[center] NOTE: NEVER POST A KILLER SHEET, ACCEPTED OR NOT, INTO THE THREAD. ALWAYS PM IT. I WILL NOTIFY YOU IF A KILLER(HOST) IS ACCEPTED. KILLERS WILL ONLY BE POSTED IN THREADS ON CERTAIN TRIGGERS. This host is a tutorial/example host. It's secrecy isn't important. [u][b]Host Name[/b][/u] Jacob Moores. [u][b]Nick Name[/b][/u] Shady Wood Strangler-by Cops- the Gasper -by urban Legend- [img]https://i.imgur.com/BtwnREq.png[/img] Appearence: [img]https://krimjacobpics.files.wordpress.com/2013/04/portrait_old_man.jpg[/img] This illustration was taken at a different time, a time where the facade of humanity was still alive in Mister Moores. Now, the body has stayed the same but the soul has become sick of hiding. His body has the wiggling fragility of an old man, shivering with a soothing, false security of weakness. His muscle are strained, thin, almost boney but flex like stiff wood when he acts. That bearded face at a distance hides his long, dreardy, oil paint bruised bags under his constant donward gaze. His eyes are steel grey, devoided of light and has more in common with a metal door than a window to a soul. His thin body stands at 5 foot 10 and All of his clothes are from an previous generation, filled with cheap stripped suits and formal wear coupled by sweater vests. All of a warm color that his cracked wrinkled body could never hope to show with its deathly pale glow. Weapon: Belt DOMAIN: The House in the Woods Arch Type: The Hermit The Hermit practice was one of a long, unending spree of torment that left a scracth on any happy trip into the woods of America. Moore's started his spree when he was but beginning to enter his forties and continued unabated until he was in his late sixties. He lurked in the woods, sabotaging, misleading, betraying and manipulating those who ventured forth near his long woodland treks. Dooming those that took the woodland path or went camping to eventually come to him for help. In all cases these poor fools would be found later on by a road somewhere, strangled to death. Sometimes they had ropes on them, sometimes they had belts. Sometimes even bags, in the end the result was the same. The Hermit has no great moment in history that awarded him his domain, it was a power that came to him over a long legacy of horror. Now the hermit has a new home. Tastes: The Hermit is from a different period in time and his home reflects this. Many of the magazines, technology and items are blatantly outdated by up to 40/50 years. A cheap, gritty radio can be heard in sometimes while old tropes are still alive in his "new" reading material. His home outside and inside reflect this with retro-colors of soft lime green and sandy yellow. Cheap curtains and wallpaper of flowers are also apparent. Moore's enjoys the sensation of straggling and has many toys to explore and lengthen this hobby. Around his home evidence of cruelity to local wildlife are apparent, with special traps and useful tools designed just for that. His human prizes have a special place, however within his home. Less in sight. Traits Note: Because the Hermit is a TUTORIAL killer, designed to aclumate MPs. He will only have 2 perks. Not 3. In order to stop perks repeating for other killers-potentially taking away from their uniqueness- Hermit will have his own, special perks. Hold You Forever: When the hermit would normally make an attack he instead grabs-or strangles with his belt- while a player is grabbed they cannot run away and slowly lose 1 hp each turn as if they were hit. A stun or damage breaks this grab. Lung Worm: The hermit will always know when someone is breathin within a 25 foot radius around him. He can tell how many MP are in this area thanks to this but not their exact location is or who breathing is who's. [hider=DOMAIN] DOMAIN: House in the Woods [img]http://www.booksfromfinland.fi/wordpress/wp-content/uploads/2010/04/Viimeiset-vieraat-kirjan-kuva-590x392.jpg[/img] Description: A lone house hidden within the uncarring audience of the forest. While it may appear civil this place houses the most animalistic and savage thing these woods can offer. The woods themselves are of a constant night, when the day does come it seems to only stay for brief few hours before a cloudless, eerily white stary night takes over again. The animals aree strange, burdened by a deep, gasping, huffing breath that gives away their position at all times to even the most unobservant. When night comes, these animals vanish. When you stop in the dead of night, even the very trees seem to make loud creaks as if something were swinging from them and you swear the shadows briefly show an image of something hanging. No matter how far you run or what direction you end up back within the glow of that single, staring house. Domain Layout: The house has many closed in spaces with wide open space in the woods outside, but this wood are limited. It both offers many places to hide within and without. Domain Threats: The Beasts: When daylight comes is when the animals appear. Where they goto when the small sliver of sun is gone you don't know but they follow you about with surprising stealth. Stopping to stare and breath heavily down your neck. They will rarely leave you alone and can easily give away your position. The Lights: A strange power has overcome the house. It seems to almost...wake up when you move too much around it. Whenever you move under one of its light-or within a certain radius- they suddenly turn on as if they were motion sensitive. Alerting the host to your possible promixity. Unwelcomed Guest: The house is creaky and old. It will periodically move things out of place, doors, floor boards, kicthen utensencil. Small things that will sometimes make you produce a small or accidentally cause a large noise. You swear the cuterly tray wasn't drawn out a minute ago...be careful. [/hider] [/center] Excuse my crappy art. But I didn't want to,motherfucking, meddle searching for more images.