Only one may have the legendary sword [hider=Hatanaka Yoko] [center][img]https://i.imgur.com/ko9vKT2.png[/img] [img]http://68.media.tumblr.com/6e9a873c6337bb4e8508c28b5b17cb2c/tumblr_on574qTiXn1riqrywo1_1280.jpg[/img][hr][hr] [h2][color=gold]⦋ [b]17[/b] || [b]Japan[/b] || [b]Female[/b] ⦌[/color][/h2] [youtube]https://www.youtube.com/watch?v=IvohXgIKTgU[/youtube][/center] [color=gold] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr][/color] [indent] [color=gold][u][b]APPEARANCE [/b][/u][/color] [indent]Yoko is a pureblooded Japanese woman. She has the facial features, and accent of a young woman who grew up in the Okayama Prefecture. Being a native of that city. Even though she originated in a nation that values politeness, she is very crass, and at times rude. Her facial features are fair, and rounded, but she has the look of an adventurer in her eyes. She has a large presence... with a small height (she's four-eleven, guys). Her black hair is kept in a bun, with a red clip in it... with a cowlick extending forward. She is definitely a Nomad... in case her outfit didn't give that away. Yoko wears the traditional garb of the Hatanaka family to battle. Which is a black leotard made out of a flexible material, with a white belt to hold it on, and a yellow jacket over her arms. The outfit compliments her legs (and backside) as they are on full display. While she's a bit lacking in the chest (which is one source of embarrassment), people say her well-toned legs make up for it.[/indent] [color=gold][u][b]PERSONALITY TRAITS [/b][/u][/color] [indent] ■ Rude/Impolite. ■ Bad Social skills. ■ Aggressive. ■ Competitive. ■ Good natured. ■ Has a bad fashion sense. ■ Inexperienced. ■ Curious. ■ Wants to improve herself. ■ Has lots of family pride. ■ Has a firey temper. [/indent] [color=gold][u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]Okay, over a hundred years ago, a massive war engulfed ancient Japan. Between the humans, and the Onis that they shared the nation with. Few know what actually sparked the war, as that was lost in time, but they felt the nation of Japan fall into disarray. Humans had numbers, but the Onis had raw strength. The war was in the favor of the onis, until a brave warrior named Hatanaka Takashi did the unthinkable... he ventured from Japan in search of a means to defeat them. He disappeared for years... before he returned with knowledge from another land. Using this knowledge, Takashi imprisoned their leader and strongest warrior, Emperor Daisuke, inside a sword that was magically powered. This sword was used to fight the war to a standstill, and a peace treaty was arranged between the two races; the Onis would claim the mountains as their own, while the humans get the rest of Japan. This sword was revered as one of the many great Japanese treasures... Murakumo, the cursed blade of saviors. Takashi bred a lineage of warriors, who were all trained in the ways of battle should another war with the Oni clan begin. While also keeping the ancient sword in safety. This lineage went from the father to the son, to the daughter... until Yoko was born. She was the latest line of warriors, and easily one of the brightest. However, before Yoko was even born, men came and stole Murakumo, raiding their compound. Her father, Hatanaka Goro, was killed in the raid. Leaving Yoko's grandfather to teach her all about the arts of the family. However, her mother was left depressed and apathetic, and Yoko grew up angry that her father was taken from her. Her grandfather was probably not the best to reign in Yoko's unruly behavior and he kind of encouraged it because he found it amusing - So, she kind of became a delinquent. In school, she would get into all sorts of trouble, and shamed the family's name at every turn... and generally an outcast. She just didn't gel with other people, but when she stepped inside her family's dojo, she felt at home. She was a talented martial artist, and a natural at the family's style. Her grandfather died just as her training was complete, and told her that she would be the defender of Japan. But, his last dying wish was for Yoko to recover Murakumo, which Yoko promised to do. She felt proud... but then got a little bored. She was raised and trained to fight Onis, but they seemed content on their mountain. She was asked to find Murakumo, but she didn't have a single lead on it. So, Yoko would go out to fight whoever the hell was out there to test her mettle, and make sure that when one of the two occurred, she'd be ready. From other martial artists, to samurais, and even Nomads that wandered in. She wasn't the best at this, but she prevailed in quite a few fights. Soon, she learned that Murakumo had apparently been stolen by a foreigner and she persued him through the lands.[/indent] [/indent] [color=gold][h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr][/color] [indent][color=gold][u][b]FIGHTING STYLE [/b][/u][/color] [indent]Yoko was trained to be a warrior from the youngest age possible. She was in fact trained in the ways of the Samurai, and many other martial arts. Her specialty being Bōjutsu. Thus, Yoko wields a massive bo staff made out of wood she carved herself to make the perfect weapon for her. Due to the length of her staff, it allows her to strike at quite the distance. In fact, her fighting style revolves around just staying in that [i]sweet spot[/i] where she's out of the range of the enemy, and just in range to fight where they cannot. Her strikes with her bo staff are quick, and quite damaging. Her specialty seems to be attacks that catch opponents off guard. However, she can mix up attacks with some pretty fierce kicks, and this leads to her other strength: her defense. Yoko has a variety of counters and parries, that can make an opponent think twice about a wild offensive attack. Which makes Yoko quite the threat in an actual fight, but anyone can tell that, while trained, this is not what she's best at. Yoko is a master of the sword, a true prodigy, but she refuses to wield any blade other than murakumo.[/indent] [color=gold][u][b]SPECIAL MOVES & TECHNIQUES [/b][/u][/color] [indent][u]■ Ritual Dance[/u] [indent]Yoko's counter move, she'll step back, and hold her staff above herself at an angle for a moment. If the opponent attacks, she'll deflect the move, leaving them open for a few moments.[/indent][/indent] [indent][u]■ Pole-Vault[/u] [indent]Yoko's primary method of getting around in a fight, it's fairly simple; she slams her staff into the ground and uses it to lauch her in a desired direction. She can do this in pretty much any direction, and she can use this move to deliver a fearsome kick.[/indent][/indent] [indent][u]■ Wind-Mill, Wind-Mill...[/u] [indent]Yoko's primary move, where she will quickly spin her staff around at speeds where it just looks like a ring. Switching hands back and fourth, and doing loads of damage to anyone close to the staff. It has a special property when it comes to ranged ki-attacks; it will absorb the ki and charge it so that Yoko's next attack does more damage. However, it leaves her very open to attacks aimed at her feet.[/indent][/indent] [indent][u]■ Mountain Breaker[/u] [indent]Yoko drops her weight, spreads her legs shoulderwidth apart, and starts stabbing with her staff. It starts off slow, but he more she does it the faster it will get. Eventually she'll be delivering hundreds of blows a second that is guaranteed to destroy a mountain... provided that somebody is stupid enough not to go around it.[/indent][/indent] [indent][u]■ Stone in a Waterfall[/u] [indent]Similar to Mountain-Breaker, but instead of many stabs, it's merely one powerful thrust that is guaranteed to send an enemy flying. It's an attack of all of Yoko's strength, and it's possible that this attack will break anyone's guard if they don't react in time. However, this attack in very telegraphed.[/indent][/indent] [indent][u]■ Cat-Wheel[/u] [indent]Yoko does a wide upward swing with her staff that lifts herself off the ground. It will send people flying into the air or hit people that are already in the air.[/indent][/indent] [indent][u]■ Dragon-Ball Breaker [/u] [indent]A counter move where Yoko angles her staff in front of her. If an opponent hits her, she deflects the move and hits the opponent in the groin at lightning speeds. They'll be stunned for a few moments even if they don't have balls to break.[/indent][/indent] [indent][u]■ Carp Wheel[/u] [indent]If Yoko's opponent gets too close, she can do a grapple move where she hops on their shoulders where she briefly stays. She will stab the opponent in the chest a few times before hopping off.[/indent][/indent] [indent][u]■ Sweeping[/u] [indent]A move that Yoko came up with of her own creation. If the opponent is on the ground, she can hit them in her staff like she's sweeping and send them flying across the ground.[/indent][/indent] [color=gold][u][b]SUPER MOVES [/b][/u][/color] [indent][u]■ Divinity[/u] [indent]Yoko suddenly dashes forward with a burst of speed, swiping at the enemy's leg. If she knocks them over, she'll slam onto the grounded opponent with both hands, charge her staff with ki, and pray. Causing an explosion of ki that does tremendous damage. It's possible for her to do the move without swiping the opponent's leg, but it's far less powerful. [/indent][/indent] [indent][u]■ Dragon Dance[/u] [indent]The ultimate series of attacks, Yoko will charge up her ki for a moment before she hits the opponent with an upward swing that'll send the staff into the air. She'll deliver a series of unarmed, martial arts blows that'll end with one final thrust with her staff once she catches it.[/indent][/indent] [color=gold][u][b]WEAKNESSES & LIMITS [/b][/u][/color] [indent]Yoko's specialty in fighting defensively, with the enemy coming to her. While she is strong in straight up fights, Yoko lacks tools for dealing with speedy or distant enemies. Projectile users are also a pain for the girl even if she has a move that counters them.[/indent] [/indent] [color=gold][h3][b]OTHER[/b][/h3][hr][/color] [indent][indent] [youtube]https://www.youtube.com/watch?v=IT7iqzEErbI[/youtube] [/indent][/indent] [/hider] [hider=Aiko] [center][img]https://i.imgur.com/1cX0qR4.png[/img] [img]http://68.media.tumblr.com/2b9f2bd257c7dafdbc1754807965732d/tumblr_odyfq6hgc61rrgdk0o1_500.png[/img][hr][hr] [h2][color=red]⦋ [b]18[/b] || [b]Japanese[/b] || [b]Female[/b] ⦌[/color][/h2] [youtube]https://www.youtube.com/watch?v=2-QHwtC__SA[/youtube][/center] [color=red] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr][/color] [indent] [color=red][u][b]APPEARANCE [/b][/u][/color] [indent]Aiko... a demon in the moral realm. She is an ancient force from an era best forgotten and is out for revenge. Aiko is an Oni, a Japanese demon. She emanates a terrifying presence and is usually sneering at enemies. Because she is arrogant to her core, and her demeanor most certainly shows it. Aiko has greyish-white skin. She is pretty short at Five feet tall exactly, but she makes up with her short stature with how muscular she is. This betrays her true strength, which is massive. She has two protruding horns on the top of her head and very sharp teeth. Aiko dresses very minimally, however, she wears a gi. Or part of one. She wears very baggy pants and keeps her gi jacket wrapped around her waist. She keeps large beads around her neck and large gold earrings. However, there is one thing that Aiko is never seen without, her iron club.[/indent] [color=red][u][b]PERSONALITY TRAITS [/b][/u][/color] [indent] ■ Arrogant. ■ Irritable. ■ Brash. ■ Violent. ■ Loud & Boisterous. ■ Honorable. ■ Flirty. ■ Short-Tempered. [/indent] [color=red][u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]Aiko is currently the youngest daughter of Emperor Daichi of the Oni Clan... regrettably born from his imperial harem. Aiko was, of course, not the first of his children, as Oni Daichi lived for literally hundreds of years. She lived the high life of the Oni Royal Family. She had care and comfort... while also being trained under the Oni-Style of martial arts, much like the rest of her family. However, it became apparent that she had a natural talent for fighting. Her ki levels were passed down from her father, the strongest creature in all of Japan, much like her siblings. It was strange that Aiko was a prodigy. The fact his daughter was destined to become the greatest warrior of the Oni clan filled Daichi with pride. But, this just caused his daughter to act out. She had little interest in being a warrior but instead of traveling the world. She was told this was foolish as the Onis were forbidden to ever leave their mountain due to a pact made with the humans. When asked why she was told that was the way it was. This caused anger inside Aiko that made her act rashly, and violently. Even towards the other Onis. They put her under control... but there was nothing stopping Aiko from following her dreams of seeing the world. One day Aiko just up and vanished in the night. Never to be seen again. Daichi feared his daughter broke the sacred pact, he sent out his men to find her, but it was too late. But, Aiko was seeing the world that she always wanted to. Armed with the Oni training she received, she lived the dangerous life of a Nomad. Going on a journey she would never forget. However, her own attitude was the one thing that kept getting her into trouble. Her raging arrogance was the main reason she got into fights with other Nomads. The other reason was that her ki was dark, and every holy warrior and their grandmother wanted to kill her. She traveled all over the world, and met all sorts of people, and participated in many tournaments. Regardless of the "pact", the Onis made with humans. After a few years, Aiko decided to return home. A new woman. Her father was angered that she left at first, but realized that this was just what Aiko needed. She reached a pinnacle that none of his children would ever reach. So, Daichi slowly groomed Aiko to become the next Empress of the Oni clan. However, she didn't feel worthy of the title, she wanted to meet her grandfather who was imprisoned in the sword ages before she was even born. She sought after the blade of Murakumo, but she learned that it was stolen from the Hatanaka family... leaving a note in the dead of the night; Aiko left the clan for what she hoped to be the last time.[/indent] [/indent] [color=red][h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr][/color] [indent][color=red][u][b]FIGHTING STYLE [/b][/u][/color] [indent]Aiko, at first glance, doesn't use a fighting style. She appears like she is wildly swinging her iron club around, bashing enemies to death. However, she is using a style that had died ages ago. It has no name, but Aiko calls "Oni-Style." It is indeed a wild style focusing on brute strength to overwhelm foes, but it definitely uses precision moves and applying that strength in all the right places. Aiko has a rather high-ki, so that lends to having a fairly high speed, and brutal strength. She is capable of channeling her ki into a fire, blasts of darkness, and even creating storms. In addition, Aiko can sense the ki of anyone nearby. It is such a basic technique for Onis, that it's laughable.[/indent] [color=red][u][b]SPECIAL MOVES & TECHNIQUES [/b][/u][/color] [indent][u]■ Banishing Flames[/u] [indent]Aiko swings her iron club and projects a wave of fire to send at her opponents.[/indent][/indent] [indent][u]■ Thunder-Bolt[/u] [indent]Aiko channels the storm creation aspect of her ability and raises her iron club in the air. She calls a bolt of lightning on it that'll charge it with electricity. Briefly increasing the damage output of her club, but it gradually fades over time. Another thing she can do is that she can shoot a bolt of lightning from the club, and shock her targets. Of course, if some idiot is right above her when she calls down the lightning, they'll be fried.[/indent][/indent] [indent][u]■ Rising Sun[/u] [indent]Aiko swings her iron club up into the air, creating a tornado of darkness in the process that'll send opponents flying upwards, perfect for her to wack them.[/indent][/indent] [indent][u]■ Weapon-Toss[/u] [indent]It's a fairly simple move, Aiko infuses her iron club with ki, before throwing it. It hits extremely hard and bounces off the opponent, but Aiko has to go get it or she'll be weaponless.[/indent][/indent] [indent][u]■ Towering Demon[/u] [indent]Aiko grabs her opponent with all of her strength before she raises them up into the air and summons a bolt of lightning that'll give them a nasty shock. Then she throws over her shoulder like a boring toy.[/indent][/indent] [indent][u]■ Rushing Waves[/u] [indent]Aiko spins three times, waving her iron club around each time. On the third swing, she hits with enough force to knock someone flying.[/indent][/indent] [indent][u]■ Ogre Strength[/u] [indent]Aiko lunges high up into the air, and slams her club down on some unsuspecting mook. If the first swing lands, she'll go wild and brutally beat them on the ground with vicious blows.[/indent][/indent] [indent][u]■ Sake![/u] [indent]Aiko takes a swig of the bottle of sake hanging from her hip. This immediately gets her drunk, but buffs her speed, and strength for a few moments.[/indent][/indent] [color=red][u][b]SUPER MOVES [/b][/u][/color] [indent][u]■ Rise of the Ogre[/u] [indent]It is less of a super move, and more of a super [i]mode.[/i] Aiko uses an ancient technique to triple her ki levels for a brief period of time. During this period, she glows with a red aura that'll flow off her like smoke. In this state, she is incredibly strong, hardy, and can move in the blink of an eye. In addition to infusing all her attacks with fire and darkness. However, after she accesses rise of the ogre, she'll be in a weakened state for a while, so she only uses it as a last resort.[/indent][/indent] [indent][u]■ The Mountain[/u] [indent]Aiko raises her club up into the air, holding it by the bottom, pointing it into the ground. She drives it into the ground but infuses her ki into the weapon. Creating a powerful blast that'll split the Earth underneath her feet, creating a giant chasm that'll stretch for miles.[/indent][/indent] [indent][u]■ Inside the Storm[/u] [indent]Aiko swings her club and launches her enemy into the distance, and while they are stunned, she'll teleport behind them. Raising her club into the air, she'll summon an enormous bolt of lightning that'll fry the poor bastard. She then walks over and hits them away.[/indent][/indent] [color=red][u][b]WEAKNESSES & LIMITS [/b][/u][/color] [indent]Aiko is definitely a threat, capable of putting even the strongest of warriors on the ropes. However, she suffers a fatal weakness: stamina. You see, in comparison to her incredible strength, Aiko has a fairly low health pool. Which means she can be taken out fairly faster than average. One hardy blow can leave her severely injured. A super move is capable of knocking her out. Which is why her entire fighting style revolves around getting in, and tearing the current object of her rage to pieces and then leaving. In addition, you notice how literally all of her attacks utilize her club? Yeah, if you're capable of depriving her of her club, then you're depriving her of a chunk of her moveset. She'll be limited to violently bashing her foes like an animal... but, any capable and skilled ki-warrior will know that she's all strength, no style, and will have little challenge with her. She won't be able to use most of her special moves.[/indent] [/indent] [color=red][h3][b]OTHER[/b][/h3][hr][/color] [indent][indent] [youtube]https://www.youtube.com/watch?v=PIyMWIrGPp4[/youtube][/indent][/indent] [/hider]