[center][youtube]https://www.youtube.com/watch?v=L-eTG3pDXbo&start_radio=1&list=RDL-eTG3pDXbo&t=301[/youtube] [h2]✧ ZKs66 ✧[/h2] 7/09/2076[/center] [center][img]https://i.imgur.com/h3SA48P.jpg?1[/img][/center] [hider=Stats] Health: [color=ed1c24]1500/1500[/color] Mana: [color=00aeef]3000/3000[/color] [hider=Attributes] [color=violet]Strength[/color]: 9 [color=violet]Agility[/color]: 30 [color=violet]Intelligence[/color]: 25 [color=violet]Stamina[/color]: 10 [/hider] [hider=Passives] [color=violet]Acrobatic (1/Rogue)[/color] - User gains +2% Evasion chance. Passive. [color=violet] In For a Penny, In For a Pound of Flesh (5/Rogue)[/color] - Whenever user deals a finishing damage on an opponent, user immediately gains D10 Renn. Passive. [color=violet]Lady Luck's Grace (5/Rogue)[/color] - User may re-roll any dice roll once a day. Second result must be accepted. Passive. [color=violet]Evasion (5/Rogue)[/color] - User gains +2% Evasion chance. Passive. [color=violet]Greater Acrobatic (10/Rogue)[/color] - User gains +2% Evasion chance. Passive. [color=violet]Greater Evasion (15/Rogue)[/color] - User gains +2% Evasion chance. Passive. [/hider] [hider=Skills] [color=violet]Knife/Dagger Wielding:[/color]: 25 [color=violet]Throwing[/color]: 45 [/hider] [hider=Items] [color=violet]Obsidian Dagger (Uncommon)[/color]: Deals double damage against light units, half damage against heavy units. [color=violet]2 x Throwing Knife (Uncommon)[/color] [color=violet]Cloth Armor (Uncommon)[/color] [/hider] [/hider] The truth was ZK wasn't doing too much during this fight. He considered himself a scout, a rogue. A skirmisher who shouldn't be involved in such a heavy fight. Perhaps after he obtained his Subclass abilities but for now, he was no more than a deadweight to the team, useful for pathing but not much more. But spending a couple first weeks of the game while stalking the rest of the gaming group had been surprisingly fruitful. ZK managed to meet to new people, make friends and establish connections that others haven't. ZK knew he wouldn't be helpful with just a couple of throwing knives. And this fight was dragging on for some time, giving time for the Totem to activate and summon more opponents to the field. So he decided to call in a couple of cavalry. [hider=Summary] ZK stays hidden. [/hider] [hr] [center][h2]✧ Kven / Sven✧[/h2] 7/09/2076[/center] [center][img]https://i.imgur.com/XCVGFnf.jpg?1[/img][/center] [hider=Kven Stats] Health: [color=ed1c24]2200/2600[/color] Mana: [color=00aeef]1400/2400[/color] [hider=Attributes] [color=violet]Strength[/color]: 40 [color=violet]Agility[/color]: 55 [color=violet]Intelligence[/color]: 10 [color=violet]Stamina[/color]: 35 [/hider] [hider=Passives] Flexible (1/Lancer) - Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low piercing damage. Passive. Practiced Steps (5/Lancer) - User gains +15% Evasion chance if an opponent has a short-range melee weapon. Passive. Polearm Mastery (10/Lancer) - User's normal attacks deal 5% additional damage. Passive. [/hider] [hider=Skills] Polearm Wielding - 60 [/hider] [hider=Items] Langley's Spear - +10% Crit Strike Chance (200% damage) Leather Armor (Rare) [/hider] [/hider] [hider=Sven Stats] Health: [color=ed1c24]2500/2600[/color] Mana: [color=00aeef]1100/2400[/color] [hider=Attributes] [color=violet]Strength[/color]: 40 [color=violet]Agility[/color]: 55 [color=violet]Intelligence[/color]: 10 [color=violet]Stamina[/color]: 35 [/hider] [hider=Passives] Flexible (1/Lancer) - Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low piercing damage. Passive. Practiced Steps (5/Lancer) - User gains +15% Evasion chance if an opponent has a short-range melee weapon. Passive. Polearm Mastery (10/Lancer) - User's normal attacks deal 5% additional damage. Passive. [/hider] [hider=Skills] Polearm Wielding - 60 [/hider] [hider=Items] Langley's Spear - +10% Crit Strike Chance (200% damage) Leather Armor (Rare) [/hider] [/hider] [color=orange]"Excuse me~!"[/color] [color=yellow]"Excuse me~!"[/color] The pair of near-identical cheery voice interrupted the fight as two additional Lancers popped out from the right side of the battlefield. For all intents and purposes, the two appeared to be identical; same items, same clothes, same Class... same face and height. The indistinguishable pair crashed into the right flank, unleashing several piercing attacks to the Goblin Brute who just crash landed back onto the ground. [color=orange]"Kven,"[/color] [color=yellow]"and Sven."[/color] [color=orange]"At your service~"[/color] [color=yellow]"At your service~"[/color] The pair made a quick introduction as per etiquette dictated and went back to stabbing the greenskin brutes. [color=orange]"Hey brother."[/color] [color=yellow]"No, I swear if you say anything about that Lancer girl...!"[/color] [color=orange]"Oh, I was going to say that she's cu-"[/color] [color=yellow]"Stop talking, more killing!"[/color] [color=orange]"I AM killing!"[/color] [hider=Summary] Kven and Sven appears out of nowhere. Kven attacks Goblin Brute 5 with 6 normal attacks. Sven attacks Goblin Brute 5 with 6 normal attacks. [/hider] [hr] [center][h2]✧DAY 26 - Dungeon, "Endless Green"✧[/h2] 7/09/2076[/center] [center] [img]https://i.imgur.com/rQLBDwK.jpg[/img][/center] [hider=Dungeon Map 1][img]https://i.imgur.com/qSfQRGg.jpg?1[/img] - The entire dungeon is MUCH bigger. It was split up into a grid by the Council, each section being assigned to one combat unit (a Guild or a party). [i]Last Genesis[/i] is tasked with clearing this area, known as "Area C4". - Goal is to find the stone totem(s) in this area and destroy them. [/hider] The Shamans have spoken true. These adventurers were nothing to fear after all, not when they fought with such terror in their eyes, such fear at the oblivion that awaited. After the opening salvo, the amount of damage those pale-skinned humans dealt was almost negligible in comparison, and the Brutes laughed even as their last Shaman was cleaved apart by Karuu’s great sword. The blood rage was on now, and the line between life and death narrowed with each breath and each wound. Ecstasy, that’s what it was. To die for a cause. To die with a weapon in hand. To die and become immortalized amongst their warrior ancestors. So, as those mages in the back wove their pitiful magics to save individuals who weren’t even close to the brink of death, the Brutes advanced further, salivating and roaring into a cacophonous frenzy. Sven and Kven smashed into their flank, but the Goblin Brute that met them only chortled as their spears left shallow marks against the armor and battle-scarred flesh. More fighters to indulge in! More warriors to break! Bursting through the fiery torment of Prome’s Fire Strikes, the first Brute reached out and drove his fist into Karuu’s unprotected stomach, folding the Marauder over before cracking his club over the child’s head. Wheeling around in the light of Tower’s Mass Aggravate, he drove his club into the Paladin’s unprotected arm. His brethren, beaten and broken but not yet fallen, countered the Lancer girl’s frenzied strikes with one of his own, driving it down onto her shoulder before he was tossed onto the ground once more. The ones beside him joined the party as well, continuing their thoughtless assault upon Tower as they swung furiously, the ground beneath Tower fracturing as the tank’s sword proved insufficient in thwarting off the attack. Yes, they were outnumbered. Yes, they were outleveled. But that never mattered. They were bound to their gods by the valor of their deeds and their contempt at the face of death. To waver now would condemn them to something worse than mere oblivion. And so, driven by the cold voice that whispered in their ears to kill and pillage and deface, the Brutes continued to fight, each swing another nail hammered into their own coffin. [hider=Goblin Brute 1] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 3078/7000 [b][u]Mana:[/u][/b] 1700/2000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Aggravated [/hider] [hider=Goblin Brute 2] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 1020/7000 [b][u]Mana:[/u][/b] 1600/2000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Disabled Aggravated [/hider] [hider=Goblin Brute 3] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 4031/7000 [b][u]Mana:[/u][/b] 2000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Aggravated [/hider] [hider=Goblin Brute 4] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 5948/7000 [b][u]Mana:[/u][/b] 1800/2000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Stunned Aggravated [/hider] [hider=Goblin Brute 5] [center][img]https://i.imgur.com/cqcRJsq.png[/img][/center] [b][u]Level:[/u][/b] 12 [b][u]Heath:[/u][/b] 5529/7000 [b][u]Mana:[/u][/b] 1500/2000 [b][u]STR:[/u][/b] 45 [b][u]AGI:[/u][/b] 25 [b][u]INT:[/u][/b] 3 [b][u]STM:[/u][/b] 5 [b][u]Skills:[/u][/b] Club Wielding 60 Swimming 20 Climbing 25 [b][u]Actions:[/u][/b] Bruiser - As long as there are other friendly 'Goblin' units around, User gains 15% Natural Resistance. Passive. Barbaric Strength - User gains 10% chance to deal double damage with normal attacks. Passive. Club Swing - User swings their weapon in a cone infront of them, dealing moderate damage to all units hit. 200MP. Hard Punch - User punches a single unit in melee range to deal high damage. Target is knocked back and stunned. 300MP. [b][u]Items:[/u][/b] Leather Armor (Uncommon) Goblin Warclub - Units hit with this weapon has 5% chance of having 1 defensive item destroyed at random. [u]Status:[/u] Airborn (Ended) Aggravated [/hider] [hr] [center][b][u]Summary[/u][/b][/center] https://docs.google.com/document/d/1sgsvQPp0oCpJ4JRK1Z0Vi1ZKWlrxNf4dJvo_EAljWDM/edit - Goblin Brute 1 Hard Punches Karuu and hits him with 1 normal attack. Attacks Tower for 1 normal attack. - Goblin Brute 2 hits Cecilia with 1 normal attack. - Goblin Brute 3 hits Tower with 2 normal attacks. - Goblin Brute 4 hits Tower and Cecilia with Club Swing and Tower with 1 normal attack. - Goblin Brute 5 walks over to Tower after Airborn status ended.