[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 7000/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] ???/4050[/color] [color=39b54a]Status:[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a 20% chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User's Natural Resistance is increased to 11% permanently. Passive. [u]Fortress of Stone (12)[/u] - User's Natural Resistance is increased to 12% permanently. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have 5% chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a 10% to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 23% [b]Piercing:[/b] 27% [b]Bladed:[/b] 31% [b]Concussive:[/b] 17% [b]Magic:[/b] 0% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] [hr] Dennis had long since prepared himself for the fight - he knew well in advance that it would be both larger, as well as more dangerous than any other conflict he had experienced up until that point. He honestly hoped that maybe, if he was lucky, he could be lucky enough to be assigned to the Vanguard and provide much-needed support to the frontliners. His job, however, was with the rest of his guild in the Main force. Keeping them alive was his top priority, with the other players coming in as a very close second. Taking enemies out was not what he had in mind this fight. Cecilia ran off ahead, a habit that Dennis was rapidly growing to dislike more and more about her. This time though, there was nothing he could do - she signed up for the independent mission, so he just had to trust that she wouldn't end up getting her skull caved in. As his companions launched spells and River sent out his pets, Dennis chose to try and make his way towards the front of the army of Adventurers - his paladin slowness had been a blessing in disguise, as it left him out of the range for Brutal Taunt when it was cast. Unfortunately, by the time he caught up with his faster and less encumbered teammates, River's pet was already shot out of the sky and the trainer was casting his lightning spells. The paladin paused readying his Mass Aggravate. The world exploded. It started to rain. Blue orbs dropped from the sky with great speed, striking the ground and lighting it in a blue glow that broke the earth below it. Dennis was a bit ashamed to admit that his first concern was the regret that his shield had broken - he immediately rectified this by using his Mass Aggravate, trying to draw the hordes of goblins to himself in order to allow the others to escape. Now wasn't a time to curse his bad luck, or swear vengeance on the game developers, or yell at the goblins, or speak to his teammates. Now wasn't the time to think, or breathe. Dennis just had to sit and take the abuse, do as he was supposed to do. Help. That simple acceptance of his responsibility made the whole, chaotic scene around him a little less debilitating. He continued to spam Mass Aggravate, settling for a Bless or Greater Bless on himself when he was waiting on cooldowns.