[center][img]https://i.imgur.com/CiStIct.jpg?1[/img][/center] [h2][center][color=f7976a]Willow[/color][/center][/h2] [u]Health:[/u] 2700/2700 [u]Mana:[/u] 3550/3550(+450) [hider=Stats] [list] [*][u]Strength:[/u] 5 [*][u]Agility:[/u] 15 [*][u]Intelligence:[/u] 85 (+5 gloves +10 Potion) [*][u]Stamina:[/u] 20 [*][u]Reduction:[/u] 6U / 7P / 11B / 4C [/list][/hider] [hider=Skills] [list] [*][u]Healing:[/u] 35 [*][u]Staff Wielding:[/u] 10 [/list][/hider] [hider=Passives] [list] [*][u]Mana Payback (3)[/u] - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. [*][u]Arcane Resistance (6)[/u] - User and any friendlies within a short distance gain 5% spell resistance. Passive. [*][u]Spell Essence Collector (10)[/u] - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. [*][u]Double Casting (12)[/u] - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. [*][u]Boost Intel (14)[/u] - User gains +15 INT permanently. Passive. [*][u]Attuned to One’s Body (3)[/u] - User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [*][u]Essence Gain (6)[/u] - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [*][u]Mind Shock (3)[/u] -Any opponents affected by Mind Discipline spells have a 5% chance to be stunned in addition to other affects. Passive. [*][u]Mind’s Eye(6)[/u] - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive. [*][u]Hidden in the Shadows (3)[/u] - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, grating +5% Evasion chance. Passive. [*][u]Attuned to the Night (6)[/u] - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. [*][u]Night Vision (9)[/u] - User gains near-perfect night vision. Passive. [*][u]Bounty (1/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [*][u]Greater Bounty (5/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [*][u]Grand Bounty (10/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/list][/hider] [hider=Equipped Items:] [list] [*]Cloth Armor (Common): 5U / 6P / 10B / 3C [*]Glove of Magi: +5 Int, +200 Mana [*]Cloak of Magi: +150 Mana [*]Sorcerer's Shoes: +100 Mana [*]Teleport Ring: 1/day wear may teleport a short distance. [*]Ring of Protection: +1% to all items’ reductions. [*]Wand of Affinity(uncommon): -25 Mana Cost [*]Greater Blue Potion (2): Restores 50% Mana. [*]First Aid Kit [/list][/hider] As the party rejoined the main force, Willow focused on getting Health and Mana back to full for the party. Since she generated a net gain of MP on heals, she cast Healing Beam and Chakra Magic as quickly as they came off cooldown. Willow fretted over Tower’s lack of shield. Karuu kept a backup set of chainmail but Tower lost his access to his shield skill and more than once it had kept him standing in that last skirmish. She would just have to keep an eye on the tank and prioritize his healing. Maybe. Hopefully, everyone else faired better than her poor paladin. Moments of internal crisis liked to sneak up on the girl unexpectedly and as she looked over the field of players amassed at the gate, one hit her like a truck. How many of these people, trapped like rats, would die today? On a virtual battlefield buried deep within the internet. No family other than what they made, their friends struggling alongside them. How many of them would watch those they cared reduced to shimmering pixels, tear fresh on their faces? How many of them could recover from it? She had flashbacks to the people taking their lives at the beginning of the game. How many would crack under the pressure this time? Willow felt her chest tighten and her breathing quicken, tears prickling at the corner of her eyes. She took a few moments away from the group to just breath, in through her nose and out through her mouth. She had to focus on the things should could help; her immediate party demanded her attention and that's where she would focus. Otherwise, the work ahead threatened to overwhelm her. She managed to get a grip on herself for strategy talks, advocating strongly for the party sticking with the main force. Maybe, she would never admit it, she pushed too hard to stay with the main force but Cecilia breaking party only made Willow voice her opinion louder. Staying with the main force would ensure Willow could hide her friends inside the bulk of the army until they recovered. Relief washed over her when they agreed, somewhat easing the knot in her chest that had been forming since the dungeon started. [center][pre] This is it, we've talked about our strategy. In the case the win-condition of this dungeon is not the death of the "Goblin Warchief" or the Kill Team fails, we'll regroup at this spawn spot to retreat together. Good luck all. -Aramo [/pre][/center] As soon as the message went out, time seemed to fast forward all at once. The drums were quickly drowned out by the Vanguard's battle cry as they charged and Willow readied her wand. She watched them crash against the goblins, breaking their ranks, and then the main host was off. Fire, Lightning, and Ice filled the sky, roaring from the thousands of wands and staffs before the main host crashed into the swarming horde. The goblins buckle momentarily, long enough for the vanguard to start falling back, before its shamans and brutes surged forward with a beastial vengance. She focused on healing, topping up anyone in range, and moving enemies around to keep them off balance. Shadows obscured their vision, enemies suddenly flew backwards form the fray to bowl over their allies, and light flashed from her as she watched health bars and mana from the party screen. And as screaming and yelling filled her ears, with arrows and magic thrashing through the air around her, Willow sent a prayer to anyone listening for Cecelia to come back safe.