduced to half their HP, one other completely stripped of their armor. All of Tower’s holy punishment did little to stem the torrent of devastating blows, and if no one else backed him up soon, Last Genesis may easily end up not having a tank at all. But then again, this was the Floor Dungeon. Of course it’d be this painful. [hider=Goblin Shaman 1] [center][img]https://i.imgur.com/fJjSxnX.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 0/4,000 [b][u]Mana:[/u][/b] 6,000 [b][u]STR:[/u][/b] 11 [b][u]AGI:[/u][/b] 20 [b][u]INT:[/u][/b] 50 [b][u]STM:[/u][/b] 10 [b][u]Skills:[/u][/b] Staff Wielding 50 Gathering 20 Dancing 30 Healing 30 [b][u]Spells:[/u][/b] Goblin Wardance - Channeling. All 'Goblin' units around gain +15 all Attributes minus HP/MP and gain +10 main weapon wielding Skill. 500MP. Greenskin's Blessing - All friendly units affected by Goblin Shaman's spells will heal 500HP. Passive. Blood Boil - User makes target unit gain +10 AGI for a few moments. 200MP. Foul Strength - User makes target unit gain +15 STR for a few moments. 200MP. Zzap! - User zaps target with a green beam, dealing high damage to a single target. 300MP. [b][u]Items:[/u][/b] Leather Armor (Rare) Goblin's Barbaric Staff - User's spells targeting 'Goblins' will have 10% amplifications. Shaman's Headdress - User takes 10% less melee damage. [u]Status:[/u] Mass Aggravate by Tower [/hider] [hider=Goblin Shaman 2] [center][img]https://i.imgur.com/fJjSxnX.png[/img][/center] [b][u]Level:[/u][/b] 15 [b][u]Heath:[/u][/b] 1,437/4,000 [b][u]Mana:[/u][/b] 6,000 [b][u]STR:[/u][/b] 11 [b][u]AGI:[/u][/b] 20 [b][u]INT:[/u][/b] 50 [b][u]STM:[/u][/b] 10 [b][u]Skills:[/u][/b] Staff Wielding 50 Gathering 20 Dancing 30 Healing 30 [b][u]Spells:[/u][/b] Goblin Wardance - Channeling. All 'Goblin' units around gain +15 all Attributes minus HP/MP and gain +10 main weapon wielding Skill. 500MP. Greenskin's Blessing - All friendly units affected by Goblin Shaman's spells will heal 500HP. Passive. Blood Boil - User makes target unit gain +10 AGI for a few moments. 200MP. Foul Strength - User makes target unit gain +15 STR for a few moments. 200MP. Zzap! - User zaps target with a green beam, dealing high damage to a single target. 300MP. [b][u]Items:[/u][/b] Leather Armor (Rare) Goblin's Barbaric Staff - User's spells targeting 'Goblins' will have 10% amplifications. Shaman's Headdress - User takes 10% less melee damage. [u]Status:[/u] Mass Aggravate by Tower [/hider] [hider=Goblin Brute 1] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 4,965/7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Mass Aggravate by Tower [/hider] [hider=Goblin Brute 2] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 2,937/7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Mass Aggravate by Tower Stunned by Totoro [/hider] [hider=Goblin Brute 3] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 4,169/7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Mass Aggravate by Tower Stunned by Totoro Challenged by Tower [/hider] [hider=Goblin Brute 4] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 6,086/7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Mass Aggravate by Tower Stunned by Totoro [/hider] [hider=Goblin Brute 5] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 6,151/7,000 [b][u]Mana:[/u][/b] 2,000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] [/hider] [hr] [center][b][u]Summary[/u][/b][/center] [hider=Damage to Monsters] [hider=Goblin Shaman 1] Mass Aggravate by Tower Fire Blasted twice by Prome 950 (450+500) High Damage Lightning Bolt by River. 1405 Double Damage Moderate Damage Chain Lightning by River. 1394 (2x697) Moderate Damage Caustic Bite by Pepper, River’s Pet. 338 Two normal attacks from Ubi, River’s Pet. 96 (48+48) [/hider] [hider=Goblin Shaman 2] Mass Aggravate by Tower High Damage Lightning Bolt by River. 1039 Double Damage Moderate Damage Chain Lightning by River. 1186 (2x593) Moderate Damage Caustic Bite by Pepper, River’s Pet. 338 [/hider] [hider=Goblin Brute 1] Mass Aggravate by Tower Double Damage Moderate Damage Chain Lightning by River. 1186 (2x593) Moderate Damage Chain Lightning by River. 602 Moderate Damage Caustic Bite by Pepper, River’s Pet. 247 [/hider] [hider=Goblin Brute 2] Mass Aggravate by Tower Double Damage Moderate Damage Chain Lightning by River. 1186 (2x593) Moderate Damage Chain Lightning by River. 602 Moderate Damage Caustic Bite by Pepper, River’s Pet. 247 Heavy Damage Decimate by Karuu 1355 2 Normal attacks by Karuu (probably Vengeful boosted) 645 (215+430 - Critical!) 2 Throwing Knives by ZK 322 (322+Miss) Low Damage Hoppity Stomp by Totoro, Dubstepp’s Pet. 65 + Stun [/hider] [hider=Goblin Brute 3] Mass Aggravate by Tower Radianting Challenged by Tower, the target may only directly attack the User until one or the other is dead. Double Damage Moderate Damage Chain Lightning by River. 1186 (2x593) Moderate Damage Chain Lightning by River. 602 Moderate Damage Caustic Bite by Pepper, River’s Pet. 247 Low Damage Hoppity Stomp by Totoro, Dubstepp’s Pet. 65 + Stun Two normal attacks by Totoro, Dubstepp’s Pet. 97 (58+39) Four Normal Attacks by Kira. 631( 194+99+194+147) [/hider] [hider=Goblin Brute 4] Mass Aggravate by Tower Moderate Damage Chain Lightning by River. 602 Moderate Damage Caustic Bite by Pepper, River’s Pet. 247 Low Damage Hoppity Stomp by Totoro, Dubstepp’s Pet. 65 + Stun [/hider] [hider=Goblin Brute 5] Mass Aggravate by Tower Moderate Damage Chain Lightning by River. 602 Moderate Damage Caustic Bite by Pepper, River’s Pet. 247 [/hider] [hider=Totem] Takes 0 damage - Immortal Object [/hider] [/hider] [hider=Damage to Players] - Goblin Shaman 2 casts Blood Boil on Goblin Brute 3 and casts Zzap! on River before being Aggravated. After being Aggravated, casts Zzap! on Tower. River takes 1381. Tower takes 873. - Goblin Brute 1 uses Hard Punch on Tower then normal attacks Tower twice. Tower takes 920 and is stunned. - Goblin Brute 2 uses Club Swing twice, hitting Tower and Karuu. Healed 500HP by Goblin Shaman 2. Tower takes 968 and Shield-item is broken. Tower's Vengeful Smite triggered, dealing 141 to Goblin Brute 2. - Goblin Brute 3 beats Tower with 3 normal attacks. Blood Boiled for +10 AGI. Tower takes 384. - Goblin Brute 4 uses Club Swing to hit Totoro and Tower. Totoro takes 705. Tower takes 415. - Goblin Brute 5 goes for Cecilia with Club Swing and Hard Punch when she's passing it. After being Aggravated, runs towards Tower. Cecilia takes 894 Damage, is knocked back and stunned. [/hider]