[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 6300/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 1150/4050[/color] [color=39b54a]Status:[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Fortress of Stone (12)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have a low chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a small chance to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 23% [b]Piercing:[/b] 27% [b]Bladed:[/b] 31% [b]Concussive:[/b] 17% [b]Magic:[/b] 0% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] [hr] It was really good that Dennis managed to draw most of the Goblin's attention. Bad news, unfortunatly, was that his one of his best defensive pieces of equipment was destroyed. That kinda made him a little upset, but he quikly forgot about it as he was dogpiled, his health bar plummeting as clubs smacked into his unprotected body. Luckily, pain was much easier to deal with when you were assured that you were going to be able to pull through it, Dennis trusting his durability even without a shield to guard him. The Resolve Passive helped a lot with that as well, but Dennis was drawing his attention to the retreating goblins. As River and Naomi casted their spells and began to refill his healthbar, Dennis decided against using Even the Odds. Radiating Challenge was still on cooldown, but Dennis popped off Mass Aggravate as soon as it was available. Or, he tried. Most of his actions were locked off for some reason, and it took several seconds until they were unlocked again. Was that what the stunned condition did? As Cecilia danced around the brutes, Dennis was very glad that he didn't have to deal with enemies like her. Her raw agility and dodging made her seem so... annoying to fight. Hopefully that wouldn't encourage the Brutes to attack her when Dennis' aggravate wore off. Dennis completly ignored Karuu's attacks, instead focusing on tanking the next round of hits. [hr] Summary: Wait for Stun status to disapear Mass Aggravate