Will look at the divine bond alternate class features cause I have never paladined so I am not intrinsically familiar. I guess if I could resolve the problem perfectly to my satisfaction I would take the magus chasis, trade the spell casting for better advancement of the arcana abilities, possibly selecting from some custom arcana to create 'mystic techniques' Like a projected slash of magical energy, or reinforcing the melee attack before it happens with magical energy in a specific format, basically what a magus does now All things that are currently built into the kit or easily adapated to the kit, with only minor flavor changes. They are inherently sub obtimal to spells because they are, a different kind of action but I like that, the big thing is any of the arcana that adds spells is now basically worthless. Edit: sweet tobiax, on a case by case basis would you consider 3rd party arcana that you find reasonable and in the flavor of the character I build?