[h3]Digbie, The Gud Boi[/h3] [i]Their[/i] laughter, cold and mocking, followed Digbie. He was nothing more than a child who had no idea what he was doing. He had tried it because it just seemed fun. His curiosity almost led him down the path to hell. But he turned away. He turned away and took the next step towards adulthood. The next question would be, how could he remove this Taboo? And what would it require of him? As Digbie plummeted back down towards his body, the world blurring all around him, the only things left of this experience for him to remember were [b]the fear of the abyss[/b] and [b]his decision to seek redemption[/b]. As the others watched, Digbie was suddenly enveloped by a black, eldtritch aura. It actually looked quite similar to what Mourningstar had created when she tried to intimidate the goblins. It consumed Digbie almost like flames, and his green skin blackened as if he were burning just as Torrent almost had. But before they could reach him to try and smother the "flames," or pull him out, golden light erupted from within. Followed by crackling blue swirls, not lightning, but sparkles just the same. When the light show faded, Digbie's eyes fluttered awake. The flower clutched in his hands had [color=antiquewhite]bloomed.[/color] His body had grown. He was four feet tall, and while he couldn't be considered "bulky" or "brawny," his shoulders and chest had grown broader and his arms and legs more defined. His skin had turned from a grassy green to a much deeper, almost black [[b][color=#232B2B]shade.[/color][/b]] And upon his knees and elbows, stony spikes of dark grays and browns had sprouted. They weren't long enough to hinder the articulation of his joints, more like enlarged scales, but they appeared to be somewhat pointed and quite hard. Swirling around his hands and up to the mid-length of his forearms, a blue and slightly reflective marking almost like Crispy's red tattoos had formed. The spiral continued across his palms and looped around the second joint of his fingers, making it appear as if he wore some kind of oddly disconnected gloves. He had sprouted hair from the top of his head, and his incisor teeth had grown slightly larger and sharper. But, from his facial features and his voice when he spoke, it was clear that this was still Digbie, despite these dramatic changes. If he had made some other choice, would he have come back different? [quote=System:Digbie] TRANSFORMATION COMPLETE! Goblin > (Immature) [color=blue]Mystic[/color] [color=gold]Stone-Hardened[/color] Demigoblin! You have Transformed! Your base stats have slightly increased! You have not reached your full Potential. The skill Demon Affinity's development is reduced. [color=antiquewhite]You have turned away from this path. The skill's development is further reduced.[/color] Skill is currently at (0.25) You have gained access to the Job System at 0th Tier! ---Job System--- Creatures with a certain level of intelligence, sophistication, and potential for civilization often learn that specialized functions for different members make the society better. Specific forms of training, and specific mindsets, mean that those who undertake a "Job" are better suited for certain things than others with different "Jobs." When you take on a Job Type, the World System will allocate earned Skill Points in a way more favorable to your choice. Using a skill you are familiar with as an example...[Stone Shot]. By throwing Stones, you gained points for this skill and also for the Throw Item skill. You intentionally attempted to use magic and thus Stone Shot developed faster than Throw Item. However, if you were in a magic based Job, the points that went to Throw Item would have automatically gone to Stone Shot instead, boosting its development. And vice versa if you were in a physical Job like some type of warrior. Jobs may cost you versatility, and make it harder to learn skills you already have that do not fit the Job's perogative. However, they will speed up development of the more fitting skills. Jobs are not permanent choices and may be changed, however doing so will require a training period for the new Job. Available Jobs for Demigoblins: 0th Tier[list] [*]Raider - Physical focus. Offensive focus. [*]Skirmisher - Balanced focus. Defensive and Support focus. [*]Voodooist - Magic focus. Offensive focus. [*]Bandit - Physical focus. Offensive and Defensive focus. [*]Sneak - Physical focus. Evasive focus. [*]Scrapper - Physical focus. Offensive and Evasive focus. [*]Shaman - Magic focus. Offensive and Support focus. [*]Gatherer - Balanced focus. Support focus. [*]Scout - Physical focus. Evasive and Ranged focus. [*]Healer - Magic focus. Support and Defensive focus.[/list] You may unlock other Jobs by fulfilling certain conditions. You may gather further information about Jobs by focusing on one at a time before making your choice. ---Job Tutorial Complete!--- You gained the Variance, [color=gold]Stone-Hardened![/color] Your suitability for this Variance was very high! Effects have been boosted! Your Base defensive stats have Slightly Increased! Your Earth Affinity has been boosted! You gained Earth Affinity I! You have developed a bond with the earth. At this rank, MP/SP cost for all Earth-related skills is reduced. Earth-related skills will develop more quickly. Increase the rank of your affinity by deepening your understanding of the Earth element. You have not reached your full Potential. The Skill Stone Shot only increases by (.25). Total is (1.6) You gained the Variance, [color=blue]Mystic![/color] Your Max MP has increased! You have not reached your full Potential. The skill Mana Affinity has been reduced to (0.5). You have not reached your full Potential. The skill Mana Orb has been reduced to (0.25). Total is (0.25). Skill Gain: Sacred Ground I! By marking an area on the ground, you channel your Mana to boost the natural properties of the earth and create a safe zone for anyone who enters it. At this rank, HP will recover slowly for those you deem allies, and damage taken from enemies outside the zone will slightly decrease. This Spell consumes MP for as long as it is active. The larger the created zone, the more MP required. Skill Gain: Rock Spire I! A basic Earth-aligned spell that creates a sharp spike of stone by drawing loose or broken fragments of earth out of the ground. It deals more damage than most level one spells for the same MP cost, but requires that solid earth be within the user’s range of sight or perception. Solid earth can include soils and sands, but if the ground is too soft or solid it increases the MP cost of the spikes as new fragments of stone must be broken off or compressed. The spike is created beneath the targeted area, object, or creature. One drawback of this is that the flash of Mana produced as a side effect of driving the energy into the earth might alert the opponent. Does Piercing and Earth Magic damage. [/quote]