Hello Everyone. I am looking to start a simpler roleplay set in the 40k universe. Focusing on a theme that isn't often if ever explored in most 40k games on the site. The players will take on the roll of a space marine terminator squad hailing from the Red Scorpions chapter. The game itself isn't designed to be terribly long and convoluted. It's a simple plot and that is best solved by doing what space marines do best, kicking names and taking ass. Being those most powerful and experienced of warriors, even by space marine standards. The game will involve a 1st company squad attached to a battle company as they attempt to board a chaos cruiser and slay its abominable leader. The players have access to powerful equipment, centuries of skill and experience and most importantly, terminator armour. Able to shrug off anything the enemy can throw at you short of a lascannon to the face. The squad composition will depend largely on how many people are interested but will function similarly to how the space hulk game functions and less so the tabletop. So while the squad is a tactical terminator squad, if someone wants lightning claws I wont really care. Along with the odd specialist, depending on how large the group is. So the squad can be a little hodgepodge in its structure. As I said above, the game isn't designed to be the most convoluted and most long lasting plot. That being said its the kind of game that i'm hoping can continue in a somewhat episodic fashion if sufficient interest is maintained at the end of each mission/battle, as the squad can always be assigned to a new warzone to battle new foes. But at it's core this is a game about big stompy space marines being both big and stompy, and butchering enemies of the Imperium by the dozen. I'm looking for a team of 3-6 players to stick with the game for the proverbial long run. i'm hoping to get a style of game going that is easy for the players to keep pace and possibly even move things along themselves to an extent without needing to write novella sized GM posts just to advance the plot down a corridor. Hopefully this combination can keep a game moving with minimal effort.