[hider=Phann, Take 2] [center][img]https://i.imgur.com/yhBMzpv.png[/img] [hider=Former Appearance:] [img]https://img.fireden.net/a/image/1473/67/1473673646128.png[/img] [/hider] [h1][color=9e0b0f]Phann Nailo[/color][/h1] Sanguine | Caring | Intelligent | Persevering | Logical | Fun Loving Compulsive | Socially Oblivious | Provoking | Impudent | Vexing | Hedonist [b]Biological Age:[/b] 15 [b]Former Age:[/b] 17 [b]Gender:[/b] Female [b]Race:[/b] Elfa[/center] [h2][color=9e0b0f]Background[/color][/h2] Phann wasn’t born into the best of circumstances, her mother had died giving birth to her and her father had never forgiven her for that. There wasn’t ever a time that her father showed any kind of love towards Phann and when he got drunk, he used to do things to hurt her. She was 6 years old when her father finally went too far, lashing out at her in a drunken rage and permanently marking her face and body. After that Phann was taken away from home and at the orphanage where she was kept her academic prowess was discovered. Over the next few years she would take to science and philosophy, particularly the latter developing an ethics model in her head and at some point, deciding to stop caring about other people’s judgment and start acting like a crazy person, reasoning that it caused no harm and anyone who would judge her for such behavior or the scars on her face was unworthy of her opinion. Unfortunately for Phann, as smart as she was, no one wanted to adopt a child so horribly scared, especially not one that spent most of their time in public acting like a lunatic and eventually she ended up applying for a scholarship at Kurtzpel. After some debate as to whether it would be more damaging for the university to accept a crazy person or for Phann to publicize her entrance exam results and tell the public she was denied entry, Phann was begrudgingly accepted into the school. Needless to say, in a high-class university filled with stuck up rich kids Phann didn’t make many friends. Phann had watched the hijackers go about their business wanting to do something but for whatever reason finding herself unable to do anything but stare, she saw as the truck sped towards them and in the moments before the eight-wheeler collided with the bus time seemed to slow for Phann as she flinched slightly, she wasn’t really that afraid of dying, she’d long since come to terms with death, in fact, living seemed like a scarier prospect if anything and as far as Phann knew no one would miss her, still she was worried it might hurt a little. [hider=Extra:] Phann was not expecting anything beyond death, she finds the idea that even life isn't sacred rather amusing. [/hider] [h2][color=9e0b0f]Legend: The Crimson Jester[/color][/h2] The Crimson Jester, bringer of madness, killer of kings. One of the better-known legends, if the details are a little unclear. The Crimson Jester is said to be a potent hemomancy and schemer of epic proportions, that parades as a jester and often appears shortly after the emergence of great evil, particularly the emergence of tyrants or similar, from here they are said to go about orchestrating some elaborate scheme to bring their adversary down in some dramatic fashion. Stealth and subterfuge are the Crimson Jesters weapons, known for spending years formulating complex multi-layered schemes ending in a dramatic and often humiliating loss for their quarry. More than a few times the has the Crimson Jester masqueraded as an ordinary fool, infiltrating corrupt kingdoms and collapsing them from the inside. While they love to put on a good show historically the Jester has shown no need to be in the spotlight, leading a number of scholars to speculated that the Jester has appeared many more times than are recorded and has simply gone unnoticed. As for the Jesters true nature, there is a great divide in opinion. Some say that they’re a champion of the people, fighting for what he believes is right and bringing joy to those in need. Others would say they’re a scoundrel, devoid of honour and utterly insane. In actuality it’s a combination of both. [h3][color=9e0b0f]Notable Items[/color][/h3] [b]Crimson Jesters Garbs:[/b] The Crimson Jesters Garbs are a set of magical vestments, always appearing as a many-pocketed jesters costume colored in some combination of red and black or white. The garb itself has a number of magical properties, making it worthy of the Jester’s legend. Firstly, it has many of the standard features of a legendary magical item, including being very hard to destroy or permanently damage. And secondly, the outfit has transformative abilities that seemingly operate off a mind of its own. Other than completely changing how it appears almost daily it will often make minor alterations to its appearance, like changing a glove or inverting its pattern, when observers, particularly those unaware of this feature, look away. Seemingly the only purpose for this is to confuse and infuriate onlookers. [b]An Assortment of Props:[/b] The Jester is armed with a large assortment of props that one would expect to be found in a novelty store or held by a stage performer. While this seemingly limitless supply is all high quality and durable it lacks any magical capabilities. [h2][color=9e0b0f]Combat Info & Abilities[/color][/h2] [center][b]Stamina:[/b] 5 | [b]Strength:[/b] 1 | [b]Dexterity:[/b] 7 | [b]Intelligence:[/b] 12 | [b]Faith:[/b] 0[/center] [h3][color=9e0b0f]Physical Abilities[/color][/h3] [b]Dirty Fighter:[/b] Phann doesn’t see any innate good in honour and as such doesn’t practice it. In a fight Phann utilises deception and trickery, prioritising debilitating and crippling her enemies in a fight, all things she excels at. [b]Nimble:[/b] Small, flexible and nimble Phann uses all of these traits to their fullest extent, weaving in and out of enemies and allies alike in combat and constantly running around both in and out of a fight. [b]Performer:[/b] As the Crimson Jester Phann is gifted in just about every type of stage performance or party trick, particularly favouring magic tricks, acrobatics and theatrics. [b]Skulduggery:[/b] Phann is naturally skilled in stealth, subterfuge and deception. [h3][color=9e0b0f]Magical Abilities[/color][/h3] [b]Hammer Space:[/b] Phann has the ability to place objects non-living objects into a personal hammerspace by removing them from perspective. Due to the way this ability works she must move the object she is trying to store, and no one can be visually observing it at the point it is stored. [b]Heamomancer:[/b] Though Phann still requires access to a leyline to catalyze her magic once she’s going, she burns through lifeforce rather than drawing mana from leylines themselves. The advantage to this is that even in areas where leylines are weak she can use her power at full potency and spells that would take other casters time to gather energy for she can do so near instantaneously, with the drawback being the use of one's own lifeforce being a risky endeavor. [b]Novice Blood Mage:[/b] In spite of having the potential to become a potent spellcaster Phann has very little knowledge on spellcraft itself, with the exception of being an average illusionist and having the unique capability to manipulate her own blood through magic. [hider=Combat Notes] [list] [*]Phann fighting style focuses on melee-ranged spell casting. [*]Phann prefers to take cheap wins than engage in a fair fight. [*]Though she can hold her own for a while, Phann is poorly suited for engaging in a fair one on one fight usually opting to run away in such a scenario. [/list] [/hider] [/hider]