Odds and Ends: [b][i]Helpful Links:[/i][/b] [url=https://docs.google.com/spreadsheets/d/1r2eSoQHrv5I6XwbnOP84xWPdD2bP0pPUdYHXrk63eME/edit?usp=sharing]Might Point Tables Spreadsheet[/url] [url=https://divinus-iii.fandom.com/wiki/Carta_Galbaria:_The_Divinus_III_Wiki]Divinus III Wiki[/url] [b][i]IC Turn Posts[/i][/b] [url=https://www.roleplayerguild.com/posts/4837537]Turn 1 marker post (belated)[/url] [url=https://www.roleplayerguild.com/posts/4843949]Turn 2 marker post[/url] [url=https://www.roleplayerguild.com/posts/4867413]Turn 3 (Age 2) marker post[/url] [url=https://www.roleplayerguild.com/posts/4879932]Turn 4 marker post[/url] [url=https://www.roleplayerguild.com/posts/4904169]Turn 5 (Age 3) marker post[/url] [url=https://www.roleplayerguild.com/posts/4941015]Turn 6 marker post[/url] [url=https://www.roleplayerguild.com/posts/4990558]Turn 7 marker post[/url] [url=https://www.roleplayerguild.com/posts/5066311]Turn 8 marker post[/url] [hider=Some Facts About Souls] [b]Diffused around the universe is soul ash.[/b] This is the raw substance of souls. There's more of it closer to the Sky of Pyres but it's present throughout every sphere unless otherwise specified. It's imperceptible to most mortals. It even escapes gods at times, the individual motes mysteriously disappearing at times only to reappear somewhere else in the universe. [b]When living beings are created, soul ash coalesces naturally into a soul within them.[/b] This natural coalescence is the only known way to create a soul. Souls come in all different shapes and sizes, generally dictated by intelligence and personality. If a creature loses its soul, it loses the intelligence and personality that caused the soul to coalesce in the first place. [b]Souls degrade (or fray) over time without some kind of treatment.[/b] The exact amount of time and rate of fraying varies from soul to soul. The effects of fraying can take the form of some mix of mental and physical degradation but the exact symptoms are up to the author. The only constant is that this continual degradation generally results in souls losing their will to resist Katharsos' vortex. The degradation can be prevented in a great number of ways that can be explored IC. It doesn't have to be restricted to god stuff, but heroes, demigods, and gods don't suffer this degradation because of divine essence or an MP product holding them together. [b]Souls do not have to be coupled with divine essence and vice versa.[/b] Gods are just discreet amounts of divine essence. If they exhibit the intelligence and personality of a being with a soul, they more than likely have a soul themselves. That said, there could be a divine essence without a soul. It probably wouldn't be intelligent like the gods we know are. Instances of divine essences without souls mostly occur when a god 'dies': The divine essence scatters and the soul of the 'dead' god goes on its way, probably to the vortex. The essence, however, reforms after a while. It reforms into a living being, into which a soul inhabits. Boom, new character. This is generally how we can justify dropped players being replaced with new players gunning for similar portfolios. A neat detail: This opens up the option of an unintelligent divine essence without a soul doing all sorts of shenanigans. [b]Just about everything else can be handwaved or independently explored.[/b] - External theological ideas? Not relevant. - Souls as energy sources? Up to you. - The role of souls in magic? Defined by the magic. - How do demons or liches work? Whatever. - The majority of other accreted contrivances added for flavour or to cover bases that don't have a narrative connection yet? Make it up yourself. All of this extra stuff should be explored by the players IC, not codified in a book of metaphysics. Feel free to ask if you have any clarifying questions. However, be prepared to get answers that could include 'Your character doesn't know,' 'It doesn't matter,' or 'Great question! How about you decide the answer and write it into the IC.'[/hider] [hider=Some Info about Mana] Mana is a form of energy which flows through Galbar and the Spheres. It fuels magic throughout the Spheres. Mana is ever changing and the forms it takes varies depending on its application. For example the basic elements of Galbar have their own forms of mana. Fire is chaotic and devouring; its mana is always searching for fuel so it takes the Mana of whatever it's around. Water is flowing and calm and its Mana always returns to itself. Earth is solid and sturdy and so is its Mana. The wind is ever changing and its Mana is hard to control. Raw Mana is malleable and unstable which makes it difficult to handle. While it's possible to take raw Mana and change it into say a ball of fire the process to do so is tricky and could result in a backfire of the aforementioned ability. While Mana is incredibly diverse in its potential applications and the forms it can take, it follows a few rules, a Silent Code of sorts: [list] [*]Mana cannot be created or destroyed, it only changes forms. [*]As your knowledge and understanding of Mana grows so does the strength of the magic you can produce. [*]Everything contains Mana and once that Mana is expended it must take time for it to replenish. [*]There are certain forces such as Time that cannot be altered with magic. [*]The future is ever changing. It is possible to see into the future but nothing is certain. Also while teleporting is possible it requires a great amount of energy to do so and must be approached with caution. [/list] Some mortals are capable of using Mana, each to a different degree. There is some correlation between leadership ability or charisma and Mana, although it is not a definite correlation. It is within the power of the gods to use Mana too, although divine power is typically beyond mere Mana. It generally takes special attunement to see Mana. [/hider]