[@ZAVAZggg] there are no stats or levels in The Oasis, so dying and 'Zeroing out' was simply a loss of all items and money your character had. This does seem extremely harsh and honestly sounds like bad game design, but makes more sense when you think of it as less of a game and more of a second world; not everyone who enters it is a gamer. Most players didn't want to take the risk of losing everything they'd gained, so they stuck to the safe areas where combat wasn't allowed and nothing could kill you. It was only the people who were willing to take the risk or were confident in their abilities that ventured further out. I would like to see some kind of storage system implemented. A way to store items and money and save them from deletion should you die; obviously this storage would cost money to buy so the more money you managed to acquire the more of your stuff you could protect.