[list][*][u][b]Name[/b][/u]: Benienma [*][u][b]Class[/b][/u]: Saber [*][u][b]Appearance[/b][/u]: [url=https://safebooru.org//images/2654/c8f5341777f934f9d79bbffd3263f7d5c7f31323.jpg]The Innkeeper and the Enma[/url] [*][u][b]Personality[/b][/u]: By her appearance, Benienma is a young girl who appears quite precious. Indeed, this can hardly be considered to be incorrect, but to assume she is immature as her looks would imply would be a mistake. Her demeanor, on most occasions, can be compared to a loyal, polite samurai. An official of the afterlife with a serious and considerate personality, Benienma is a very honest girl, but also one who is willing to be a blade for her master and strike down evildoers to protect the innocent. She does not bear ill-will towards those that are free-spirited, even if she is not among them. Her sense of duty to her Master is paramount. However, in spite of this cool-headed demeanor, in reality Benienma is a very sentimental girl that holds every kindness done for her close to her heart. She is also a proud cook and is happy to dispense(rather harsh, but insightful) cooking lessons. Indeed, she instructed many legendary youkai after their deaths. Due to spending time as an innkeeper(and still maintaining one), Benienma is versed in the art of caring for others as well as the art of the sword, due to taking the stance of someone who supports those who could be called 'good humans'. She takes equal pride in both. While, of course, she is a loyal and serious Servant, there are some things that can result in a more childish response from her. Getting a day off, the swordplay of a certain swordsman, and the Noble Phantasm of a certain Archer can cause this reaction(in positive, negative, and positive ways, respectfully). Even if she is a serious girl, she is not one to hide her happiness. [*][u][b]Stats[/b][/u]: [list][*][u]Strength[/u]: D [*][u]Endurance[/u]: E [*][u]Agility[/u]: A++ [*][u]Mana[/u]: B [*][u]Luck[/u]: B [*][u]Noble Phantasm[/u]: B[/list] [*][u][b]Class Skills[/b][/u]:[list][*][u]Magic Resistance:[/u] A. The cancellation of spells A-rank and below. Even High Thaumaturgy is incapable of penetrating Saber's anti-magecraft defenses.[/list] [*][u][b]Personal Skills[/b][/u]:[list][*][u]Eye of the Mind(False):[/u] A. The innate ability to detect danger, a technique that can be compared to foresight. [*][u]Independent Action:[/u] A. Even without the support of a Master, Saber is capable of remaining materialized for up to a week before disappearing. [*][u]Presence Concealment:[/u] A. The capability to obscure one's presence as a Servant. At the rank of A, it is possible to disappear completely. [*][u]Inn Creation:[/u] B. The capacity to create a territory for the service of one's Master and allies. Differs from Territory Creation in that it is not the workshop of a magus, but rather an environment designed to serve others. Can be utilized for the rest and healing of those designated as 'guests'. [*][u]Ventriloquism:[/u] EX. Saber is capable of speaking even in spite of the removal of her tongue, due to intensive training. As a result, it is impossible to silence her, nullifying the effects of skills that rely on the cancellation of beneficial effects applied to herself. [*][u]Basket of Stars(Big):[/u] EX. The basket of recompense. By preparing wicker baskets before battle, Saber is capable of creating a basket that, when unsealed, unleashes negative effects upon the targets. These effects include weakening their defenses and their capability to attack, as well as temporarily rendering it impossible to utilize their Noble Phantasm. However, the targets' injuries are also mended by this skill, as it is fundamentally a gift. [*][u]Basket of Stars(Small):[/u] EX. The basket of gratitude. The other half of the coin when compared to the woven baskets that induce a curse upon the enemy. This basket, when unsealed, instead grants a boon to allies. Blades are sharpened by magical energy, mana is replenished, and a measure of Magic Resistance is temporarily applied. Additionally, injuries are mended to an extent. However, the healing capabilities of the basket of gratitude are indiscriminate, and enemies are also relieved of a measure of damage.[/list] [*][u][b]Noble Phantasm(s)[/b][/u]: [list][*][u]Name[/u]: Jyū-Ō Hanketsu - Tsuzura no Michiyuki [*][u]Rank[/u]: A [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: N/A [*][u]Effects[/u]: An enormous wicker basket is summoned, and from it is issued forth a blistering wind and the Hyakki Yagyō in the form of sparrows. This assault disorients the enemy, allowing them to be captured in the basket. While the enemy is captured within, it is almost impossible to escape, and a passage to a space where judgement can commence is created. Within, sparrows representing the ten kings that pass judgement upon the dead preside over Saber's deliberation. After judging the target guilty, Saber unleashes a single slash that pierces the basket and cuts through the one trapped inside. It is not impossible to survive this sentencing, but Servants of the Chaotic Evil alignment are assuredly killed. Additionally, the chance of being slain outright increases for Servants of a Chaotic Alignment, and increases further for those of an Evil Alignment. Even a Servant that survives will be gravely injured and incapable of continuing to fight until their wounds are mended. Perhaps this is the difference between those of pure intent and sinners.[/list] [*][b][u]Alignment[/u][/b]: Lawful Good [*][b][u]Changes[/u][/b]: N/A[/list]