[i]Citizens of the [b]Great Alliance[/b] of nations! Your governments, your gods, and your good countrymen need YOU! The forces of chaos and destruction arise in the Easterlands, an unrelenting horde of gibbering shadows and demons has arisen in the snowy wastes, and everyone is called upon to do their part to resist the encroaching darkness! From the great city streets to the far green countrysides, every mage and rifleman is needed to protect our way of life. Will you stand with shoulder to shoulder with your fellows, or will you shirk your duty and leave yourself and your neighbors exposed to the horrid menace of the Shadowlanders? [b]ENLIST TODAY![/b][/i] --------------------------------------------------------- Hello, and welcome to a project I had in mind called [b]A Jolly Good War[/b]. This project is aimed to focus on military (rather than political) writing, though there will be space for politics if one so chooses to pursue that route. The basis for this project is one part World War One, and one part Warhammer Fantasy/Warcraft Two. Essentially, a Generic Fantasy World (TM) is being confronted with a Sauron-like dark lord in the east, but rather than being a strictly medieval society, this universe has gone through the Steampunk phase and is firmly on the way to dieselpunk, but magic still abounds. As this unrelenting wave of destructive armies have washed over one of the larger nations of the world and forced them into servitude within the Dark Lord's armies, the remaining societies have banded together to create a unified front to resist the tide and hopefully take the fight to a rumored Dark Citadel in the east. The war proper has been going on for about 3 months when the game will begin, and the battle will take place in a region along a wide front (I'm touching up on an INkarnate map regularly as this idea has been generating interest in my head, and I hope to post it if enough interest is shown). Players will command the army of their home region, contributed to the Grand Alliance and I, as GM, will throw curveballs at you guys to see how things play out. Part of the conflict will be military, but another conflict source will be supplies. If someone wants to exploit any openings, you'll be drawing on a shared pool of "Allied Supplies" to do so. Supplies will regenerate at a fixed rate (depending on interest shown in this scenario) so it won't be finite. This might encourage conflict among your top brass but would also present a great opening for interpersonal writing and clashing combat styles. A stat system will be used to help determine conflict outcomes and your army's abilities. [hider=Army Stats and their Purpose] The following will be rolled randomly. Players will receive two sets of rolls and may choose from them. Up to 7 points may be reassigned from one category to the next, while 5 points can be invested freely. These 5 may be added to your Supply Contribution as well. [b]Military Discipline:[/b] How well trained your soldiers are, their ability to coordinate assaults, follow orders under fire, time their movements, and so on. [b]Zeal:[/b] The fervor your forces fight with. Higher zeal means more willing to fix bayonets and jump into the enemy trenches. [b]Morale:[/b] Your army's morale, meaning their fighting spirit and ability to continue fighting with all their might in the face of casualties, bleak circumstances, and so forth [b]Logistics:[/b] Your ability to move supplies from the rear to the front in a timely manner, getting the right things to the right place at the right time. [b]Naval:[/b] Naval strength for any sea battles, bombardments, and shipping of goods. [b]Modernization:[/b] Your army's utilization of the most modern technology and adaptation to its changes. Do your commanders still consider the frontal cavalry charge to be a viable tactic, or are they fully on board with the creeping barrage and storm infantry tactics? Supply Consumption and Contribution stats will be assigned based on overall combat strength. If you're playing a United States expy, expect a HUGE supply consumption requirement to run an operation. More modest units will see their Consumption numbers adjusted accordingly. [b]Supply Consumption:[/b] How many bombs, bullets, bandages and mana potions your detachment will require for a single offensive operation. [b]Supply Contribution:[/b] After wasteage, black market smuggling, and dragon attacks on the shipping lanes, how many supplies does your nation contribute to the war effort per offensive operation?[/hider] [hider=Nation Info] Who your people are, what life is like back home, and what they're fighting for. [b]Name of Nation: Species: Culture and Society: History: Territorial Claims: Economy: Army: Navy: Traits: (Defining traits of your nation, people, or armies. These will influence the GM Die Rolls for enemy activities. Players may have one Wholly positive trait and two "mixed" traits. Something like "Stalwart Defenders- slow to exploit openings, impossible to dislodge from defensive works without overwhelming force" would be considered a mixed trait) Foreign Relations:[/b] --- The following will be rolled randomly. Players will receive two sets of rolls and may choose from them. Up to 6 points may be reassigned from one category to the next, while 4 points can be added freely. These 5 may be added to your Supply Contribution as well. --- [b]Territory:[/b] A catch all to determine your land size and thus the raw natural resources available [b]Population:[/b] Population density/whatever, your "human" resources [b]Industry:[/b] Your ability to convert raw materials and human labor into products [b]Economy:[/b] Your nation's wealth and ability to finance its war and keep itself afloat [/hider] [hider=Commander Info] The Bread and Butter of who/what you'll be writing as. Your Patton/Montgomery/Grant/Yamamoto Stand-in, the majority of your perspective on operations.[/hider] So. Any thoughts, suggestion, or interest?