[i][center][color=fff79a]It is an era of strife and tyranny within the galaxy. For sixteen years a new order has slowly been imposing itself over the crumbling remains of democracy. The Empire as it is called, headed by the former Supreme Chancellor employs an iron fist and ruthless propaganda in order to keep control over an increasingly dissatisfied populace. While mere ripples for now, as fewer and fewer senators remain in opposition the shadows stir with rumors of credible dissent. Nowhere is this more prevalent than the Outer Rim. For millennia the region had operated as barely an extension of the Old Republic, belonging to it in name only for many sectors and others less so. Here among the darkened star lanes, at the very edges of the galaxy has many a rebellion been born, and it is here where empires have died. Within the shadows of Imperial rule people gather to whisper of such things. Some are the expected, troublemakers even under the Republic's more lax view of order in the Outer Rim. Bounty hunters, assassins, smugglers and more besides. They have had the run of the edges of the galaxy for millenia, and while credits still grease the palms of officials everywhere, it is harder to do business when the Empire feels it necessary to exert their will through fleets of starships on patrol. Common scum, criminals and various gangs see this as not just breaking with the tradition of looking the other way, but a threat to their existence. It is not just the scum and villainy though, as citizens of all professions and station feel the boot of the Empire against the backs of their necks. In the dark spaces where once only the more criminal element gathered, now dissent festers and grows. It is in one of those dark spaces in particular where a gathering of all kinds has come together. For on a planet broken away from its stellar moorings, a great festival is being held. Killers of both the legal and otherwise come to share their stories of the last year, shoulder to shoulder with spice-dealers and smugglers. Traders of every ware chart the dangerous and shifting hyperlanes to the Dark Harbor to buy and sell at Anchorage. A thousand starships from the smallest snub-fighters to relics of bygone eras at high-anchor disgorge their crews to the myriad cantinas to celebrate and prepare for the great game. For it is here that they will find glory, credits and for some a way to escape their troubles, so long as they pay...[/color] [h2][color=fff79a]The Harbor's Due[/color][/h2][/center][/i][hr] [center][h3][url=https://discord.gg/T4tDP2j]Discord[/url][/h3][/center] Welcome to Star Wars: The Harbor's Due, a roleplay set somewhere beyond the relative comfort and safety that most RPs in the setting enjoy. Your character is not a mighty Jedi Knight combating the evils of the galaxy, or some dashing pilot in the glorious service of the Republic. They may have once been, perhaps even still think they are, but the truth is far simpler. When Obi-Wan warns Luke of Mos Eisley and the people therein, he speaks of [i]us[/i]. No matter what they were before, now each and every one of us are the scum and villainy of the galaxy. From bounties to smuggling, kidnapping and even a spot of piracy when the pickings are good, no character among this crew can truly claim to be "good". Some will protest, claiming to be part of The Gray Mariners since they have rules unlike a good many other mercenary groups. Some think this life is only temporary, that when they've made enough credits they can go back to what they were. Others are simply here because to be elsewhere is one step closer to the Empire and either in a cell or dead. No matter the particulars, the party is composed of those on the bad side of the Empire, of one gang or another or simply the law in general. It is all in search of one singular goal however, that of making credits and occasionally thumbing their nose at those in power. Regardless of when your character has joined the crew, whether part of the original band or fresh meat from Anchorage, they were given a question by the captain. The Mariner herself has asked… "Who are you?" [center][b][u]Guidelines[/u][/b][/center] With the introductions out of the way, I would like to take a moment to talk about something I feel everyone taking part of the RP should understand. I've been in the game for a while now, a few too many years to count for the sake of my own vanity, but I feel I've a decent enough grasp on what matters. Though looking like a list of rules here below, I want to stress that I consider these more as guidelines and merely what I would [i]prefer[/i] people to abide by. I consider myself a [i]fair[/i] GM, one that doesn't see themself as "the law" or "god" of the RP, but a fellow player looking to enjoy myself in this shared story as much as the players who have chosen me as GM. - Firstly and most importantly, I want to address the status of the RP as 18+. This is [b][i]not[/i][/b] an indicator that there will be plentiful explicit scenes, or be used as an excuse for such. I have chosen to list this RP in this way due to where our characters will largely be operating, and the type of characters that will be shown. The Outer Rim is largely a lawless expanse of space, where the Empire has little say despite their best efforts, and this means that as a guarantee the subject matter of the RP will be of a more mature manner. There will be violence, death, drug-use and sensual tones at many points throughout the RP, but I also have an expectation with that in mind. I expect everyone in this RP to be mature enough not only to handle such things, but to go about them with proper restraint. - Respect and communication. While I personally don't mind a little bit shown my way as the GM, I moreso ask this for your fellow players. We are all building a shared story with our characters, who I hope will be interacting with each other plentifully. To that end, keep your fellow players in mind when posting and planning posts or arcs. Communicate with them if ever there is the possibility of their character being affected by something you have planned. - Post Requirements. I hate them. No really, I dislike the idea of saying that someone has to post x number of times in a certain period or they're out, and especially despise having to stick to that myself. In my experience, nothing drains the creativity more assuredly than deadlines. As such there isn't one for submitting a character to the RP, and I won't demand of anyone that they keep to a posting schedule. All I ask is that when interacting with other characters, that you not only be respectful as asked above, but also be mindful of your own times of posting. - Don't be a dick. Really, don't do it. If you do it, I'll have to do it, and I promise you I can be an even bigger one. I prefer to be nice and have a good time, but if you decide [i]not[/i] to be nice and to keep other people from having a good time, then I will [b]ruin[/b] your time in this RP. [s]jk, I'll just ban you from the thread and have your character trip out an airlock.[/s] [center][b][u]Character Creation[/u][/b][/center] No sliders, but there are plenty of options. Seriously, I don't quite like the idea of restricting people to this or that, saying that one thing is completely not allowed under any circumstance or whatever justification other GMs like to use. I've found that on occasion people can surprise me with a character that at first glance should have never been approved, but after a bit of one on one, can be a strong presence in the RP. With a setting as diverse as SW Legends, there are so many possibilities to build off of, so many backgrounds for characters and ways to make something truly unique. To that end, before we get to the character sheet proper and I let you all go to await what wondrous possibilities you provide me with, I do have a few things I would like to comment on regarding characters. - On the subject of force-sensitives, force-users and former Jedi. They exist in the setting and in this RP. Our captain, my character, is one and I can't really give a hard no to such characters on that principle as well as what was said above. Primarily, that would make me a rather shit GM, and be incredibly unfair. I would only ask that when making a character keep in mind the theme of the RP. Our characters should be drawn from the common criminals, thugs, bounty hunters, smugglers and general scum of the galaxy. This is not an RP following the fall of the Jedi Order, of the plight of the remaining Jedi or the hunt for force-sensitives. At the very least that is how this RP is starting and how I would like to see it go for a good time afterward. This doesn't preclude people from playing former Jedi or force-users in general, but it does mean that when making one to keep in mind the environment they are in. A good portion of the average character our group will be interacting with would eagerly turn such a person in for a reward from the Empire. A force-user as part of this crew would need to have at the very least a way of disguising their abilities and need to be able to rely on other skills. - Faces/Appearances. As you will note when looking over the CS, there is both a place for a picture and one for a detailed appearance. I would like both done, and encourage everyone to take that as an opportunity to go into greater detail about their characters. More important here, is the subject of pictures used in general. I've become rather partial to face-claims, and especially the use of gifs and such to show how my characters express themselves a little more… Viscerally. This is by no means a requirement for anyone, and I won't refuse a character on the basis of their CS using a particular art style. Just… Keep it presentable. You know what I mean. - Characters in general. All that said, I would like to say that a well-structured and detailed sheet will always go over better than one that is essentially a somewhat expanded concept. The character sheet below is one adapted from another RP that I happened to like because not only is it innately structured better than something I could do on my own, but provides many places of opportunity for the player to add detail to their character. Just don't get too involved in creating a character that you may not be as enthused to play as the character once it's done. As someone who has done that before, I would hate to see someone put a lot of effort into a well-written character only to dislike it and not want to RP as it. Finally, the character sheet. You are free to post WiPs in the OOC, and I even encourage it so that we can all work together on things and help to ensure everyone gets as close to the type of character they want to play as possible. Just [i]please[/i] do not post your character in the characters tab until approved. [hider=Character Sheet][code][hider=Character name][[center][h1][color=???]Character name/Title[/color][/h1] [img]Image or gif of character[/img][/center] [color=???][b]|[u] {Full Name} [/u]|[/b][/color] [indent]???[/indent] [color=???][b]|[u] {Age} [/u]|[/b][/color] [indent]???[/indent] [color=???][b]|[u] {Species} [/u]|[/b][/color] [indent]???[/indent] [color=???][b]|[u] {Gender} [/u]|[/b][/color] [indent]Male/Female/Neither[/indent] [.hr] [color=???][b]|[u] {Force Sensitive/Alignment} [/u]|[/b][/color] [indent]Yes/No - Dark/Grey/Light(Can be more specific in the alignment, if not fully in one of the three categories.)[/indent] [color=???][b]|[u] Role on Ship [/u]|[/b][/color] [indent]Your character's role in the mercenary company and/or on the ship in general.[/indent] [color=???][b]|[u] {Appearance} [/u]|[/b][/color] [indent]Self-explanatory, cover at least the basics to some detail.[/indent] [color=???][b]|[u] {Equipment and Personal Belongings} [/u]|[/b][/color] [indent]All personal belongings, equipment or items of note that would be either on your character's person on a daily basis or in their quarters. Include as well anything that may be in storage on the Mariner in the cargo bays or the hangar if applicable.[/indent] [color=???][b]|[u] {Physical Abilities} [/u]|[/b][/color] [indent]Any and all strictly non-force abilities your character may have. This includes, but is not limited to combat skills, natural ability or learned skills.[/indent] [color=???][b]|[u] {Force Abilities} [/u]|[/b][/color] [indent]Strictly force-abilities your character may have. Only include this section if your character is a force-user. Anything that may affect your character's ability to be influenced by the force would fall under the Physical Abilities section or the Limitations section, such as if your character was of a species naturally resistant, or was perhaps more susceptible to the mind trick power.[/indent] [color=???][b]|[u] {Limitations} [/u]|[/b][/color] [indent]Any and all limitations that your character may possess.[/indent] [.hr] [color=a187be][b]|[u] {Personality} [/u]|[/b][/color] [indent]This, along with the Backstory section should be the more detailed areas of the CS.[/indent] [color=???][b]|[u] {Place of Origin} [/u]|[/b][/color] [indent]Quite simply, where your character came from and a brief bit on their upbringing.[/indent] [color=???][b]|[u] {Background} [/u]|[/b][/color] [indent]A history of your character showing important events in their past, and most particularly how they came to be part of the mercenary group and what they've done since joining.[/indent][/hider][/code][/hider]