[center][h3][color=#D1FFE8][U][B][i]Yurai Tsugi[/i][/B][/U][/color][/h3][img]http://safebooru.org//samples/2633/sample_5bde728ffb36a7eb18522406f32a5e0667d2d696.jpg?2741853[/img][/center][hr] [hider=General Data][B][U]Name:[/U][/B] Tsugi, Yurai. [color=#2E2C2C]Unknown[/color] [I][U]Nickname/Alias:[/U][/I] N/A. [color=#2E2C2C]The above is an alias. Tsugi(Sequence), Yurai(Source).[/color] [I][U]Gender:[/U][/I] Male. [B][U]Age:[/U][/B] 19. [I][U]Age Appearance:[/U][/I] 17. [I][U]Sexuality:[/U][/I] Heterosexual. [B][U]Village:[/U][/B] N/A. [I][U]Birthplace:[/U][/I] Kumogakure. [B][U]Organization:[/U][/B] Teiou. [B][U]Clan:[/U][/B] Antare. [B][U]Rank:[/U][/B] B. [U][I]Position:[/I][/U] Specialist. [B][U]Chakra Nature:[/U][/B] Wind and Water. [I][U]Additional Appearance Details:[/U][/I] Stands at 5’6 with a lean build and thin delicate fingers. Wears no sign of a village headband--present or past. In the right light, intricate designs shimmer across his clothes and gear. [B][U]History:[/U][/B] He is a traitor to the Antare clan, having stolen important secrets from their archives before fleeing both clan and village. [B][U]Personality:[/U][/B] [/hider] [hider=Equipment Data] [B][U]Base Weapons & Items:[/U][/B] X explosive tags X smoke bombs X kunai X shuriken X wire X Bandages [B][U]Specialized Weapons & Items:[/U][/B] [B]Name of Weapon or Item:[/B] Daihitsu([sub]代筆[/sub] [i]'Amanuensis'[/i]). [B]Description:[/B] Taking the form of a dagger-like blade, Daihitsu is essentially a large blade-edged fountain pen. Within the handle is a seal crafted reservoir of ink. Chakra is used to open the seal and, as a result, all the ink that exits the implement is chakra-infused. The weapon is particularly durable unless the hidden seals are disrupted, but this is an unlikely scenario as they are ‘folded’ within the blade and handle. The length of the blade can change, allowing Daihitsu to become anything inbetween a shortsword and a dagger. The ink--while not fatally so--is quite toxic and will cause issues if it gets into the bloodstream. Specifically the ink will inhibit chakra from properly circulating in the body, creating blockages or deficiencies. The chakra related effects of Daihitsu’s ink tend to last only several minutes, but can last longer if enough ink gets into the system. The quantity of ink necessary to kill someone is quite large, so it is mostly a deterrent and a stalling tool, rather than a lethal one. ==================== [B]Name of Weapon or Item:[/B] ([sub][/sub] [i]''[/i]). [B]Description:[/B] His gear (cloak, pants, shirt, leather armor beneath (shin guards, bracers), foot coverings and everything in between) is all woven and dyed with seals. The dye is invisible at this point. There are certain nodes (one central node and a bunch that help organize information and act as back-ups) that his chakra flows through to control the system. The nodes/system allow him the chakra control that his natural body doesn’t. The system is jacked directly into his nervous system via tattoos over his flesh and a chakra network connection of sorts. The seal network allows him to swiftly activate and deactivate perhaps hundreds of seals in concert to facilitate numerous effects. ==================== [B]Name of Weapon or Item:[/B] ([sub][/sub] [i]''[/i]). [B]Description:[/B] [/hider] [hider=Combat Data] [B][U]Special Traits[/U][/B] Terrible Chakra Control. Massive Chakra Pool. [B]Name of Hiden:[/B] Keisan Gyōretsu([sub]計算行列[/sub] [I]'Computation Matrix'[/I]). [B]Clan:[/B] Antare. [B]Description:[/B] A technique hidden deep in the archives of the Antare clan, Keisan Gyōretsu is a term that describes a subset of exceptionally advanced fuinjutsu, which is capable of generating other forms of jutsu, including fuinjutsu. Essentially, a Keisan Gyōretsu is an analytical engine created and maintained via a complex array of seals. There are two reasons that this form of fuinjutsu is kept hidden and, furthermore, not used by the clan unless absolutely necessary. The first of these reasons is the fact that the Antare variant--the only one to which they are explicitly aware--requires that the user be directly connected to the network in order for it to function. This stipulation, so far as they can tell, was built into the subset of techniques to keep the engine from running independently and eventually acting in an unforeseen manner. However, the technique is typically very strenuous on its user’s mind, causing immense mental strain if used for any extended period of time. As a result of this, the technique is--officially--classified as a kinjutsu. The second reason on the other hand exists so that the rest of the world cannot get their hands on the particulars of the technique, as such an occurrence could be have disastrous long-term consequences. Not only would exposure and mastery of these forms of fuinjutsu revolutionize the world, but they would almost certainly create any number of monsters where before there were none. [indent][i]Yurai uses this technique to largely circumvent the incredible deficiency he has in the realm of chakra control allowing him to use jutsu where otherwise he would be unable. More importantly however, is the fact that Yurai has managed--after many years of research and alteration--drastically reduce the strain caused to the human mind due to exposure to the Keisan Gyōretsu. He believe he is also close to either removing the strain entirely or allowing the matrix to run without the necessity for a human ‘host’ as it were.[/i][/indent] [B][U]Techniques:[/U][/B] [B]Canon Jutsu[/B] [i][sub]All Academy and relevant D rank techniques.[/sub][/i] [url=]()[/url] [url=]()[/url] [url=]()[/url] [url=]()[/url] [url=]()[/url] [url=http://naruto.wikia.com/wiki/Body_Flicker_Technique]Shunshin no jutsu(Body Flicker technique):[/url] May only be activated two times per minute in combat. [B]Custom Jutsu[/B] [hider=Program Seals][indent][indent][i]A set of seals typically used in concert to generate a potentially vast number of combo-effects. Each seal is fairly useless or inconsequential on its own, but together they can be truly frightening.[/i][/indent][/indent] [b]Name of Technique:[/b] Nyūmon Fūin([sub]入門封印[/sub] [i]'Primer-seal'[/i]). [b]Type of Jutsu:[/b] Supplemental Fuinjutsu. [b]Rank:[/b] Variable. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] Simply put, this is a fuinjutsu that allows an individual to make it even more difficult than usual to remove their seals through methods other than damaging them. Furthermore, this technique allows a seal user to create the entire framework for a seal...but render it totally useless until they input the necessary primer-seal. Essentially, these act as keys and ‘signatures’ of a sort. If you don’t have the right key, you can’t unlock the seal...or decode it. Furthermore, depending on the complexity of the primer, they can be used to institute additional effects, such as destroying the seal if tampering is detected. [b]Weakness:[/b] Typical seal weaknesses apply. ==================== [b]Name of Technique:[/b] Kyōatsu([sub]強圧[/sub] [i]'Repel'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that pushes the affected away from it. The force applied is dictated by other variables. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Hiku([sub]引く[/sub] [i]'Attract'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A technique that pulls the affected towards the seal. The force applied is dictated by other variables. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Tsuku([sub]付く[/sub] [i]'Adhere'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] D. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that causes two or more things to ‘stick’ or remain connected to one another. Does not require the affected to remain stationary. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Jōmae([sub]錠前[/sub] [i]'Lock'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C.. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that causes the affected to become incapable of movement, binding it in place. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Kessoku([sub]結束[/sub] [i]'Binding'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] A. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A complex seal that manually moulds elemental natures together within it, before releasing an advanced nature dependant on the inputted energies. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. Only functions properly with two inputted affinities. ==================== [b]Name of Technique:[/b] Hata([sub]畑[/sub] [i]'Field'[/i]). [b]Type of Jutsu:[/b] Supplemental Fuinjutsu. [b]Rank:[/b] B. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A set of modifier seal that causes interacting seals/effects to create a shaped ‘field’ or AoE, rather than be entirely on-contact. This subset of seals also dictates shape variables for other seals. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Kiseki([sub]軌跡[/sub] [i]'Trajectory'[/i]). [b]Type of Jutsu:[/b] Supplemental Fuinjutsu. [b]Rank:[/b] D. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A set of seals that help dictate the direction/movement of effects. Typically used to assist in the simulation of ninjutsu-like effects. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Mawaru([sub]回る[/sub] [i]'Rotate'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that causes rotation. Rate of revolutions are decided by other variables. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Kasoku([sub]加速[/sub] [i]'Acceleration'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that regulates acceleration, causing acceleration at variable rates depending on specifications. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Gensoku([sub]減速[/sub] [i]'Deceleration'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that causes the affected to decelerate at variable rates depending on specifications. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Kaimen([sub]界面[/sub] [i]'Interface'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] A. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A set of seals that allow an individual to ‘jack in’ to external systems, including physical or chakra systems. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. The degree of this seal’s success lowers as the complexity of a system increases. Similarly, the seal-network must become more complex to properly interface properly with other systems. The aforementioned can necessitate multiple points or instances of contact before a proper seal can be made to initiate a successful use of the technique. ==================== [b]Name of Technique:[/b] Heru([sub]減る[/sub] [i]'Drain'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] A. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A complex seal that pulls {substance} from {source}, typically to store in another seal. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. To affect living systems, this seal must be coupled with Kaimen. ==================== [b]Name of Technique:[/b] Sōten([sub]装填[/sub] [i]'Replenish'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] B. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A moderately complex seal that pushes {substance} into {target} or {area}. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. To affect living systems, this seal must be coupled with Kaimen. ==================== [b]Name of Technique:[/b] Ato([sub]跡[/sub] [i]'Trace'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] D. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] 1. [b]Description:[/b] An exceedingly simple seal that is placed on a {subject} after which point it can be used by other seals as a target or destination. Combination with other seals can result in other useful effects such as causing Ato seals to become origin points for jutsu. A single handseal can be used to ‘toggle’ the seal on or off remotely. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. Cannot be used to generate an origin point if placed on a living subject. ==================== [b]Name of Technique:[/b] Heisetsu([sub]併設[/sub] [i]'Link'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] C. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal that can create a link between two seals; particularly useful when combined with Ato seals. This seal can cause the effects of one linked seal to carry over to another, either both ways or one-way. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] Wakeru([sub]分ける[/sub] [i]'Isolate'[/i]). [b]Type of Jutsu:[/b] Space-time Fuinjutsu. [b]Rank:[/b] B. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A complex seal that utilizes spatial alteration to isolate {target} from {target}. Can be utilized to isolate particular portions of a given object from the rest of the object. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. Cannot be applied to living subjects. ==================== [b]Name of Technique:[/b] Fukumu([sub]含む[/sub] [i]'Contain'[/i]). [b]Type of Jutsu:[/b] Space-time Fuinjutsu. [b]Rank:[/b] B. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A fairly standard seal utilized to contain that which it is placed upon or that which is specified by other variables. Typically seals the [target] into itself, condensing it into a pocket of space. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. ==================== [b]Name of Technique:[/b] ([sub][/sub] [i]''[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] [b]Range:[/b] [b]Nature Type:[/b] [b]Handseals:[/b] [b]Description:[/b] [b]Weakness:[/b] [/hider] ==================== [b]Name of Technique:[/b] Unagasu([sub]促す[/sub] [i]'Excite'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] B. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal-network that is typically a combination of ‘Replenish,’ ‘Accelerate,’ and ‘Field.’ This technique causes molecules to become excited as energy is imparted into them, rapidly causing the generation of heat energy therein. [b]Weakness:[/b] Break contact as well as typical seal weaknesses. ==================== [b]Name of Technique:[/b] Fukakōryoku([sub]不可抗力[/sub] [i]'Inviolable'[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] A. [b]Range:[/b] Contact/Applied. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] N/A. [b]Description:[/b] A seal-network that is a combination of ‘Lock,’ ‘Field,’ and ‘Interface.’ This technique causes the affected to be nigh impossible to damage or otherwise affect. Essentially turns the affected into an inviolable state wherein it become exceptionally difficult to notably affect them. [b]Weakness:[/b] Fuinjutsu weaknesses, but only if the nodes are compromised or if placed on non-gear surfaces. This technique, if used for any significant length of time is very chakra hungry. ==================== [b]Name of Technique:[/b] ([sub][/sub] [i]''[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] A. [b]Range:[/b] [b]Nature Type:[/b] [b]Handseals:[/b] [b]Description:[/b] [b]Weakness:[/b] ==================== [b]Name of Technique:[/b] ([sub][/sub] [i]''[/i]). [b]Type of Jutsu:[/b] Fuinjutsu. [b]Rank:[/b] [b]Range:[/b] [b]Nature Type:[/b] [b]Handseals:[/b] [b]Description:[/b] [b]Weakness:[/b] ==================== [b]Name of Technique:[/b] Katamari Tenchi([sub]塊転置[/sub] [i]'Mass Transposition'[/i]). [b]Type of Jutsu:[/b] Space-time Fuinjutsu. [b]Rank:[/b] S. [b]Range:[/b] N/A. [b]Nature Type:[/b] N/A. [b]Handseals:[/b] 5. [b]Description:[/b] A particularly advanced technique, this requires that a significant amount of prep occur before it can be utilized. Before the technique can be activated a minimum of 5 seals and a maximum of 9 must be placed around the space in which the target items exist, with the last seal being in the center of the array. Once placed, the seals typically require 2 minutes to become sufficiently empowered by surrounding ambient chakra--unless the ambient chakra is greater than average. Once charged, the five handseals are executed, at which point all inanimate matter within the array is transported to a designated location instantaneously in what appears a violent collapse and then expansion of space. The seal array is irreparably damaged by the violent warping of space during the technique’s use, leaving little to nothing for anyone to analyze after the fact. The chakra used to create the seals--as well as the ambient chakra in the area--is similarly disordered following a successful use of Katamari Tenchi, making it virtually impossible to reverse engineer or counteract the technique easily. [b]Weakness:[/b] Requires a significant amount of set-up, is not combat oriented, and cannot transfer living subjects. Similarly, if any of the seals are marred during or prior to the technique’s activation, it will either outright fail to initiate or violently collapse and expand space without actually transporting the target material(s). This warping of space is exceptionally dangerous to anyone nearby as it is unstable and due to condensing and then expelling the material within the bounds of the array, it will basically create a rather potent shrapnel bomb. If the technique cannot draw upon ambient chakra, the user must supply it themselves, meaning they will drastically reduce the chakra left for them to fight any would-be aggressors. A small anchor seal must be placed at the intended destination(s) so that the seal array knows where to send the target material. The central seal requires a primer-seal, if such is not utilized, it renders the entire array useless. [/hider]