[center][youtube]https://www.youtube.com/watch?v=zTD3mWz-N_M[/youtube][/center] [center][h2]✧ DAY 26 - Dungeon "Endless Green", Dungeon Boss Room ✧[/h2] 7/09/2076[/center] [center] [img]https://i.imgur.com/Bx7xIyK.jpg[/img][/center] [hider=Dungeon Map 1] [center] [img]https://i.imgur.com/lU5mVGi.jpg[/img] [/center] [/hider] After the initial campaign to access the caves was finished, all players were called to the entrance. A wall of rock with a few, large access holes were visible, which looked boarded up haphazardly as if it was meant to serve as a gate of sorts. As soon as the command input to access the next part of the dungeon was entered, the gate creaked open. And simultaneously the massive congregation of players were teleported into the middle of an open field. You look around and realize that you are in the middle of a ring of rocky formations. It felt like large crater of sorts that served as a natural barrier. And infront of you, you see a large... settlement of sorts. There were stone and wooden structures, although the architectural style left much to be wanted. It was rough and rickety, barely held together through a few rusty nails and ropes. Whoever designed and built such a village must not have cared much about safety of its residents. Your chance to observe carefully doesn't last much longer, as you hear a deep, rhythmic thumping in the air, a thick bass sound that resonated even louder in the natural crater you are standing in. War drums. Their steady beats was only matched by a cackle of noise that could only have been provided by a uncountable number of savages. As you stare down at the Goblin army, a message blinks up in your menu display. [center][pre] This is it, we've talked about our strategy. In the case the win-condition of this dungeon is not the death of the "Goblin Warchief" or the Kill Team fails, we'll regroup at this spawn spot to retreat together. Good luck all. -Aramo [/pre][/center]