The gay rocks return. [hider=Inanna] [center][h1][b]Inanna[/b][/h1] [img][/img][hr][hr] [h2]⦋ [b]10[/b] || [b]Iran[/b] || [b]Male[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=XoJhn5WZ4kE[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]A golem standing at five feet and four inches, Inanna sports a slim, flimsy-looking body with no significant muscles to speak of, hidden under hooded red robes and leather boots. His skin is a pale white, and feminine facial features work with long white hair to frame wide, deep green eyes. He carries with him an ancient steel staff, adorned at the top with a bizarre symbol with two curved protrusions running down opposite sides.[/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent]Instead of a paragraph, I just want a list of some simple personality traits![/indent] [list] [*]Optimistic [*]Naive [*]Caring [*]Trusting [*]Apologetic [/list] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]In the depths of the deserts of Iran, an ancient order sought to create a vessel for the revival of their ancient god. Created from hallowed clay, souls from fighters across the world, and a piece of metal that was said to be a fragment of a magical blade that was said to be a source of ki itself, the golem was to return an order to the world that had been lost with the fading of magic. Well, Inanna certainly wasn't what they were expecting. The first thing he did when he rose from the arcane crucible was ask if they needed a light turned on in their occult basement. They’d strain their eyes if they worked in the dark like that, he explained to a crowd of confused hooded figures. As Inanna began to experience the world around himself, his hobbies expanded to such awe-inspiring areas as singing, sewing, and occasionally cooking. His creators weren’t convinced that their little project had gone as intended, but decided to test his skills anyways. While he took fairly well to fighting with his staff, he had difficulty channeling his seemingly immense stores of ki. He was almost written off as a failure until one day of training; his opponent tried to land a finishing blow, only for a mysterious voice to leave Inanna's lips as his opponent ended up hitting himself in the head by way of two green portals. Though it never spoke through him since then, he eventually began to hear it speak to him as he developed his arcane talents. While he enjoyed all of the positive reinforcement he was getting for once, Inanna eventually hit a brick wall. He simply wasn’t going to attune any further as a vessel in his current state. He eventually left his home, embarking on a worldwide search for a path to more power. [/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]Trained in the style of his temple, Inanna uses momentum to make up for his lack of strength as he twirls and strikes his enemies with his staff to keep them at bay. Though it allows him to strike from a decent range, it isn’t anything special in terms of damage. His real strength comes in the form of his ability to conjure magical portals around him. He can create up to two sets of two interlinked portals. Momentum of anything that goes through a portal will be carried through to the other side, and if a portal closes while something or someone is partway through it, they get spat out violently from whatever side contains most of the subject’s mass. [/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ [Warp Step][/u] [indent][Inanna opens a portal under his feet and reappears from the air in a different location.][/indent][/indent] [indent][u]■ [Warp Flip][/u] [indent][Inanna opens a portal underneath his feet and turns his staff sideways as he falls into the ground, reappearing above and in front of the enemy. Hanging onto his staff and flipping like a gymnast, he sails towards his opponent’s gut feet first, somehow retaining enough momentum afterwards to sail up into the air and land back to where he was when he started the attack, retrieving his staff.][/indent][/indent] [indent][u]■ [Warp Thrust][/u] [indent][In lieu of a proper ranged attack, Inanna simply opens a portal in front of him connected to another in front of his opponent, and thrusts once with his staff before bringing it back and closing the portals.][/indent][/indent] [indent][u]■ [Warp Snap][/u] [indent][Inanna creates a portal in front of him and a few feet in the air that connects to another one behind his opponent. He reaches through with his staff and hooks it around his opponent's neck, pulling it against the inside edge of the portal. He then unhooks and withdraws his staff, closing the portal and sending his opponent flying.][/indent][/indent] [indent][u]■ [Warp Fling][/u] [indent][Inanna opens a deliberately unstable portal in front of him with an exit facing himself immediately behind it, making it difficult to notice. If anything or anyone attempts to pass through, the portal will immediately collapse in on it, spitting them out with exponentially more force than they attempted to enter with. If nothing attempts to enter, the portal will collapse on its own after a couple seconds. Doesn’t work with faster projectiles such as bullets.][/indent][/indent] [indent][u]■ [Verdant Portal Kick][/u] [indent][Inanna opens a portal under his feet and reappears above his opponent with a foot extended, kicking for minor damage and leaping backwards off of them for a graceful rebound. Inanna can alternatively hold himself in a set of two portals located above each other located up in the air before the kick to both fake out and increase his own velocity and damage. On the first loop, he’ll kick with both feet, rolling along the ground if he misses. On the second, he’ll come down hard enough that he’ll use his opponent to break his fall, taking damage himself if he misses. While he’s “looping” to charge the move, he’s vulnerable to damage from anything that can hit him.][/indent][/indent] [indent][u]■ [Retribution][/u] [indent][A counter-attack in which Inanna opens a portal directly in front of him connected to another one above his opponent. In the event that a projectile passes through it, it ends up travelling down on the opponent’s head. In the event that the opponent uses melee techniques and strikes through the portal itself, Inanna capitalizes on the fact that gravity is pulling the enemy in two different directions by twirling behind them and sending them the rest of the way through with a solid strike, letting the fall do the rest of the work.][/indent][/indent] [indent][u]■ [Inanna’s Grace][/u] [indent][Though ki gives the clay that makes up his body properties similar to a human's flesh and bone to protect his core, he is unable to heal over time as a human would. By channeling ki, he can reshape his body, smoothing over any injuries and even remaking lost limbs, provided that he has a source of clay nearby to replace them. The process takes up to a couple of minutes depending on the severity of the injury, making it ill-suited for battle.][/indent][/indent] [indent][u]■ [Copy][/u] [indent][Inanna opens up a portal to his own core, directly in front of him. Any attack that goes through the portal will become consumed by its magic, giving him a temporary complete understanding of it. He will be able to magically replicate the attack, though he can only hold one attack “in memory” at a time, though he can lose a copied ability after taking a particularly hard hit.][/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ [Damocles Drop][/u] [indent][Briefly searching for an item to use, Inanna decides not to inconvenience anyone and opens a portal at his feet, dropping his staff through it. It reappears high in the air, dropping into another portal linked to the previous one, and the staff continually accelerates as gravity pulls between the two portals. When he’s ready, he can release it out of the loop by linking the bottom portal to an exit portal over the opponent’s head. He quickly readjusts the portals to reach out and retrieve his staff from a distance. While initially nothing special for a super, leaving him vulnerable without his staff, giving it the time to reach terminal velocity will result in a quick and devastating attack.][/indent][/indent] [indent] [u]■ [Rostam’s Rush][/u] [indent][Summoning uncharacteristic determination, Inanna slaps his opponent as hard as he can… Which still isn't much. However, he continues his assault by repeatedly slapping them with one hand while utilizing portals to strike at them again and again from many different angles with his staff held in the other. He finishes by thrusting forwards with his staff once the opponent loses balance, sending them away.][/indent][/indent] [indent] [u]■ [Shaghad’s Strike][/u] [indent][Raising his staff high, Inanna swings as hard as he can and sends his opponent into a portal set above the first one. Much like Damocles Drop, he allows gravity to accelerate his opponent. He releases the target to the floor once they reach terminal velocity, allowing them to hit the floor as if they decided to take a skydive without a parachute.][/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]While Inanna’s portals give him the ability to move and attack all across the stage, he lacks strength and mobility outside of his gimmick. His best ways of dealing damage come from either gravity or the opponent’s own strength, meaning that those who can counteract such forces are that much better off. His portals also come with a fatal flaw; they work both ways, and leave him wide open to anyone smart enough to attack him through his own portal. Overall, he lacks the experience and drive to use his skills to their full potential. [/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [indent][indent]Nyeh[/indent][/indent] [/hider] [hider=Seshat] [center][h1][b]Seshat[/b][/h1] [img][/img][hr][hr] [h2]⦋ [b]4,042[/b] || [b]Egypt[/b] || [b]Female[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=7M4CPLSE1sc&ytbChannel=Bucellarius[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]Those posting bounties for Seshat often describe a mysterious figure, around 6’7”, clad from head to toe in fancy-looking white powered armor outfitted with various strange weapons, looking down an assault rifle through a glowing blue visor, with a glowing ankh present on the left shoulder. She is often mistakenly described as a robot, though that would only be half-true. Under that layer of armor lies… another layer of armor. Black and grey platemail layer together to create an imposing stature, complete with a glowing magic tower shield and spear. She has no helmet for this layer of armor, revealing a brown face with stern yet strangely beautiful features, her eyes and eyebrows marked by kohl, her right eye in particular being marked with the Wadjet symbol. Strange glowing green lines can be seen at the base of her neck that trail down underneath the collar of her armor. And under that lies her true self. A featureless, purplish, vaguely humanoid and almost ethereal-looking body that would look quite strong… if it weren’t weathered and covered in cracks. Green magical energies leak out across her body from these imperfections, though the six-pointed emblem on her chest seems to be deliberately made. A protrusion on her right arm can be used to project a glowing green blade of magic, while winglike structures on her back project an ethereal green, fiery light. [/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent]Stern Melancholy Adaptable Observant Empathetic Determined Self-righteous[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]In ancient times, there was a legendary warrior who wandered the Mediterranean world, who triumphed over any who dared to challenge him. No one was sure whether this was due to his own skill or the enchanted sword he wielded, and this remained a mystery when he finally met his fate and the sword was shattered into forty-two pieces. They were eventually recovered by the court sorcerers of an Egyptian pharaoh, and each piece was used to create a warrior to serve him. Seshat was one of these warriors; a creature formed from earth and magic. Though the specifics of her creation were lost with the Library of Alexandria, it was clear that Seshat and her brothers and sisters were an even greater force than the weapon they were made from. They fought to defend and expand the pharaoh’s reign, and did so excellently until his death. It was only a matter of time her brother Horus suggested that they take the pharaoh's place, and expand their domain even further. After all, they were almost godlike; far stronger than any feeble human could ever hope to be. Who better to stand above them and maintain Ma’at? Though most of Seshat’s brothers and sisters agreed with this plan, Seshat was vocal in her opposition. She was joined only by her sisters Mafdet and Isis, who shared her more level-headed approach. Debate raged on until it was clear that they would tolerate mere words no longer. Horus challenged Seshat and her allies to stand against their siblings through battle. And so she did. Through some mix of strategy, skill, and miraculous luck, the three had managed to triumph over thirteen times their number. It had not been without cost: Mafdet had lost her life, and Seshat’s core had been knocked from her body amidst the maelstrom of melee and magic, and had been lost in the flow of the Nile. With her own life fading as well, Isis concocted a plan to save her sister, giving Seshat her core before she succumbed to her wounds. In but a single night, the forty-two had been reduced to one. Out of some mix of shame and sorrow, Seshat felt that she could not continue to serve Egypt any further. Seshat gathered the cores of her comrades and melded them with her own, with the exception of the one piece she had lost. She began to travel the world, searching for artifacts of immense power, similar to the one that had created her, and began to either destroy them or seal them away if the former was not an option, as well as opposing those who would threaten the world’s balance, especially if it involved said artifacts. While a century meant nothing to Seshat, millennia of travel and battle began to leave their effect on her, perhaps an effect of the loss of her original core, perhaps an imperfection in her own creation or perhaps something else entirely. It did not matter to her: As her body grew frail and aged, she supplemented it with armor and weapons to protect it, for she would keep fighting no matter what. Her exploits had continued to the present day. While she had little interest in how she was perceived, she still knew one thing for sure. The balance of Ma’at was being threatened, and she would make sure that it shall remain undisturbed. [/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]FIGHTING STYLE [/b][/u][/indent] [indent] Seshat was never formally trained under any formal fighting style. Instead, she fights using a variety of weapons and armor sets with skills that she has accumulated and refined through fighting and studying worldwide over thousands of years, with the odd magic spell thrown in here and there. To offset her fragility, Seshat uses two layers of armor that she has collected over the years. Instead the armor simply dampening blows, it has been supplemented by her own sealing magic that negates the damage to Seshat herself entirely, transferring that stress into the armor plating itself, until it eventually melts into a series of hieroglyphs on Seshat’s body for a few hours until that magical stress is properly vented. On all layers of armor, she will use her body’s boosters for an extra bit of speed, though she can only really be considered “fast” once the armor is gone. The third, outer layer is comprised of the weapons and armor plating of various robots, most prominently a high-tech assault rifle, which she uses in conjunction with a few other scavenged pieces of equipment to keep foes at bay at longer ranges. The second layer of armor could be considered cutting edge and ahead of its time… About a thousand years ago when it was forged, give or take a century or two. Wielding this set of platemail alongside a mighty tower shield and a long spear, Seshat becomes more aggressive, blocking and shunting aside blows with her shield and thrusting deftly with her spear, augmented by the odd shield bash and a couple of magical spells. Seshat’s final layer is her true form, and with it she fights with strength, speed, and raw magical power echoing the era of the height of her power. Gaining the ability to fly and teleport, Seshat fights both with beauty and desperation reminiscent of a cornered animal, using her arm-mounted laser blade of ki and magical energies. With no armor to protect her aged body, she is beyond fragile in this form. Seshat can sense ki as well as magical energies, and the visor of her power suit can allow her to see heat signatures as long as it’s active.[/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ All Layers[/u] [indent][/indent][/indent] [indent][indent][u]■ Overboost[/u] [indent]Seshat’s back armor plating folds away over the course of a second to reveal her wings, which she pours a massive amount of ki into in order to move in a single direction at high speeds, though the exact speed depends on how much equipment is currently weighing her down. On the final layer, using this move will damage her slightly as she uses it.[/indent][/indent][/indent] [indent][u]■ Third and Final Layerr[/u] [indent][/indent][/indent] [indent][indent][u]■ Mafdet Missile[/u] [indent]Only useable on the third and final layers. If an opponent has been in her line of sight for a second or so, she can fire a fireball homing missile from her suit’s shoulder-mounted missile launcher at them. This is only accurate at mid-to-long ranges: The missile’s maneuverability is lacking enough that it will sail straight over the heads of most close-range opponents. On the first layer, it is simply a magical arrow fired from Seshat’s palm. It is far weaker than its third layer counterpart, though it tracks its targets competently at all ranges.[/indent][/indent] [/indent] [indent][u]■ Third Layer[/u] [indent][/indent][/indent] [indent][indent][u]■ Wadjet’s Protection[/u] [indent]Only useable on the third layer. Seshat raises her arm and uses her suit’s energy shield to reflect attacks, sending melee opponents flying back and sending projectiles back towards their origin. It does not repel throws, however.[/indent][/indent][/indent] [indent][indent][u]■ Pakhet’s Ray[/u] [indent]Only useable on the third layer. Six laser cannons unfold from the back of Sashet’s armor and fire. The lasers will travel at the speed of light, but the cannons take a second to unfold each time they fire.[/indent][/indent][/indent] [indent][indent][u]■ Maahes’ Blessing[/u] [indent]Only useable on the third layer. Seshat aims her rifle and fires a ball of holy fire at the ground from its grenade launcher. It will stay there until an opponent gets too close to it, in which case it will explode.[/indent][/indent] [/indent] [indent][indent][u]■ Exceed Orbit[/u] [indent]A small drone pops out from Seshat’s power armor. This drone automatically intercepts one projectile every second with a quick laser beam. It’s destroyed if hit with a melee attack, however.[/indent][/indent] [/indent] [indent][u]■ Second Layer[/u] [indent][/indent][/indent] [indent][indent][u]■ Khnum’s Charge[/u] [indent]Only useable on the second layer. Seshat holds her tower shield forwards and charges towards the enemy. If an attack hits her before she reaches the opponent, she’ll swipe it aside with her shield and stab forwards with her spear, covering a surprising amount of distance.[/indent][/indent] [indent][indent][u]■ Set’s Storm[/u] [indent]Only useable on the second layer. Seshat holds her spear skywards and utters an ancient spell. Lightning shoots down onto the head of the spear, which then arcs into the surrounding area.[/indent][/indent] [indent][indent][u]■ Maahes’ Strength[/u] [indent]Only useable on the second layer. Seshat swings her shield forwards, breaking an opponent’s guard, and then steps forwards, ramming it into them.[/indent][/indent] [/indent] [/indent] [indent][u]■ Final Layer[/u] [indent][/indent][/indent] [indent][indent][u]■ Aten's Light[/u] [indent]Only useable on the final layer. Seshat’s body flares for a moment before arcane energies expand to form a deadly sphere of holy fire around her.[/indent][/indent] [indent][indent][u]■ Zero Shift[/u] [indent]Seshat’s signature technique, only useable on the final layer. Seshat’s form shimmers for the slightest of moments before she instantly appears in a different location.[/indent][/indent] [/indent] [/indent] [u][b]SUPER MOVES [/b][/u] [indent][u]■ Assault Armor[/u] [indent]An improved version of Aten’s Light. Seshat sheds an entire layer of armor at once in a blinding explosion of ki and magical energies that does tremendous damage. The only viable way to use this technique is when she is on her third or second layer. Using the technique without channeling the stress into her armor would result in her death.[/indent][/indent] [indent] [u]■ Mafdet Missile Massacre[/u] [indent]Seshat shoots her palms forwards and channels magic through her fingers, shooting off ten glowing magic missiles that track their target. If she is still on the third layer, she will supplement this with fireballs generated from her suit’s missile launchers, bringing the total projectile count up to forty-two.[/indent][/indent] [indent] [u]■ Beyond the Bounds[/u] [indent]Only useable on the final layer. Seshat flies forwards in an all-or-nothing rush and slashes at her foe with all her might. She will then constantly Zero Shift around the opponent while striking at various angles several times. After the opponent is staggered, she roars and tackles them to the ground, forgoing her blade in favor of using her brute strength to beat them down with her bare fists, which crack down as she does so. She finishes by drawing the shattered khopesh that serves as her core from her body and stabbing it into her opponent, repairing the damage to her fists before she melds it back into herself.[/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Seshat’s moves are specialized enough to do well in certain situations, but the layers of armor they are tied to are far less durable than a Nomad who made these their focus would be, even if that durability adds up. If her current moveset has an advantage, then she’ll need to fight well to maintain it. On the third layer, while she can fight defensively at longer ranges, her damage output is lacking. Her melee skills are also lacking while she’s holding her rifle, and she is very susceptible to throws. Her mobility is also abysmal, leaving it easy for faster foes to get into her vulnerable range. On the second layer, she fares better offensively, but she has no way of fighting opponents at long ranges. Her slower style lends her best to poking away at mid range along with the occasional charge. Her shield bashes are powerful at very close ranges, but they’re rather sluggish. On the final layer, Seshat is at her fastest and most powerful, with skills suited to fighting opponents up close and personal, but she is also at her weakest; an almost literal glass cannon not much more durable than a regular human. Under all that armor lies the most fragile nomad of all. Seshat can progress through her layers of armor at her own pace, but she has no way of getting them back in the middle of battle. If she misjudges her opponent, she may have screwed herself out of an advantage. [/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [youtube]https://www.youtube.com/watch?v=KCCRbdmEN0I&list=PL29DA79E9A70534DC&index=17&ytbChannel=GameMusicCentral[/youtube] [indent][indent][/indent][/indent] [/hider] I will probably be redrawing them.