A bit later than I promised, but here she is. If you need or want me to change anything, let me know. [hider=Meryl Emery] Name: Meryl Emery Callsign: Hammer Age: 24 Species: Human Appearance: Tall and with developing muscles, Meryl is not the picture of female beauty. She cuts her own brown hair into a short, jagged mess so it stays out of the way of her slate blue eyes. Casually she where’s loose and flowing clothes for maximum comfort. Personality: Meryl is a person in transition. She used to be pretty shy and reserved so as to keep from interacting with anyone;they only wanted to talk about her disability anyway, but she’s starting to figure out how to actually talk to people and is becoming a lot more open. Biography: Being born quadriplegic Meryl spent most of her time being cared for in some way by somebody. She hated every second of it. Often retreating into games of strategy so that whoever was taking care of her would have more to think about than every tiny thing that could be wrong with Meryl. It bothered her immensely that she could not move the pieces herself. When the notion of becoming a pilot came around her father warned Meryl off of it. Not knowing the true horror of it more than a small whiff, but still concerned for his only daughter. Meryl ignored this and recruited right away. The process was agonizing, but she never knew it would feel so good to stand on her own two legs. Favors: Autonomy, personal pleasure, owning her own decisions. Disfavors: Meat and animal products. Collective mentalities outside of military action. Affinities: Back when Meryl was wheelchair bound she showed a knack for tactics and strategy if mostly in the games she played, which helped smooth out the overzealous nature of her attempts to become a pilot. Since then however Meryl has been spending a lot of time improving her own physicality and aim. Faults: Impulsive and lacks self control. Meryl finally has control over their limbs and she’ll be damned if she’s not going to make the most of them. Even if that means she does things that will cause problems down the road. Text Color: [color=ed1c24]ed1c24[/color] Theme Song: Optional, but it could give us more insight into the character. Up to you. [/hider] [hider=Storm Exarch] Name: Storm Exarch Appearance: A draconic looking stout humanoid with an elongated face, long coiling tail and huge huge wings covered in thick copper colored scales from snout to the sinister looking spike at the end of its tail. Its arms are particularly large as they each carry one of the Storm Exarch's three internal cannons, though they can only be directly seen by way of the openings in the dragon's palms. The third one is mostly contained within Storm's body, but when it opens its jaws the barrel can be seen in the back of what would be its throat. Personality: Storm Exarch is like a dog. Obedient, lazy, occasionally playful and prone to fits of loneliness. Classification: Bishop Capabilities: In the head and withing each arm Storm Exarch carries massive modal energy weapons capable of projecting energy projectiles in a variety of deadly formats. Most variations are good for mid range firefights, but it can also reach out over five miles away or form a sword and shield to fight in melee, which when paired with the spike on the end of its tail lets Storm Exarch hold its own up close. That said it is much more accurate at shooting and would prefer to be away from an enemy if at all possible. When its wings cannot carry itself fast enough into or away from a fight Storm carries a booster system on its back for a few bursts of speed. When being out of the way is not an option, the energy shield that can be projected from Storm Exarch's left arm is its primary defensive measure. It can outright stop weaker blows, but stronger attacks can still break through; if significantly reduced in kinetic energy. [hider=Mekton Sheet for Storm Exarch] I just wanted to make this for me. https://docs.google.com/spreadsheets/d/1v63Tfc2v4pQF7tAVJtzQmwPuxQ30A687E4VuYpqKJ-8/edit?usp=sharing [/hider] [/hider]