[center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]T E A M O V E R L O A D [/color][/b][/h2][/sub] [sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [@Duthguy][@Majoras End][@CollectorofMyst][@rocketrobie2] [hider= Targa Plateau Otherworld Conditions][center][h3][b][color=6290c3]The Targa Plateau[/color][/b][/h3][/center] [indent][b][color=6290c3]+[/color][/b] [color=cccccc]Heroes recover a DT on a roll of 1 or 2.[/color] [b][color=6290c3]- Frigid Cold[/color][/b] [color=cccccc]Move rolls of 1 do 1 automatic damage with no defense roll.[/color][/indent][/hider][hider=In Play Room Effects][b][h2][color=6290c3][i]B Room, A Frozen Path - Cracked Ice[/i][/color][/h2][/b] [indent][indent][indent][i][color=cccccc]As the Posse walk across the street, they begin to hear crackign sounds beneath them. The ground here is unstable, and groans under your weight! [b]Any time[/b] a Hero moves, they must either [b]pay 2 movement per space[/b] or roll a d6. On a roll of 1 or 2, the ground collapses beneath them. Take 1-6 Wounds without defense as you take a dip in the frigid water! [/color][/i][/indent][/indent][/indent][/hider][/center][center][b][h2]Round [color=e50000]7[/color][/h2][/b][hr][hr][i]The Darkness sleeps...[/i][hr][hr] [img]https://i.gyazo.com/f689037a80bcdc0ab0ea8eb14a7e2a56.png[/img][/center] [b]Movement:[/b] [color=cccccc][i]Reminder: You may spend a DT to gain bonus movement.[/i][/color] [indent][abbr=Dan: 19 / 19 (16+3) HP || 14 / 14 (13+1) SA || 1/2 DT || 3 INIT][b]Dan[/b][/abbr] has [b]4[/b] movement this turn. [abbr=Jamie: 9 / 11 HP || 14 / 14 SA || 5 / 5 DT || 5 INIT][b]Jamie[/b][/abbr] has [b]1[/b] movement this turn. She regains a DT but takes [color=e50000][b]1 Damage[/b][/color] from the cold! [abbr= 15 / 17 HP || 10 / 10 SA || 3 / 3 DT || 2 INIT][b]Father C[/b][/abbr] has [b]1[/b] movement left this turn. He regains a DT but takes [color=e50000][b]1 Damage[/b][/color] from the cold! [abbr= 12 / 12 HP || 10 / 10 SA || 2 / 2 DT || 2 INIT][b]Dahlia Willows[/b][/abbr] has [b]6[/b] movement left this turn. [/indent] [center][sub][color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][h2][b][color=151617]P O S S E L E V E L 2[/color][/b][/h2] [color=6290c3]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub] [hider=Overload][hr][hr][h3][b][color=6290c3]Overload[/color][/b][/h3][hr][hr][b]Objective:[/b] Find the Engineering Chamber and shut down all 3 Boilers there. [center][color=darkgray] While exploring the ancient, frozen ruins of the Targa Plataeu, you have accidentally tripped some sort of chain reaction. The ancient biolers are overloading and set to blow! Echoing through the empty streets and halls, an alien voice that can only be a warning of iminent meltdown to come blasts your ears, counting down to your destruction![/color][/center] [b]Reward:[/b] [b]50 XP[/b] and 50% chance to gain a Targa Artefact, [i]per player[/i]. [b]Failure:[/b] The bioler explodes. All Heroes gain 1 Permanent Injury in addition to any they gained during the Mission. [hider=Conditions] [b]Conditions[/b] [indent]May Not Flee this mission. The Posse starts in the Targa Plateau. No Gates in this mission. Targa Pylons Activated - All Passages automatically have 0-2 Targa Enemies on them, ready to Attack. No Loot is gained from defeating this type of Pylon. Hard to Hold Back the Darkness - the roll must be 1 Higher to succeed. Void Cascade and Warning Sirens - while the darkness has moved to the middle of escaping, each hero takes 1 Horror Hit at he start of their turn, due to the void energy pouring down the halls and alien sirens blasting their ears. If the Darkness reaches the final stage, every hero takes 2 Corruption instead. 2 Clues must be found to discover the Engineering Room. There is an Epic Threat there (boss fight). A hero may give up their attack to make a Strength 6+ or Cunning 5+ test to disarm a boiler while on it's space. Gain 20 xp when successful and one of the boilers is shut down. 3 Boilers must be shutdown and any enemies defeated to succeed the mission. Two Clues must be found while in the Otherworld to finish a successful recon.[/indent][/hider][/hider][/center]