Decided to do the Son of the Wind. Hope this is at least a good draft. More or less grabbed an old OC of mine, and tried to adapt it without making it as...broken emotionally as he was by the time I was done using him. There's some nods to the source timeline, as it was from a crossover. I can easily make adjustments as needed though. But with how this adventure is set up, he wouldn't have access to his full stuff, and his training was poor anyway, lol. Might have done a bit more fluff than needed in the powers area, but I felt it would help to frame stuff. Also of note is that his adoptive world would have been late eighteen hundreds society wise, rather than what its counterpart was, to fit with the whole steampunk thing. [hider=Son of the Wind] [hider=Appearance] [img]https://img.roleplayerguild.com/prod/users/77e88eb7-f0d5-4a38-96fd-c0a7e27a16e6.jpg[/img] [/hider] Former Title: Professor Selphia Nickname/Alias: Son of the Wind Drake of Light Dragonic Indy Name: Christian Selphia Age: While Chris's actual age is unknown, he appears to be in his mid thirties. Pronouns: Male pronouns Race: Divine Dragon/Draconian Hybrid Personality: A calm, relaxed fellow, who always tries to secure a peaceful, good solution to a problem, but possesses extensive strength of character, the type of person to lead a band of fighters into battle with ease. That isn't to say he has moments of sadness, or low periods, but rather that he tries his best to remain strong for others, to keep morale up. Abilities/Powers: Blood of the Goddess: A potent ability that all Runemons have, but placed upon steroids. Runemons naturally generate the energy that they survive on, but Divine Dragons possess the power to filter Runic Energy from their home realm atop the prior natural generation. The rate of transference is generally based on the amount of Rune in the environment around. This aspect shuts off when either cut off from the Forest when in another world, or if a jamming situation is set up. Runemancy: A way of referring to the ability to manipulate Rune, both in the user and in the environment. Rune has a variety of applications, and skills based in the Rune System are a measurement of a person's knowledge, as memory loss will damage skill levels. Chris, as a Divine Dragon's offspring, has elemental affinity for wind and electricity(both being the same element in lore), the former boosts his defense, the latter his speed when overhealing occurs. He can also use the other six major elements, having a strange affinity for the element of Light, but the rest are used with less adeptness. He also possesses skills in most forms of weapons, but has the most skill in long swords. He can heal allies, cure status ailments, and even open rifts in space-time, so long as there's enough Rune in the air and his body to make the rifts work. Overusage of Rune can cause a user to pass out, and in extreme cases, die. Storing more Rune in the body than can be safely held(which rises over time due to training) will cause instability in the mind, and slowly cause a person to lose themselves, as their body, mind, and soul are corroded by the overdosage of Rune, slowly drawing them into the Forest of Beginnings. While a Divine Dragon's child, Chris still runs this risk, of pulling himself back into the Forest if he's not careful. Note: This is a slimmed down version of what Rune really is like, as I didn't want to bore folks with extensive info. The other major elements are earth, water(sub-element is ice), fire, light, darkness, and love(healing element). There's also other stuff, but I'd rather ignore their existence(mind control and memory manipulation is...yeah) Dragoncraft: Descendants of the Draconians possess a type of setup known as the "Signature Skill" system. Taking the form of a skill tree that grows as the user ages and trains, the type of Signature Skill they possess was originally randomized from generation to generation, producing often bizarre results. However, after the fall of their home world, the bloodline of Drakos, descended from a Draconian with Genecraft were modified. Their powers were stablized, generally dealing with the theme of "craft" or the "essence of something." This could be influenced by nature(who their father or mother was determines the possible skill tree if triggered at birth), and nuture(environmental conditions and the non-draconian parent, if present, can influence what the power is). Generally, a Draconian will determine their power early on. Some can go their entire lives without discovering their power, though this became less common with the stabilizing of bloodlines. Enter Chris. Due to his exposure as a child to the diverse dragon populations of his home world, his Signature Skill became Dragoncraft, a skill tree dealing with the concept of essence of dragons. As he's still rather young, and unlike other variants(such as Prime), Chris's skill with Dragoncraft is minimal. He can look at a dragon and most of the time know what kind they are, speak a variety of dragon languages, but he doesn't possess the power to conjure aspects of dragons, such as using their powers, or for that matter, create dragons, or summon them. He's still learning. Drake of Light: More a ceremonial title, but refers to his place in his pantheon, though he's unaware of this. This is where his affinity for light comes from. At some point he'll gain access to it, but till then, he's just a seemingly "normal" wind dragon. Unlocking it will increase his power over light, shifting his overall affinity to it, and thus become the symbol of hope that was stated at his birth. Not that he'd fight for such. History: He's a skilled historian, due to his years spent as an archeologist, traveling multiple worlds. His knowledge on a variety of topics makes for interesting dinner conversation, but can sometimes be...difficult to work with. Charisma: He's just a naturally charismatic fellow, and almost seems to have that kind of aura that makes one at least consider giving a moment of their time to listen. Equipment: Rune Force(Draconian Wish): A divine construct taking the form of a long sword, that is held one handed by the Drake of Light. Channels his Rune power through it, boosting his ability to fight. Forged by his ancestor's God of the Forge as their world was dying, it's true form is unknown, though Chris has commented that it possesses the nature to change appearance based on who wields it, or might even not be directly there, and what Chris wields is merely a projection of it. Linked to his mind, others can hold it, but the blade seems to judge those who pick it up, and only those deemed "worthy" can wield it in Chris's stead. His father wielded a version of it before Chris, but lost his access when he turned to the dark side. Notes: If this seems a bit odd, its because its based on a counterpart item of the same name, whose lore was a work in progress, as I refined it. This I can easily fix up as needed though. Book of Rune Magic: A spell book that contains a variety of Rune Abilities, both weapon skills and magic skills, as well as recipes for crafting, forging, cooking, and other details. Helps in casting, but must be fed Rune to use the Abilities, and can be used to help channel and focus the power needed to conjure "forbidden" magic, such as massive blasts of light magic, or even summon attacks said to be used only by the gods themselves. Chris possesses no knowledge of these higher end spells, and the book is indirectly tied to his knowledge, so if he were to say, lose his memories, it would in turn have pages go blank. Its a fun little thing. In effect its his research into Rune magic, a road walked by other wizards and magicians. Storm Wand: A lower end magical staff that is said to hold the power to call down storms. Highly recommended to [i]not use it indoors you lunatic.[/i] He doesn't use it often, if at all, really only carrying it to remind himself of his mother. Health Potions: Simple enough, heal health. Inventory: Book of Dragons: Chris's field notes regarding both his powers over dragons, and his research into the countless races of dragons. Worth a fortune. The book is somehow bigger on the inside than it seems, and in his personal opinion, is one of his life's works, due to it being a chronicle on the dragons he has encountered. Each dragon gets a hand drawn picture that seems to come alive when looked at. The text shows his devotion, bordering at times on overload from the wealth of information at hand. Book of History: A book akin to the Book of Dragons, that contains records on the events Chris has either looked into, or borne witness to. Written in a master's hand, each page holds priceless information, and carefully drawn images at various points almost seem to give one the impression that the events are occurring in real time. Wallet: Contains some cash, some cards, and pictures of his family. Origin: A world traveler, Chris hailed from one of the many worlds tied to the World Tree that made up the Forest of Beginnings' core,the land enriched by Rune. Having left his home world behind when he was young, and having only visited a time or two after, he considers the world he crashed into his home. Backstory: War. That was the backdrop to his life. His father, a former egoistical dragon who had intially seeked merely to rebuild the stellar empire of his ancestors, fell into darkness, and attempted a coup against the gods. During the civil war that raged for two short, but seemingly long years, he was eventually defeated, and imprisoned in another plane, while the young Chris, intially raised to be the sword of the gods, his older sister to become the leader one day, fell through a hole in time, after witnessing the death of his sister. Dropping into an alien world, the resulting trauma caused Chris to supress his memories. Only ten years old, the young seemingly human was found by a couple, and taken in, nursed back to health, before they soon learned his real nature as a dragon. When he was twelve, a cut revealed the scales beneath his skin, but the couple weren't frightened. No, they saw this as a gift from their god, to be given a son, when they had been unable to have children. The world he had fallen into was a world on the brink of global war, as nations stood at each others throats. On one side, humans, on the other, animals who had been mutated into humanoids, and other mythical creatures. In the midst of this, Chris lived. Living in his world's equal to Europe, namely Italy, Chris eventually enrolled in an academy specializing in history, something he had grown to love, realizing that perhaps by learning about the past, he could reclaim his own memories. He left college fast, his strength and tenacity landing him a position as an archeologist on a government team, exploring a set of ruins in his new worlds version of Africa, that suggested alien life had visited before. These ruins awoke parts of his memories, and Chris realized where he had come from. For a moment, he was transported to his home world. For that singular moment to his comrades as he'd stood before a mural of the Skymother, he'd been frozen, but on the other side, days passed, as he learned the truth. What had happened. His hand pulled away, the red haired archeologist looking down to the bare skin, seeing energy glowing, realizing what he was. His world was seemingly gone, and to the shock of his teammates, as he looked back, he seemed...different. Not in a bad way, just, as if he was trying to make sense of something. They returned to camp, but when he woke the next morning, there was a sword in a scabbard, and a staff beside it, a note attached, that while written in an alien tongue, he knew. A message from his mother, saying that while their world was dying, as darkness began to befall it, so long as they were never forgotten, they would keep living. The items had been sent with as much power as she could spare, before she and the other deities of her world had gone to engage the new threat. For Chris, this broke him, realizing he would never see the lands of his home world again, as far as he knew. His mother was gone, the Skymother who had spent centuries relative to their world searching for him, was no more. He told his teammates nothing, and they returned. In his report, Chris recorded that while he had a theory about the source of the ruins, that he'd have to do more time researching. And in secret, with the help of what he'd learned on the other side, began to practice his people's magic again. He fell in love, married a former secret agent who had been the result of a science program to use the mystical creatures' own power against them, and they had a child. A little girl, who Chris hoped to one day see change the world. He found ways to travel to other, safe worlds, and found other dragons, and made notes on them, recording their stories, their tales, becoming their witness, before leaving. And then, it happened. The darkness came to the world, and while the various world governments banded together, trying to fight this threat, they weren't enough, and one by one, each nation fell. Chris at first had been content to write as much as he could, recording the conflict, but finally, he made a choice. He left his wife and child behind, and with the help of contacts in the government, was delivered to the front lines, or rather, what became them, as before he could leave, his city came under attack. The last thing he remembered, before waking up in his new location...was telling the woman he loved to run, fighting to buy them time. He can only hope they're alright... Other: Chris is almost always writing when given the chance. He's a great orator, though he won't admit to it, so it might take a bit for him to give a speech. Not knowing what became of his wife and daughter bother him, and while he may be closed off about it, and hide it behind his outgoing nature...he longs to see them again, one day. Additionally, Christian is not his real name, but rather the one his human parents gave him. He also lacks the power to turn into a human form. If he had to have a theme... [url]https://www.youtube.com/watch?v=izsjRpcgfmk[/url] LUMIERE IS MY SENPAI [/hider]