[color=fff200][center][img]https://i.ibb.co/fMdRTYX/Initiate.jpg[/img] [h1]The Yellow Hood Trial[/h1][/center][/color] The Yellow Hood Trial is coming... All of this will be explained in further detail in IC, but I wanted to get you all prepped ahead of time while we wait for people to finish up their posts. Players will be broken up into groups of equal size who will take on the trial separate from the other groups. Each group will be facing an opponent with a unique weakness. The opponent fighting Group 1 might die by fire while the opponent fighting Group 2 must have its heart destroyed. Its up to you to figure out how to succeed. Oh, and these opponents fight back and you will not be able to control the outcome of their attacks. [center][img]https://i.kinja-img.com/gawker-media/image/upload/s--s0riChwA--/c_scale,f_auto,fl_progressive,q_80,w_800/d2okoqwthq8lyjisxrqh.png[/img][/center] Think of this like an old school RPG like Final Fantasy. Each player will rotate turns, but after each player's turn, the opponent gets a turn. Your goal is to use your turn as wisely as possible to find and exploit the opponent's weakness. If you guess wrong, the opponent is going to make you pay for it. If you don't work together to figure out how to succeed, you might die. This type of thing takes collaboration and we're obviously not all on the same schedules. Because of that, I think the best way to do this would be Group PMs on the forum that I will then get posted once the confrontation is complete. If I have inadvertently made the weakness too difficult to figure out, I'll drop a hint. During the rotation, if you would like to use your turn to exclusively talk to your teammates (and not commit an action) that's fine. The opponent will not attack until you attack. That said, you can only do a "Talk" rotation once before having to commit to an action. [b]Example[/b] [i][b]P2's turn to act[/b][/i] [color=fff200][b]P2[/b][/color][color=f7976a]: Should I light it on fire? [i][Talking Turn][/i][/color] [color=f7976a]P3: I don't think it's a good idea. P4: Do it P1: Maybe just stab it...[/color] [color=fff200][b]P2[/b][/color][color=f7976a]: *attempt to light opponent on fire* [i][Forced Action Turn][/i][/color] [color=f7976a]Opponent reacts[/color] Then it becomes Player 3's turn to act, where s/he can decide if they want to talk again or if they just want to go straight to the action. I will be there guiding the fights for each group, so if this seems a little confusing on paper, I assure you it will be much simply in action. Each time a particular player gets attacked by the opponent, the consequences will get exponentially worse. If Player 1 gets attacked the first time, not too bad. Second time's gonna smart. Third time is really going to hurt and the Fourth time and beyond might get grim. This roundabout routine is specific to this trial and is not something we will be doing for future fights, but getting into the Red Hoods isn't easy and all your characters are about to find that out the hard way. Good luck!