[quote=@Prizrak] OCCUPATION: “I was the one you called when you didn’t want to get your hands dirty. Now I’m not sure who I am.” CAMPAIGN TEAM POSITION: Able to be used as required. Taryn can provide security, tinker, or snoop on competitors. She’s not picky so long as she’s kept busy. [/quote] I don't know how to feel about this. On the one hand, this is quite vague but conversely, we do have individuals in our party who can perform multiple functions and do have multiple talents. Perhaps, making it a little more specific would be good? [quote=@Prizrak] [1] 5.7mm FMJ Handgun - Holding 15 rounds counting the one in the chamber Taryn's handgun isn't the flashiest piece of firepower but it's what she could afford when she came into South City. She's done enough work involving firearms that she knows what works and what doesn't and in her opinion there are few things that could stop subsequent shots from a 5.7 FMJ, although Taryn prefers to not push her luck in engagements. If it comes down to her having to put rounds down range she aims for the soft spots on her targets, primarily the head, and if she manages to get close enough she'll let her hands take care of them. SKILLS: The Iron Wolf - While more of a title than a skill Taryn didn't earn it for no reason. Fighting in the Dome was originally just something Taryn did for fun and some extra cash but she turned out to be very good at it. In a ring where most people are either broken or killed Taryn has taken hits most men would've been knocked out by. She's taken down men twice her size, and refused to give up from a fight. Death isn't something she fears when she knows she can face it on her own terms. [/quote] I feel like there's so much wasted opportunity here within these few nuggets and that you can capitalise on these things to make a character that is truly rock solid. The Koena Dome is like essentially Cyberpunk ThunderDome (TWO MEN ENTER! ONE MAN LEAVES!). What crazy shit would happen in a Fight-Club esque location with cybernetic augmentations up the wazoo? That should be like a strong focus of your character, being a bare-knuckled fighter who dukes it out and takes back the punches. I feel like expanding on that would make your CS more stronger than it is now. Unfortunately, this may seem like too much of a parallel to Sister Blue. She could carry around like a set of hi-tech brass knuckles that fold out like pistons or jackhammers. Her augmentations could or should relate on how she's sacrificed her own humanity to gain strength. I would like to comment more about this CS but as I previously stated before, Opp has the final decision of whether or not your character makes it into the RP. I will say one thing, though. It feels like there's a whole lot more you could do with this character concept. It's there but it could be a lot more there if you get what I'm saying.