[quote=@Cyclone]I think that you are still hazy on one very fundamental aspect of Spheres: [i]traversing them is [b]extremely[/b] hard.[/i] Ascending to Veradax is quite comparable to "ascending" to the Moon in real life. It will take divine intervention or an extremely powerful force of magic or technology for mortals to traverse the Spheres; this is something that even gods will struggle with in the beginning of the RP. Natural connections are unstable and highly unsafe, even Gateways are meant to often be somewhat difficult to traverse for mortals, and beings that leave their native Sphere can sometimes experience ill effects from doing so, because they're bound to the essence of their own plane and might well be unaccustomed to that of any other. For instance, any living being that were to pass through the Sky of Pyres would almost certainly die just because the aura of death is so potent there and the nebulae of smoke from the braziers is anathema to life itself. Other Spheres may well be much more habitable of course, but for another (more mild) example I point to Ehomakwoi and how the darkness of that cavernous Sphere of stone is such that mundane torches and the likes often don't even work there. (Good job Commodore, btw, I don't know if I ever praised you for that detail but I like it.) The takeaway of this paragraph is that mortals won't simply walk up to the Seal, or go on pilgrimages to the Great Dark. Gods can abduct mortals to their Spheres, or eventually make Gateways that can perhaps allow entry to mortals under certain conditions, but from your tone and wording I don't think you realize the difficulty of travel and the implications of such challenges when it comes to thinking of how mortals will interact with the Spheres. Most of the Spheres are very distant and inaccessible places to the mortals of Galbar, which is why we try so hard to emphasize that they should have a substantial effect upon the metaphysics lest they exist for the entire length of the RP whilst still managing to hardly contribute to the setting, like Arcon.[/quote] I did not understand this about spheres and thank you for the clarification. I believe the misunderstanding came from the many CSes I read where extra detail was given to the process by which a person can get from that sphere to another sphere (the Infinite Maze being the one that pops to mind and which did this most creatively). That gave me the impression that travelling between spheres is to be encouraged and that it is important to emphasise the accessibility of one's sphere. To my mind this seemed important for interaction as inaccessible spheres are difficult to interact with and I wished to make the Seal as accessible as possible. As I now understand that accessibility is and must be made excessively difficult for gods, let alone mortals, I will reassess any direct engagement by the Seal with mortals. I guess Spheres have more in common with personal planes in this regard than I first thought? Edit: I haved edited Seihdhara 2.0 with some stats to make clear how difficult it is to travel to and from the Seal.