[center][img]https://i.imgur.com/CiStIct.jpg?1[/img][/center] [h2][center][color=f7976a]Willow[/color][/center][/h2] [u]Health:[/u] 2700/2700 [u]Mana:[/u] 3550/3550(+450) [hider=Stats] [list] [*][u]Strength:[/u] 5 [*][u]Agility:[/u] 15 [*][u]Intelligence:[/u] 85 (+5 gloves +10 Potion) [*][u]Stamina:[/u] 20 [*][u]Reduction:[/u] 6U / 7P / 11B / 4C [/list][/hider] [hider=Skills] [list] [*][u]Healing:[/u] 35 [*][u]Staff Wielding:[/u] 10 [/list][/hider] [hider=Passives] [list] [*][u]Mana Payback (3)[/u] - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. [*][u]Arcane Resistance (6)[/u] - User and any friendlies within a short distance gain 5% spell resistance. Passive. [*][u]Spell Essence Collector (10)[/u] - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. [*][u]Double Casting (12)[/u] - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. [*][u]Boost Intel (14)[/u] - User gains +15 INT permanently. Passive. [*][u]Attuned to One’s Body (3)[/u] - User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [*][u]Essence Gain (6)[/u] - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [*][u]Mind Shock (3)[/u] -Any opponents affected by Mind Discipline spells have a 5% chance to be stunned in addition to other affects. Passive. [*][u]Mind’s Eye(6)[/u] - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive. [*][u]Hidden in the Shadows (3)[/u] - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, grating +5% Evasion chance. Passive. [*][u]Attuned to the Night (6)[/u] - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. [*][u]Night Vision (9)[/u] - User gains near-perfect night vision. Passive. [*][u]Bounty (1/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [*][u]Greater Bounty (5/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [*][u]Grand Bounty (10/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/list][/hider] [hider=Equipped Items:] [list] [*]Cloth Armor (Common): 5U / 6P / 10B / 3C [*]Glove of Magi: +5 Int, +200 Mana [*]Cloak of Magi: +150 Mana [*]Sorcerer's Shoes: +100 Mana [*]Teleport Ring: 1/day wear may teleport a short distance. [*]Ring of Protection: +1% to all items’ reductions. [*]Wand of Affinity(uncommon): -25 Mana Cost [*]Greater Blue Potion (2): Restores 50% Mana. [*]First Aid Kit [/list][/hider] It was like a nightmare. No. It [i]was[/i] a nightmare. Scarlet ran like tears, striking harder than boulders and punishing anything that thought to stand against the deluge. It was punishment for their hubris, not setting up an observation team against the horde, and it would be a lesson learned and paid with the lives of the slow or unlucky. Now it was a game with the stakes as high as they could be. A burst of expletives rang across the field as Willow swore between spells. They had been stupid and naive. They were better than this. How many days, weeks, months had their little group lasted together through dungeon and raid and contest? And yet a single damn war brought them to the brink. A brink Willow would die before she let the others fall over. [color=f7976a]“River, keep me Quickened and then heal as fast as you can.”[/color] Willow shouted over the screaming, the sound of pixels-friend and foe alike-, the cacophony of explosions. [color=f7976a]“Kipper, we need to focus on overla-”[/color] She was cut off as she barely avoided a droplet, [color=f7976a]“Focus on overlapping our Arcane Resistances! Keep Weaken Magic on cooldown and add your Quicken on me! Everyone else, just focus on dodging! Let the damn rain kill them!”[/color] Her voice barely loud enough over the terror of combat. Or rather, the slaughter. She’d run the concept over and over in her head, just in case. She hadn't chosen her spells lightly and it was time to flex her muscles so to speak. One fucking hell of a test run. She took a deep breath, feeling the rush from her AGI supplemented and, flipping her wand like a bad old western movie, cast her web. [i]Push, pull, move. Cancel, push, Weaken, Copy: Cancel, push, move, push, pull.[/i] Willow drew on every ounce of experience she had, moving her group around and through the droplets. She set into a rotation, the mana loop between Kipper and herself keeping her consistent, and soon the movements and the words blurred away into a calm focus as she spun her web. [i]Push, pull, move. Cancel, push, Weaken, Copy: Cancel, push, move, push, pull.[/i] The noise, the screams and the crying and the jeering of goblins, disappeared as she whirled as best she could, shifting, moving, pulling. The sting and pain of hits and the relieving glow of River’s light became secondary to [i]survive[/i]. And so she tried, spinning and respining tendrils of inky dark and sudden shifts into a web to hold her friend’s friends alive.