[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 5846/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 950/4050[/color] [color=39b54a]Status:[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a low chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Fortress of Stone (12)[/u] - User gains a small, permanent, irremovable damage reduction. Works for all kinds of damages. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have a low chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a small chance to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 23% [b]Piercing:[/b] 27% [b]Bladed:[/b] 31% [b]Concussive:[/b] 17% [b]Magic:[/b] 0% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] [hr] Luckily Mass Aggravate, like usual, worked flawlessly. It drew nearly all the remaining goblins to strike at him once or twice, eliciting several pained grunts and moans with each successful hit. When they were done beating him into submission, they thankfully focused on Karuu, the other primary tank in the group. As Dennis watched his health bar drop rapidly and the pain in his unguarded arm radiated out, he started wishing that he hadn't lost his shield in the first few minutes of the fight. But there was no time to dwell on that. Dennis seemed oblivious to the introduction of two new members to the fight - his attention instead was diverted to the rapid relief spreading through his body as Naomi healed him, his health bar climbing up to a much more respectable level. Dennis immediately recast Mass Aggravate when the cooldown finished and followed up with a standard attack on Brute 4. [hr] Summary: Mass Aggravate Standard attack on Brute 4