I've still gotta finish it and clean up this abortion of a CS, but yeah. Boom. [hider=My Hider] [center][img]https://fontmeme.com/permalink/190126/5065b37336ae2b413aa15caa7022339f.png[/img] [img]https://i.pinimg.com/564x/08/ad/7b/08ad7bbac13f36c5450125020b9f4651.jpg[/img] [b][color=A89384]“Woah, let’s calm down for a second here.”[/color][/b][/center] [hr][color=A89384][h2]Personal Information[/h2][/color] [hr] [b]Name[/b]: [indent][color=gray]Carobelle Thawne[/color][/indent] [b]Nicknames or Aliases, if applicable[/b]: [indent][color=gray]Caro, Belle, Mud Girl, Lazy Bum, and an assortment of other nicknames.[/color][/indent] [b]Age[/b]: [indent][color=gray]18[/color][/indent] [b]Race[/b]: [indent][color=gray]Human[/color][/indent] [b]Kingdom of Origin[/b]: [indent][color=gray]Vacuo[/color][/indent] [b]Appearance[/b]: [indent][color=gray]Saying Carobelle Thawne is a laid-back individual is an understatement, in fact it might be the biggest understatement that one could make in all of Remnant. Both represented in her personality and her appearance, Carobelle is a woman who doesn’t seem she cares about much at all. Her long brown hair is barely kempt, her bangs are often unevenly cut, her gray-blue eyes often seem dull and lazed, and her longcoat hangs loosely without much awareness of fashion or form, her scarf’s cloth looks faded, and her underclothes appear to be an afterthought or the only pair of clothes she owns – a combination that even seems unfitting for a denizen of Vacuo. But for some reason therein lies an aura of confidence and competence behind her apparent appearance, suggesting that the eccentric laziness is merely a cover for an entirely different person. But very rarely does anyone know that other person exists due to Carobelle’s particular reputation. [/color][/indent] [b]Personality Traits[/b]: [indent][color=gray]Diplomatic Eccentric Lazy Perceptive Sarcastic Sympathetic[/color][/indent] [b]Drive[/b]: [indent][color=gray]Why does your character want to be a Huntsman?[/color][/indent] [hr][color=A89384][h2]Mechanical Information[/h2][/color] [hr] [b]Current Level[/b]: [indent][color=gray]1[/color][/indent] [b]Experience Points[/b]: [indent][color=gray]0[/color][/indent] [b]Wealth Level[/b]: [indent][color=gray]2[/color][/indent] [b]Legend Points[/b]: [indent][color=gray]0[/color][/indent] [b]Perks[/b]: [indent][color=gray][color=white][b]Observant:[/b][/color] Your keen senses allow you to notice details that others typically miss. Once per game session, you can use this ability to notice something out of the ordinary. For example, you might spot a hidden passage behind a bookcase, a trace of blood under the fingernails of another character, or a wig that is not quite convincing. If you use this ability after failing a Perception roll, the GM decides whether you notice the initial target of your roll or a different detail. [color=white][b]Silver Tongue:[/b][/color] You have practiced the ways of sneaking hidden charms and subliminal messages within everyday conversation. Once per session, when you converse with an intelligent creature for at least five minutes, you will learn one useful secret of the GM’s choosing about the creature.[/color][/indent] [b]Flaws[/b]: [indent][color=gray][color=white][b]Compulsion:[/b][/color] You have an irresistible urge to perform a behavior of your choice. Examples include, grinding your teeth, tapping your foot, biting your fingernails, counting coinage, and washing your hands. Your compulsion can sometimes put you in awkward or embarrassing situations, such as needing to wash your hands immediately after shaking hands with an ambassador. [color=white][b]Proud:[/b][/color] Some call it an inflated ego. Others call it conceit. But you know that you really are just that good. The rabble are inferior, and you’re not afraid to let them know. Your pride may be a universal sense of self-worth, or it may only manifest itself within certain spheres or situations. For example, your rank in the Royal Star Force leads you to look down upon anyone trained in less illustrious armed forces.[/color][/indent] [color=white][b]Defenses[/b]:[/color] [list][*][b]HP[/b]: [color=gray]20/20[/color] [*][b]Guard[/b]: [color=gray]17[/color] [*][b]Toughness[/b]: [color=gray]14[/color] [*][b]Resolve[/b]: [color=gray]12[/color] [/list] [hr][color=A89384][h2]Attributes[/h2][/color] [hr] [indent][color=A89384][b]Physical Attributes[/b][/color] [indent][b]Might:[/b] [color=gray]3[/color] [b]Fortitude:[/b] [color=gray]3[/color] [b]Agility:[/b] [color=gray]3[/color] [/indent] [color=A89384][b]Social Attributes[/b][/color] [indent][b]Deception:[/b] [color=gray]0[/color] [b]Presence:[/b] [color=gray]1[/color] [b]Persuasion:[/b] [color=gray]1[/color][/indent] [color=A89384][b]Mental Attributes[/b][/color] [indent][b]Learning:[/b] [color=gray]2[/color] [b]Logic:[/b] [color=gray]0[/color] [b]Perception:[/b] [color=gray]3[/color] [b]Will:[/b] [color=gray]1[/color][/indent] [color=A89384][b]Supernatural Attributes[/b][/color] [indent][b]Alteration:[/b] [color=gray]0[/color] [b]Creation:[/b] [color=gray]0[/color] [b]Energy:[/b] [color=gray]1[/color] [b]Entropy:[/b] [color=gray]0[/color] [b]Influence:[/b] [color=gray]0[/color] [b]Movement:[/b] [color=gray]0[/color] [b]Prescience:[/b] [color=gray]0[/color] [b]Protection:[/b] [color=gray]3[/color] [/indent][/indent] [hr][color=A89384][h2]Equipment & Inventory[/h2][/color] [hr] [color=A89384][b]Jex Thoth (Great Axe, Shotgun)[/b][/color] [indent][color=gray][color=white][b]Category:[/b][/color] Two-handed Melee, Medium Ranged [color=white][b]Properties:[/b][/color] [abbr=This weapon can be used to make attacks with the Agility attribute and invoke banes accessible via Agility.]Precise[/abbr], [abbr=This weapon can make attacks with the Might attribute and invoke banes accessible via Might.]Forceful[/abbr], [abbr=The weapon is particularly heavy to carry. You may carry a maximum number of heavy items equal to your Might score.]Heavy[/abbr] [color=white][b]Banes:[/b][/color] Persistent Damage, Knockdown, Stunned[/color][/indent] [color=A89384][b]Padded Armor[/b][/color] [indent][color=gray][color=white][b]Type:[/b][/color] Light [color=white][b]Wealth Level:[/b][/color] 1 [color=white][b]Required Fortitude:[/b][/color] 0 [color=white][b]Defense Bonus:[/b][/color] 1 [color=white][b]Speed Penalty:[/b][/color] 0 [/color][/indent] [color=A89384][b]Miscellaneous Items[/b][/color] [indent][color=white][b]Vacuo Backpack[/b]: [/color][color=gray]Just a backpack full of dust munitions, traveling supplies, and the like. [/color][/indent] [hr][color=A89384][h2]Actions & Feats[/h2][/color] [hr] [color=A89384][b]Battle Trance[/b][/color] [indent][color=gray][color=white][b]Cost:[/b][/color] 3 points [color=white][b]Prerequisites:[/b][/color] Tier 1 - Fortitude 3 or Will 3 [color=white][b]Description:[/b][/color] You can enter a heightened mental state of combat readiness, in which your body is strengthened and your mind transcends fear and pain. Examples include a raging barbarian or an unstoppable samurai with laser focus in the heat of battle. [color=white][b]Effect:[/b][/color] As a free action on your turn, you may enter a battle trance. While entranced, you have advantage 1 on all attacks. Additionally, your Toughness and Resolve defenses are increased by 3. If your total armor bonus is less than 3, it becomes 3. If you take three consecutive turns without making an attack roll against an enemy creature, the battle trance ends. When the battle trance ends, you automatically suffer 1 level of the fatigue bane.[/color][/indent] [color=A89384][b]Defensive Reflexes[/b][/color] [indent][color=gray][color=white][b]Cost:[/b][/color] 2 points [color=white][b]Prerequisites:[/b][/color] Agility 3 [color=white][b]Description:[/b][/color] You are a paragon of defensive fighting, able to masterfully thwart enemy attacks. By predicting your opponents' movements, strikes, or shots, you can cut them off before they are a threat. [color=white][b]Effect:[/b][/color] Any time you use the defend action, you gain advantage 1 on the action roll per tier you possess of this feat.[/color][/indent] [color=A89384][b]Lightning Reflexes[/b][/color] [indent][color=gray][color=white][b]Cost:[/b][/color] 1 point [color=white][b]Prerequisites:[/b][/color] Agility 2, or Prescience 2 [color=white][b]Description:[/b][/color] You are always ready for danger, allowing you to easily get the drop on your foes. A highly trained gunslinger with a vigilant trigger finger and a covert operative always prepared for ambush are good examples of this feat in action. [color=white][b]Effect:[/b][/color] For each tier you possess in this feat, you gain advantage 1 on all initiative rolls.[/color][/indent] [/hider]