[center][b]Flag:[/b] [img]https://upload.wikimedia.org/wikipedia/commons/c/c4/Flag_of_the_Union_of_Yuktobanian_Republics.svg[/img] [b]Nation Name: [/b] The Greater Chirian People's Republic (GCR) [b]Type of Government:[/b] Worker's Republic [b]Head(s) of Government:[/b] Nikolas Kussainov: First Secretary of the Chirian Central Committee Nyshan Ibrayev: Security Secretary of the Chirian Central Committee Akmaral Zhaksylyk: Technical Secretary of the Chirian Central Committee Sadir Imanbaeva: Economic Secretary of the Chirian Central Committee Erlan Rybalko: Defense Secretary of the Chirian Central Committee [/center] [hider=Economy:] The GCR functions as many would consider a Socialist State to function in the way of economy and industry. The Party maintains direct control over the larger businesses and industries of the nation, setting quotas, enforcing prices of goods, and determining production lines and output numbers. Despite these the GCR has allowed small business and industrial ventures to remain privately owned in an effort to stave off economic collapse, imposed early on in their consolidation of power among the old nations of the region of Chiria. The GCR is still in the early stages of industrializing their nation as a whole, and as such production capabilities for more advanced materials and goods are low or nonexistent throughout the nation. Due to this their military power is far smaller than many of its neighbors, relying namely upon exports of more complicated machinery and items to create their weapons of war at blisteringly slow paces. Imports: -Machine Parts -Manufactured Goods -Heavy Machinery -Electronic Components -Wood -Sand Exports: -Crude Oil -Coal -Raw Ores -Crystal -Ice [/hider] [hider=Unique Technologies:] [u]Steam Heated Rails: [/u] Utilizing a system of steam generating power plants, the GCR keeps its rail lines open even in the most frigid of Winters by pumping steam through piping along the rails to stave off ice and snow build up. [u]Swrromagiya Crystal Refinement:[/u] Swrromagiya (Surrogate Magic) Crystals are crystals that have been artifically imbued with magic. The exact process is a State secret and closely guarded by the Security Services. The crystals can be used as portable sources of energy or fuel, and are often used to power complex machinery that larger diesel or coal engines would make unwieldy or unviable. Swrromagiya are in low supply and high demand with in the GCR, the process it takes to create and refine them being exhausting on resources and time not helping in increasing the supply in the slightest. [u]Cities in the Ice:[/u] Created sometime before the Century of Ash, a handful of nations in the Chirian region have utilized tunneled cities in the ice of their arctic lands as living spaces. Entire cities connected through tunnels and caverns in the massive layer of ice and permafrost that dominates their land. These cities are warmed through use of steam power much like the rail system is. [u]Hydroponics:[/u] Hydroponics has been a mainstay of Chirian food production for as long as the cities beneath the ice have been around. The sub-zero temperatures of the Chirian wastes made it unfeasible to farm in mass quantities above ground, and as such the people of the land innovated to create farming indoors. Through the use of complicated irrigation systems, multilevel farming apparatuses and carefully controlled light sources the Food in the GCR is produced below ground enmasse to feed its population. Due to complications in hydroponics and limitations faced by the GCR, the crops grown are very limited and along with fish farming the majority of a Chirian diet is repetitive and bland. But they eat. [u]Jeke Qalqan:[/u] Jeke Qalqan, or "Personal Shields" are an ingenious feat of magical engineering, used only by a select few to carry out the GCR's most important tasks. The Jeke Qalqan, powered by 20 special mana crystals, protects the user from most forms of fragmentation and projectiles. Weapons such as small caliber firearms, rifles, and flying fragments from explosives will be deflected and absorbed by the shield which is projected in a 270 degree sphere in front of the user. However, should the user be assaulted by multiple projectiles, the shield will falter and fail from being overwhelmed. Additionally, while a bullet may not find its mark, forces behind the explosions or sufficiently weighty and powerful projectiles shall pass through with ease, making the user no different from a regular individual who has a mortar go off on top of him, is hit by the equivalent of a train, or a grenade explode beside him. Jeke Qalqan have a tendency to become extremely unstable if any damage is sustained to the actual case containing the crystals, as well any attempts to loop more than 20 crystals together at a time results in a similarly volatile stability. The simple act of moving a damaged Jeke Qalqan or an interlocking of 21 or more crystals from one place to another will certainly result in a catastrophic magical discharge. This discharge has the unique affect of turning all in a ten meter radius into anything that normal magic could manage, from sand to flowers, trees or piles of meat. If a magic user can do it to someone, so can the discharge of the crystals. [/hider] [b]Primary Species:[/b] Humans [b]Population:[/b] 39 million Registered Citizens [hider=Culture:] The culture within the GCR is an amalgamation of the different nations that were absorbed during the Century of Ash, and because of such it can be simple to go from one area of the nation to another and find yourself surrounded by completely different styles of buildings and regional languages. However, the GCR has been pushing hard over the past twenty four years to create a new national culture, one inspired by the never ending People's Revolution and emphasizing those facets of life that directly reflect in the Revolution itself. Below are some of the key cultural values and specifics of the GCR[hr] Chirians: The people of what was once known as "Lesser Chiria", a relatively small autocratic state located in the Chirian region of the Western continent. Having been the founders of the Greater Chirian People's Republic and the spreaders of the People's Revolution when the opportunity presented itself, they are very much devoted to The Party and its cause. The core populace of the nation, they hold many high positions within The Party and all facets of the state. Odishans: Odisha was the first nation to fall to the "People's Revolution" as is spread out of Chiria and into its neighbors during the ten years of darkness following the eruption. Odishans have assimilated well into the new national culture that The Party has been pushing, forming a new and welcomed addition to the loyal populace of Chirians within the GCR. Dombarians: The nation of Dombaru peacefully submitted to the People's Revolution after the tragic death of its entire royal family at the hands of a "mob of nobles" that were, according to public reports made available by the National Information and Data Collection Bureau, "attempting to stop the Royal family from leading their nation down the correct path of the Revolution." As the nation fell into chaos shortly after, the arrival of the Blues was a welcome sight and the people rejoiced, quickly agreeing to join the fold of the GCR. Dombarians are among the greatest of metallurgists and engineers within the GCR, with a grand history of fine armors and weapons spanning centuries before they were truly a free nation. Dombarians are watched closely by the Security Division as it is a well known rumor that many do not believe the story given by The Party about the death of their beloved royal family. Ranians: The most recent nation to join the GCR is that of the Federated State of Rania. A forward thinking and progressive state known for artisans and thinkers. Added to the GCR only a year and a half ago, there are still those within its now defunct borders that believe they are still fighting a war against the GCR. Ranians are distrusted by even the Dombarians, and many are suspected of aiding rebel groups or even being members of them. Currently the most persecuted of the different ethnic groups of the GCR due to their regions continued rebellion against the GCR.[hr] "Party. Member. Self." Adhering to a strict belief that everything a citizen does is for the betterment of the Party and the members around them before they are to do anything to benefit themselves. The idea behind such a notion is that in benefiting the nation and your countrymen, you are indirectly benefiting yourself as the Party works in your best interests. That is at least, the theory. "Enemy Within" Citizens of the GCR live in a state that breeds some of the worst traits in a person. Chief among these is the constant paranoia and distrust that members of the nation live with. It is caused by the Party-led idea that any and all subversive activity is to be reported to the Security Service with all haste, any failure to do so will result in not only the subversive individual coming to justice but the one that failed to report as well. Students report professors, children report parents, brothers report sisters. No one is safe in the GCR, not even close family can truly trust one another with any degree of certainty. [u]Party Members:[/u] Only humans maintain membership within the Party in the GCR and are considered as “Registered Citizens”. Other races, though not enslaved or in any form of serfdom, do not hold the level of a “Party Member” and are thus not entitled to all of the benefits that come with being such. Instead they are what could be considered as second class citizens. Protected in some forms under the law but in others completely let down by the Party. How much of a difference this actually makes between your average member and day a dwarf is very much up for debate, though in reality there is little difference in the eyes of the Party between a member and a dwarf. [/hider] [hider=Religion and Other Beliefs:] The GCR outlawed all forms of religion following the Parties rise to power and subsequent expansion into the faltering and collapsed nations around them. This move has helped them to maintain control over the populace, leaving the masses little to think about beyond their indoctrinated lifestyles and constant pro-Party Propaganda. This is not to say that religion isn’t still practiced as it very much is, just hidden away and in secret from the Party. [/hider] [hider=Location/Territories:] [img]https://i.imgur.com/fkVpE8H.png[/img] [b]Climate:[/b] Polar/Sub-Polar Zones. Small area of Temperate Forest. The GCR is the kind of place that could be described as "Hell frozen over". Barren icey wastes, hills of shale and protruding ice spikes in uncanny ways. Average temperature is barely above freezing during the day in the Summer months and well below during the Winter. [/hider] [hider=Military:] [center][img]https://i.pinimg.com/originals/28/31/18/28311884f4cdf86b34005e96b73b9ad8.jpg[/img][/center] The military arm of the GCR consists of two of the three branches that can be expected of a nation and a third less common branch.The first of the branches being the GCR Ground Army followed by the GCR Aerial Forces. The uncommon branch of the GCRs Military arm is that of the Security Forces, a Paramilitary Organization that answers directly to the Party and acts as a sort of Secret Police to carry out the Parties commands. The GCR, having no ports that are available all year round due to ice do not form a true navy, only sporting a few harbor patrol craft in larger ports that are nominally controlled by the Army Garrisons in those locations. Currently one of the hardest hit aspects of the GCR in relation to their attempt to industrialize. The Military forces have seen a noted down-tick in the Parties willingness to spend on even the most basic aspects of a soldiers lives like uniforms and even food in some cases. This has caused supply issues at all levels within the military and many units, squadrons, and ships are without the parts and supplies to operate effectively or even at all in some cases.[hr] [hider=The Greater Chirian People's Ground Army] The Ground Army of the GCR consists of mainly infantry that are considered to be regularly trained and poorly equipped. With mostly semi-automatic and bolt action rifles, the GCR is certainly lagging behind compared to many of its neighbors in equipping its army. Popularly dubbed as "The Blues" or "The Blue Army" by the populace due to their standard color scheme. A recent shift in GCR strategum has seen the introduction of artillery in mass to military formations. No doubt an idea stolen from the Eastern Continent. Radios are available at the Company level but no lower, this is mostly due to the fact that the GCR is unable to create Radios at a fast enough rate to supply anything lower than a Company Commander and their unwillingness to use mages as a means of communication. [hider=Regular Infantry] [img]https://i.imgur.com/1NdAmLD.jpg[/img] [b]Standard Infantry[/b] Well equipped to deal with the freezing temperatures of their homeland, Standard Infantry sport an average amount of training and discipline, but are bogged down by their poor weapons and other equipment. [img]https://i.imgur.com/IfW7iWx.jpg[/img] [b]Support Infantry[/b] Other than Commissars, the presence of Support Infantry is likely to be one of the only other factors that keeps a standard infantryman from breaking and running in the face of the enemy. Sporting far better ballistic protection than the average infantryman, the Support Infantry are the heavy weapons experts of an infantry unit. Sporting crew-swerved weapons and anti-material rifles, they lay down the heavy and incessant fire that their bolt action counterparts simply can not provide. [/hider] [hider=Specialist Infantry] [img]https://i.imgur.com/4YTPu2E.jpg[/img] [b]Commissars and Security Forces Commissars[/b] [u]Commissars:[/u] The disciplinary backbone of the Ground Army, Commissars function as competent and well trained battlefield leaders and swift judges during battle and downtime. Able to rouse their troops to action with speeches for the Party or the threat of violence, a Commissar is an important part of any infantry action and a Commanders go-to tool when the troops disagree with orders. Very regularly better equipped than standard infantry, with higher grade armor, submachine guns, personal radios, and large caliber handguns. [u]Security Forces Commissars:[/u] Sporting the same uniform as a standard Commissar and holding the same ranks, the only difference between the two is that Security Forces Commissars do not fall under the Ground Army and instead the Security Forces of the GCR. They act as the secret police of the state and are the ones that, in accordance with the rule of law, carry out judgement on dissidents and subversive groups, interrogate opposition, and enforce Party unity with their mere presence. [img]https://i.imgur.com/Cqz0tTV.jpg[/img] [b]Security Forces Troops[/b] Among the elite of the paramilitary forces that the Party deploys. Security Division troops are some of the best equipped troops in the GCR, standing only behind the Heavy Shock Infantry of the Ground Army. With armor created with close quarters in mind, and standard equipment consisting of submachine guns and squad level radio communications, the Security Forces Troops are fielded with the tight confines of the ice cities and their cramped structures in mind. [img]https://i.imgur.com/L2As4cV.jpg[/img] [b]Şabwılşılar[/b] The elite of the Ground Army, Şabwılşılar (Storm Troopers, often referred to as "Heavy Shock Infantry" or "Heavy Shock Troops"), operate as the spearhead to the most dangerous of undertakings, and the units that react to situations requiring speed and brute force all at once. Kitted in an armor carapace that protects the user from most forms of small arms fire where it is present, rocking a belt-fed hip mounted .20 machinegun, squad level radio communications, and the famous Jeke Qalqan as a single use damage absorber when things become too intense for their armor alone. [img]https://i.imgur.com/oLbWqAg.jpg[/img] [b]Flame Troops[/b] A vital part of any action taken out in the ice cities, Flame Troops are an offshoot from the municipal work crews that use flame throwers to maintain areas of cities from being overgrown by encroaching ice. Somewhere along the way someone figured that strapping a larger tank to a mans back and armoring him would be a good way to toast dissidents and enemies alike. Their availability is rather limited within the Ground Army, and are normally held in reserve as to not waste their potential in initial assault actions. [/hider] [/hider][hr] [hider=The Greater Chirian People's Air Force] The Air Force of the Chirian People's Republic is the power projection arm of the state. Consisting of airships of varying designs and aircraft ranging from the preposterously monstrous to the more reasonably sized fighers. A beloved part of the populace and commonly referred to as "The Sky Navy". Those within this branch of service are normally referred to as "Skyers". The GCR, having a climate unfit for the keeping of airplanes and airships on open runways uses airstrips and "ports" located within the ice itself, hollowed out and supported areas like hangars the size of airbases exist spread throughout the GCR for it's Air Force to call home. Many are eerily empty given the severe lack of equipment that the GCR currently faces, their guards the only ones calling them any kind of home. [i]An example of a single ship resupply port[/i] [img]https://i.imgur.com/QKR8s4f.jpg[/img] Just as in the Ground Army, the Air Forces do not get away from The Parties influence and indeed must cater to special squadrons of Security Division units and airships. (All planes are propeller driven)[hr] [hider=Airships and Planes][hr] [hider=Planes] [img]https://i.imgur.com/XHN6IuE.jpg[/img] A-2 "Stork" - Ground Attacker - Mainstay close air support aircraft of the GCR. Thirty currently exist in the GCR. [img]https://i.imgur.com/cPMHuiY.jpg[/img] F-3A Model II and III- Mainstay fighters of the GCR. Foreground is the Model III and background is the Model II, referred to by "Model II" etc. To be replaced by the finished product of the under development XF-12B/D. A total of 62 F-3As are currently flying for the GCR. [img]https://i.imgur.com/RQhrrZi.jpg[/img] XF-12B/D - Newest fighter plane of the GCR, currently in limited numbers and still undergoing testing. Greater performance than it's predecessor, more durable, reliable, and heavily armed. Two prototypes exist. Manufacture of a third XF-12B/D is currently halted as the cost of acquiring more advanced materials and parts from Oswaria has become untenable for the GCR. [img]https://i.imgur.com/bT1rXoW.png[/img] P-4 "Heron" - Airship Interceptor/Attacker - A fast and maneuverable aircraft when not weighed down by the "airship killers" they carry on larger attacks, slow and lumbering with them attached. Nominally used for strafing runs of airships with their forward mounted cannons, but are able to carry massive rocket propelled bombs attached to their bellies. These weapons are extremely heavy and thus make the aircraft slow and hard to handle, leaving any sort of defense up to escort and the will of a higher power. A tendency to explode magnificently when the "airship killer" is hit directly by larger munitions. Currently 14 Heron's exist, though only 4 of their airship killer munitions are available for use. [img]https://i.imgur.com/sh9JJlS.jpg[/img] P/A-6 "Storch" - Medium Airship Interceptor/Ground Attacker - A medium armored and armed aircraft that sees use in airship interception and attack as well as ground attack. Armor piercing unguided high explosive rockets and their four indwelling and two outer cannons are their mainstay anti-ship weapon. Can be swapped for bombs or standard high explosive rockets for ground attack. 22 Storches are in use within the GCR, though 3/4 of them are currently grounded waiting for parts. [img]https://i.imgur.com/Vu1AbuT.jpg[/img] B-91 "Piper" - Super Heavy Bomber - Among the only aircraft capable of long range-high altitude bombing in the GCR arsenal. Only 3 exist at present. With a command crew of five and a defensive crew of thirty three, it is heavily armed with defensive weapons and able to carry a considerable payload. Untested in combat. Rarely flown due to fuel costs and the ungodly maintenance turnaround required per hour of flight. [img]https://i.imgur.com/coxTj4e.jpg[/img] T-12 "Firefly" - Medium Gunship/Transport - Used for point defense in large formations and unpractical ground support as a gunship. 42 exist, 10 are armed as the other 32 have had their weapons moved to other T-12s to keep them combat ready as maintenance issues arise. [img]https://i.imgur.com/pPSfZLJ.jpg[/img] T-222 "Gargants" - Super Heavy Lifter - Largest, most capable lifter of the GCR. Capable of cross ocean flights without refueling stops. The GCR maintains 10 Gargants, with plans to build 4 more currently stalled as the many vast entities of the state vie for the materials that had been set aside for their construction. [img]https://i.imgur.com/c0qMZLJ.jpg[/img] C-232 "Piper" - Vertical Lift Capable Transport - Used mainly for important personnel transfers aboard airships, the Piper has recently seen a shift to work for the Security Division serving as a transport aircraft for higher-ups and Security Force strike teams combating radicals. Only 14 exist, all but two of which were seconded from their airship postings to served the Security Division.[/hider][hr] [hider=Airships] The GCR currently possess no airships that could be considered as battleships in comparison to an ocean-going Navy. [img]https://i.imgur.com/dqJTOWw.jpg[/img] Prion Class Hunter - Airship Escort/Lone-wolf Attacker 3 total [img]https://i.imgur.com/0TPqnxW.jpg[/img] Barion Class Destroyer - Ship of the Line and Escort 6 total [img]https://i.imgur.com/N723Swv.jpg[/img] Charion Class Cruiser - Ship of the Line, comes in both a "Heavy" and "Light" version, referring to armor and armaments. 2 Heavy, 3 Light [img]https://i.imgur.com/V7oYXQk.jpg[/img] Umbra Class Carrier - Aircraft Carrier and Resupply Ship 1 total [img]https://i.imgur.com/OkjesxH.jpg[/img] Hyperion Class Command and Control - C&C ship of the GCR. Only two exist, both part of the Security Divisions squadrons. [/hider] [/hider] [/hider] [/hider] [hider=Magic Prevalence/Usage:] Magic has been outlawed for personal use in the GCR. Any use of magic for the State is monitored thoroughly at all points of its use. [u]State Sanctioned Mages:[/u] The State takes complete control of all magically capable individuals upon learning of their sensitivity. These "sensitives" are brought to places of learning known as "State Sanctioned Institutions for the Magically Adept" or "SIMAs" in short. Here they are taught to harness their powers for the good of the Party and their countrymen. Sanctioned Mages are then used by the State for any number of completely humane tasks, all of which are done in total secrecy. To the outside world the GCR appears to be a stricter yet tolerant nation in relation to magically sensitive individuals, though in practice that is very far from the truth. The Party goes to great lengths to ensure that it’s true and terrifying treatment of magic sensitives is kept from the world in order to maintain diplomacy and trade with the rest of the magically tolerant nations for the goods they so very much require. The GCR in reality imprisons, experiments, and harvests the magically sensitive to create their Swrromagiya Crystals among other uses. Possibly one of the most closely guarded secrets of the state, as any word of such getting out would surely see the world turn against them. [/hider] [hider=History/ Background Info:] [/hider] [hider=Nation Relations:] [u]Bjergavjern[/u] To say that the water is warm between these two nations would be an understatement. Having gained land once ruled by dwarves before the Century of Ash, the GCR has found itself in control of a sizable population of dwarves and the mountains and land they used to occupy as their own. This has brought the ire of their closest neighbor, dwarven Bjergavjern. While there are no open hostilities between the two nations, tensions flare rather randomly and relations can be considered volatile at even the best of times. [u]Empire of Oswaria[/u] Though the two nations are diametrically opposed in their ideas, they can not deny the dependence they have on each other to sustain their nations. Currently the GCR trades raw materials such as unrefined ores and oil in exchange for refined items like machinery parts that they are unable to create themselves. The GCR very much depends on the flow of goods from Oswaria to help in its push to become a fully industrialized nation. As such it is more than willing to protect its more powerful and technologically advanced neighbor in order to defend its own future interests. [u]Southern Verdasou[/u] A thorn in the side of the Party. Their ideals directly clashing, they are far from friends. Add to this the fact that a good deal of the Chirian Royal Families gold is stored within the Bank of Glass and refused from being released to The Party after the death of the Royal Family in an airship accident, and you have a nation that is entirely drawing upon the most professional ire of the GCR. [/hider]