First one: [hider=Sheffield Dusk] [h2][b][color=red]Sheffield Dusk[/color][/b][/h2] [h3][u]Basic Information[/u][/h3] [u]Name[/u] Sheffield Dusk [u]Vigilante Name[/u] Red Striker (formerly) [u]Age[/u] 17 years old, turning 18 in a few days. [u]Species[/u] Human [u]Gender[/u] Male [u]Ethnicity[/u] America [u]Nationality[/u] Chinese [u]Occupation[/u] Waiter (sometimes Cook) - At the Rain’s Knell Café of Azure City. Part-time Voice Acting and Writing - Doing occasional work for a video game company named Wyldsine. He has refused their requests to join them full-time after realizing they are cooperating with the Raiders. (See Origin below for explanation.) [u]Alignment[/u] Neutral Good - Sheffield had taken up arms not just for the money, but for the purpose of defending his troubled home city. He stayed away from having to kill people, even if he will when truly pushed, and having actually killed someone made him realize he was a little too good at killing, or getting people killed. It made him feel resolved not to do it again. [h2][b]Detailed Information[/b][/h2] [u]Appearance[/u] [img]https://myanimelist.net/character/84485/Hakuno_Kishinami[/img] Sheffield is a young-looking man cutting a slender figure, as tall as 5’6” or so, muscles more on the lean but not-so-apparent side. He has short, oak brown hair at the roots that fade into burgundy tips just at his neck, as well as bright brown eyes. He often wears a black field jacket, unzipped, sleeves rolled up before his elbows, and brown around the waist. Underneath it, he wears a red T-shirt with short sleeves, also wearing thin, dark brown gloves he procures from his jacket should there be rough work. For the lower body, he wears grey sweatpants, sneakers, and white socks. [u]Personality[/u] Traits: Responsible, independent, considerate, and irascible. Sheffield is not exactly a complicated character, being a simple caring person that is easy to rile up, be it because you are not taking care of yourself under his watch or you just insulted him. Even so, he is honest to himself, and open to others. Almost all the time at least. Having been to other countries, lost his parents and spent time as a vigilante (though people thought he was more of an unofficial hero), he has been through quite a many things, ultimately preferring to help people in his little part of the world, but not everywhere. [u]Origin[/u] Sheffield Dusk was born in America and lived there for three years with his older sister and parents before moving to China. His parents had an opportunity to make a deal with another movie-making company with the one they worked in at the time, changing their families nationalities including that of Sheffield’s and Dani’s. Henna, their baby sister, was born on Chinese soil. In China, Sheffield lived for eleven more years, toughing it out in the schools and getting involved with shady organizations. But then an accident happened at the site of the meeting in which an angry mutant rioted and blew up the building Sheffield’s parents were in. Amongst the dead were his parents and several other people, while the culprit was on the run. Grieving, orphaned, and unsure what to do now, the children went back to America to live with their uncle. It was there in the city that Sheffield requested training by his uncle, military-style, then testing those skills on petty criminals; he succeeded every time save for a few, drawing the attention of the Raiders of the Lost, a good-willed vigilante organization. He was certain to be a hero that would make sure something like his parents’ deaths would never happen again. From fifteen to seventeen, Sheffield fought as a prominent vigilante in clandestine missions, as the lithe, secret agent-like, power-less Red Striker that ensured he captured his targets, all while attending the nearby high school. However, Betta Bill, a mutant with psychokinesis that had been on a murder spree, and related to the mutant that killed his parents, was the very last mutant he faced as the Striker. Betta Bill was killed from a trap set up by a merciless Sheffield; he quickly found he did not relish deaths despite his comrades’ reassurances and praise, and he just killed the father of two, both of whom were sent to an orphanage. Sheffield visits the orphans every now and then, having bluntly told them the truth. The older sister, a teenager like Sheffield, did not take it too well; the much younger brother just cried and wondered what his “daddy did wrong”. Now seventeen, bordering on eighteen, he moved to Azure City for a cliché new life; he plans on going to a college and take up work as a writer for a game studio. He has taken up residence in an apartment, working at a café named Rain’s Knell and a game studio named Wyldsine. Of course, he does fight crime, but only when he chances upon it, and in his ordinary public persona, claiming he had training... [u]Notable Relations[/u] Dani and Henna Dusk: His sisters, Dani being 21 years old and Henna 11. The three siblings had lived together until their parents’ deaths. Sheffield stays in contact with them all the time. Raiders of the Lost: A small organization that had risen in America decades ago, one that Sheffield joined for vigilante work and equipment. He had enjoyed his time greatly there with the members, but he had a recent falling out with some of them who decided to work for a larger vigilante organization that believed too much in killing. He still has contacts with the Raiders. Cinnamon and Bailey Hailstride: The siblings of the criminal mutant villain, Betta Bill. Sheffield has tense relations with Cinnamon, the older sister, but a surprisingly amiable one with Bailey, the younger brother. The two had recently run away, and Sheffield has no idea where they are. [u]Resources[/u] Back then as a vigilante, he would gain money by capturing bounties, ultimately ending with his kill of Betta Bill that awarded him $100,000. He had made friendly connections to black markets and had the backing of the Raiders’ technology (which sadly did not include something like laser beams as they were not that advanced, but at least had elemental munitions). Upon quitting, he moved into an apartment and planned on going to college. Whatever connections he had as the Striker were still maintained, albeit far fewer, but thankfully including the Raiders. For now, he took up work at a café and does voice acting or story-writing work for (video or board or otherwise) game companies every now and then. In summary, Sheffield has plenty of money to buy a house and a small armory, even though his income has gotten much lower than before. [u]Everyday Skills[/u] Cooking - His cooking is top notch, although he is still learning for more recipes and styles, like French, Dutch, and Indonesian for instance. Experience with Entertainment - His parents worked for an entertainment company that specialized in movies, including ones that involved mutant actors. Sheffield would at least know several good points to be in such a business. Self-defense - He is trained and experienced in fighting, particularly non-lethally. Repair - Above average, as demanded by how much equipment he had. Otherwise, he can fix planks, sew dolls back up, and get a generator working. Not on the level of a good engineer though. Sociality - He used to work in a close-knit team for all his lack of powers, and is never above considering talking to a stranger an option. [u]Combat[/u] [u]Fighting Style[/u] Sheffield’s tactics are based on what he prepares, what he has or is within his reach, and what kind of enemy he is up against, especially one he would never kill. But generally, he prefers to end fights as fast as he could, be it quietly or loudly. Ruthlessness and 100% completion is key to any quest of his. He is well-versed in sword-fighting, bare-handed combat, gymnastics, chemistry (average actually) and shooting, and more importantly, is capable of processing a moment quickly and reaching a decision full of conviction. [u]Strengths[/u] - His reflexes are more than enough to dodge bullets. - He is a rather agile and limber fighter. - He received military training from his veteran uncle, although it is incomplete. - He has two years’ worth of experience from his time as the Red Striker, working in a team, or going solo, and retiring has not dulled his skills much. - He has experience and talent with melee weapons and firearms. - Knows the rule of “Imagination is a weapon. Those who lack it die first.” [u]Weaknesses[/u] - He is still training himself to deflect bullets. - He can rather impulsive. - He is still human, and is at a natural disadvantage against mutants. - He normally relies on equipment, which could mean trouble if he loses them. - Practice time has gotten sparse for him between his jobs, so his skills are slightly dulled. [u]Equipment[/u] [img]https://imgur.com/gallery/xq6Vi7a[/img] (Credits to Nick Hanzo) The Nanokatana (named as Dusty Edge by Sheffield) is a nano-like weapon developed by the Raiders’ scientists. It is completely grey in Inactive Mode, around thirty inches long, and would ripple and harden to show a slightly darker blade in Battle Mode. It was formerly a katana made by a mutant blacksmith centuries ago, created from a tree-like mutant that had wood far stronger than steel, and was reinforced by mutant powers. Sheffield is the first to use it as part of a test, Dusty Edge being linked to Sheffield by a DNA lock. At the moment it is wrapped in a black bag meant for bokutos (wooden Japanese swords). Strengths: - Sharp (can cut through titanium or alloys at least). - Can be bench-pressed by three Jumbo jet airplanes. - Does not need to be pulled out of a sheathe; can form a blade anywhere on it as it responds to the user’s mind. - Can repair itself in the event it somehow breaks. - Can camouflage itself and ‘stick’ to any surface through magnetism or secreting sap from its tree-like nature. - Can absorb and insulate electricity. - Can return by turning to dust instantly before reforming in the user’s hand. - Being a non-metal and a ‘dead’ stick, it cannot be controlled by magnets or plant-based powers. - Still has more functions Sheffield is trying to use, such as splitting off into two shorter blades. Weaknesses: - Only has the reach of a katana in melee range. - Default shape is always a katana, and cannot transform into anything else other than a bar of metal. - Can actually be broken. In this state, the katana will ‘lose power’, stay in Inactive Mode, and can be broken more easily. Once it regains power, it will draw all of its lost parts together, although they cannot come together if constantly separated. - Being made of a special wood, forcing it to disperse if hit by too much fire. - Full reformation time: Normally ten minutes. Repair time: Depending on damage inflicted, usually in minutes. - Requires special equipment for modifications. Even then, it would require material similar to that of the tree mutant it was made from. Other equipment: A Kar98k rifle (he has a gun license), a BB handgun, a plastic handgun with plastic bullets, knives, daggers, frying pans, armor and cloth protection reminiscent of military wares, a gas mask, various bombs and concoctions that induce stink, itching, and more, and a motorcycle (he got his driving license last year), etc.. [s][u]Power[/u][/s] Being just a combat-effective human, Sheffield has no actual mutant powers. [u]Extra[/u] - Likes: Sweets, games, tools and equipment - Dislikes: Spicy foods and horror genres - He sometimes can be easily distracted. - He would have qualified for the military, a private corporation involved with technology, or a secret organization like the MSU (he was even scouted at one point), but he decided to look for simpler jobs. - He has a few friendly ties to black markets from where he could gain equipment. [/hider]