Some balance notes about the Bazaar so far, since we now have a market for humans that probably pre-dates humans by a million years. Let me know if it seems good, GM lads. -Everything is upmarked so high you can scarcely believe it's Chthonic. The primary benefit of using the Bazaar is because you can find everything there, but price-wise it's often more efficient for a mortal to get things themselves. -Items in the Grand Bazaar can only leave it if they're purchased. Stolen goods dissolve into the void from whence they came. First rule of alchemy. -Invisible hands have no soul and are not sentient. They're just a physical manifestation of the abstract market forces to which Choppy is bound. -No heavy industry. If it can't be made in a cottage with a few years of experience, it's probably not in there. -Nothing particularly supernatural or alien beyond what can be found on Galbar, or Earth five hundred years ago. At least not if your name isn't Choppy. -Plants and livestock are sold. However, plants that aren't garden-variety and animals that aren't pets are mostly absent. -Additionally, the price of species that aren't yet present in Galbar, or have no equivalent, is thousands of times higher than what it would otherwise be. This is the Choppy Tariff, that keeps you from introducing new species to Galbar for free. -The writing is mostly illegible. Information traded in the Bazaar is mostly a copy of what exists on Galbar, or could be discovered with little effort. -Art in the Bazaar never innovates. The style, and often the work, is a direct imitation of whatever exists. I think. -It does have a pre-mortal local style, though, mostly in the form of traditional Chinese landscape paintings of Galbar. -and -fine -okay -no gunpowder. -;-;