I think I did this right? I think he's a decent character, though if anyone has any suggestions I'm all ears! [hider=Indigo Carelian][hider=Appearance][img]https://i.imgur.com/6VRJiR4.png[/img][/hider] [color=#0D4F8B]Name:[/color] Indigo Carnelian [color=#0D4F8B]Age:[/color] 17 [color=#0D4F8B]Gender:[/color] Male [color=#0D4F8B]Country of Origin:[/color] Vacuo [color=#0D4F8B]Physique:[/color] Indigo would consider himself of good physique, standing at a decent 5’7” (170cm) and roughly 142lbs (64.4kg). His complexion is tanned from growing up in the harsh desert sun, and he has an athletic build that he constantly wants to improve. [color=#0D4F8B]Race:[/color] Human [color=#0D4F8B]Team[/color] [color=#0D4F8B]Personality[/color] At first glance, Indigo may seem a bit snide and cocky due to constantly keeping a smirk on his face, but you could think of it as his natural smile. He’s the type of person who does his best to look at the bright side of things, but instead of facing the world with an almost hopeful and energetic smile, he chooses to face it with what he believes is a confident disposition hardened by the desert. He hardly has any boundaries in terms of a conversation, feeling he has little to nothing to hide and he doesn’t mind going out of his way to be extroverted, but he does his best to respect other people’s boundaries when he realizes he may be causing discomfort. Granted, he has a bad habit of not choosing his words carefully which doesn’t help him appear any less rude or intimidating, but those who know him know to take these comments with a grain of salt as Indigo means the best. In combat, Indigo switches tones to be a bit more rational and patient against his opponents, trying to get them to reveal a moment of weakness for him to exploit. While he prefers to stay far from his opponent due to the nature of his ranged weapon, he has no issue with trying to overpower and outsmart them if they get a bit too close for comfort. He values cooperation as a part of his gameplan, and does his best to point out his enemies potential flaws or tactics to his team. He also loves dust cartridges for the versatility they can provide, especially with the use of his sniper. [color=#0D4F8B]Likes:[/color] Indigo unsurprisingly likes hotter weather, preferring Summer heat over the frigid weather of Winter as it reminds him of home. He also prefers to be active, liking activities such as swimming, running, or simply working out. Other likes include music, competitions, cooking, and action games. [color=#0D4F8B]Dislikes[/color] Indigo has a strong dislike for bandits or people who attempt to use another for their own personal gain, having dealt with double-crossers and the like back in Vacuo. He also hates people who try to lone wolf and do their own thing constantly, or people who constantly try to impose their own beliefs on others. To a lesser extent, Indigo also dislikes being forced to sit still. [color=#0D4F8B]Fears[/color] Indigo has several fears, some more pressing than others. On a larger scale, Indigo has a fear of failure, not necessarily because he hates failing itself, but what failing can imply depending on the situation, and how bright sides can’t be achieved if he can’t make them happen. He’s also afraid of not being strong enough to defend himself or others. On a lesser scale, he also hates heights. [color=#0D4F8B]Motivation[/color] Indigo’s main reason for wanting to become a Hunter is fairly straightforward, Grimm and bandits have been a constant threat and nuisance in Vacuo, and Indigo wants to be able to defend what he cares about. Long term, he wants to see Vacuo flourish like it used to in the distant past, and in order to reach that he believes he needs to become stronger to tame the lawless desert that Vacuo is. [color=#0D4F8B]Brief Bio[/color] Indigo was born in a harsher side of Vacuo, being the youngest next to his older brother to a huntsman and huntress. To be brief, essentially his parents were part of a larger group of huntsman and huntresses hired to protect various nomadic transportations that would travel around Vacuo trading, evading bandits, providing supplies, etc, from the many dangers that Vacuo holds. They would also provide training lessons to those who could not reach areas close to Shade academy or training schools where the law was more, well, there. Though things never really went as planned. As Indigo grew, he saw friends disappear from raids, people starving from lack of resources before they arrived, or settlements in the sand destroyed from the Grimm. Growing up in this environment, you learn fast what will and won’t get you killed, and Indigo was no different. Stay on the move, keep your guard up, strength can defuse a situation when words do nothing, don’t be afraid to fight, various lessons such as these all became reality at one point as he grew up with this nomadic group. And since he was constantly surrounded by trained huntsman who were willing to teach at each new stop, he could practice with new individuals while developing his own fighting style. So when he was old enough to attend an academy, everyone thought that maybe he’d go to Shade and stay in Vacuo. And while it was comforting to him, he thought he’d test his luck outside of his element and experience a world outside of sand, thus applying to Beacon instead. He promised he’d return to his family and friends once he graduated, and with their help, he was off to Vale. [color=#0D4F8B]Semblance[/color] Dangerous Game: Dangerous Game is an activated semblance highly dependant on the user’s current aura level. As Indigo’s aura reserves come shockingly close to depleting, Dangerous Game is enhanced. Essentially, activating Dangerous Game on significant lower aura levels increases his reaction time and agility, allowing him to be significantly harder to hit the lower his aura is, as he would not only be faster than normal but also have the reaction time to keep up with his new speed. The drawback stems from how, if his aura isn’t low enough,his semblance is useless because he receives no benefits, as its usefulness is dependant on how close he is to having no aura at all. Of course, even with these boosts, being able to activate it is also a telltale sign that his aura is significantly low and that he’s on the breaking point of his aura. By using Dangerous Game as a last resort, Indigo hopes that he’ll be able to turn the battle in his favor without getting hit back. And since he also has to activate it, if his aura is gone before he can even use it, then it also is useless to him. If I had to put it to numbers, if his aura is above around 30% left, Dangerous Game doesn’t do anything. [color=#0D4F8B]Weaponry[/color] [hider= Weapon!][img]https://i.imgur.com/2m2zAUl.jpg[/img][/hider] [hider= Weapon Animation!][img]https://media.giphy.com/media/pjs5iOYsqMDT7sSiRR/giphy.gif[/img][/hider] Essentially the top one is what it looks like, the bottom one is how it changes forms. [/hider]