[center][img]https://i.imgur.com/CiStIct.jpg?1[/img][/center] [h2][center][color=f7976a]Willow[/color][/center][/h2] [u]Health:[/u] 2700/2700 [u]Mana:[/u] 3325/3550(+450) [hider=Stats] [list] [*][u]Strength:[/u] 5 [*][u]Agility:[/u] 15 [*][u]Intelligence:[/u] 85 (+5 gloves +10 Potion) [*][u]Stamina:[/u] 20 [*][u]Reduction:[/u] 6U / 7P / 11B / 4C [/list][/hider] [hider=Skills] [list] [*][u]Healing:[/u] 35 [*][u]Staff Wielding:[/u] 10 [/list][/hider] [hider=Passives] [list] [*][u]Mana Payback (3)[/u] - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. [*][u]Arcane Resistance (6)[/u] - User and any friendlies within a short distance gain 5% spell resistance. Passive. [*][u]Spell Essence Collector (10)[/u] - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. [*][u]Double Casting (12)[/u] - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. [*][u]Boost Intel (14)[/u] - User gains +15 INT permanently. Passive. [*][u]Attuned to One’s Body (3)[/u] - User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [*][u]Essence Gain (6)[/u] - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [*][u]Mind Shock (3)[/u] -Any opponents affected by Mind Discipline spells have a 5% chance to be stunned in addition to other affects. Passive. [*][u]Mind’s Eye(6)[/u] - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive. [*][u]Hidden in the Shadows (3)[/u] - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, grating +5% Evasion chance. Passive. [*][u]Attuned to the Night (6)[/u] - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. [*][u]Night Vision (9)[/u] - User gains near-perfect night vision. Passive. [*][u]Bounty (1/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [*][u]Greater Bounty (5/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [*][u]Grand Bounty (10/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/list][/hider] [hider=Equipped Items:] [list] [*]Cloth Armor (Common): 5U / 6P / 10B / 3C [*]Glove of Magi: +5 Int, +200 Mana [*]Cloak of Magi: +150 Mana [*]Sorcerer's Shoes: +100 Mana [*]Teleport Ring: 1/day wear may teleport a short distance. [*]Ring of Protection: +1% to all items’ reductions. [*]Wand of Affinity(uncommon): -25 Mana Cost [*]Greater Blue Potion (2): Restores 50% Mana. [*]First Aid Kit [/list][/hider] [color=f7976a]“Just use this right before we go in. I’ll give you the bonus right before the pull or it’ll wear off.”[/color] Willow pulled out her Ancient Mage’s Talisman and tossed it at the mana hungry trainer. [color=f7976a]“I expect that back and for you to invest in one yourself after all this.” [/color] Willow cast a critical look over the party status window she pulled up. Tower definitely needed some attention in his health and mana. She swapped out her staff for her wand again. [color=f7976a]“Healing Beam. Chakra Magic.”[/color] She said with a few flicks of her wrist. It would be long going but she’d spend the rest of the walk bolstering the tank’s mana since she let it fall so low in favor of pushing out more damage from River. “Yeah, that was a nasty effect those goblins had. I think Karuu has some back up armor if I remember correctly. We definitely need to do something about a shield though.” Such a brutal fight and no experience or Renn. Willow sighed at the thought but shook her head. No time to lose focus over small things like that. They had a boss fight coming up and she needed to stay focused. [Hider=Summary] [list] [*]Cast Healing Beam on Tower. +798 HP. -75 MP [*]Triggered Essence Gain. +100 MP [*]Cast Chakra Magic on Tower. +150 MP[/list][/hider]