Selkath Mandolorian Hunter. He'll be more mando than Selkath culturally, he'll have no reservations about using his claws in combat. (CQC+marine ops) Armor is not traditional Beskar, due to the extreme density of the metal. It will still stop a blasterbolt, most slugs and blades. Light sabers will not cut through cleanly, but a hard strike will cut through the armor and bite his flesh before being stopped. He is far from invincible and knows it. [hider=Buurenaar-WIP][center][h1][color=1a7b30]Kyr'ad gotal'ur.[/color][/h1] [img]https://cdn.discordapp.com/attachments/364853470907465730/545080405234286593/latest.png[/img][/center] [color=1a7b30][b]|[u] {Full Name} [/u]|[/b][/color] [indent]Buurenaar D'ordinii[/indent] [color=1a7b30][b]|[u] {Age} [/u]|[/b][/color] [indent]036[/indent] [color=1a7b30][b]|[u] {Species} [/u]|[/b][/color] [indent]Selkath[/indent] [color=1a7b30][b]|[u] {Gender} [/u]|[/b][/color] [indent]Male[/indent] [hr] [color=1a7b30][b]|[u] {Force Sensitive/Alignment} [/u]|[/b][/color] [indent]No [/indent] [color=1a7b30][b]|[u] Role on Ship [/u]|[/b][/color] [indent]CQC, Marine pursuits.[/indent] [color=1a7b30][b]|[u] {Appearance} [/u]|[/b][/color] [indent]His Beskar'gam is colored to blend into marine environs, and is teal along the front with a darker grey/brown under a light blue pattern to mimic light patterns on an ocean or lake floor. He can change the appearance if given a few hours to apply a new scheme, but always returns to this pattern. He stands 1.34 meters tall in his armor. His helmet crafted to fit his physique and he often strokes the armor over his cephalic lobes when thinking a problem through. [/indent] [color=1a7b30][b]|[u] {Equipment and Personal Belongings} [/u]|[/b][/color] [indent]A lot. Beskar'gam, modified for marine use. Sensors are visual, sonic(including echolocation), and thermal based.Instead of a jet pack, he has an air tank and several retracting propulsion units. He always carries a bes'kad and kal, both sheathed in the harness for his pack. Out of water, he prefers to use an LJ-50 concussion rifle with an electric bayonet, and a power hammer for heavily armored targets including most light vehicles. In water, fresh or saline, he uses a sporting harpoon launcher of Quarren design and his blades. In both settings he's fond of using chemical grenades, or mines depending on desired payload, to incapacitate anyone who more valuable alive than dead. He owns the Devilfish submersible in the ship's cargo-hold, and uses it to traverse marine environs with haste.[/indent] [color=1a7b30][b]|[u] {Physical Abilities} [/u]|[/b][/color] [indent]Manda. Well versed in unarmed combat, and the use of his beskad and kal both on land and in water. Qualifes as a marksman out to three hundred meters with most rifles on land; and one hundred meters underwater. He is trained in basic tactical movements in small groups, and has some experience working with the looser "crews" of the outer rim. As a Selkath he finds navigating waterways, be they rivers or oceans or anything between, instinctively simple. He's adept at reading and sketching detailed maps of any area he's been through. He is also able to infer topographical details from two dimensional sensor feeds, though he much prefers a solid recon to to such primitive attempts. [/indent] [color=1a7b30][b]|[u] {Force Abilities} [/u]|[/b][/color] [indent]Not applicable.[/indent] [color=1a7b30][b]|[u] {Limitations} [/u]|[/b][/color] [indent]Does not deal well with arid or tundra climates, when outside of his beskar'gam. Not a social creature, his communication is often ... brutally blunt. A jaded soul, collateral damage is not a concern for him. Has no sense of decor or fashion, everything fits a practical purpose or is discarded. May exhibit selective hearing, from time to time.[/indent] [hr] [color=1a7b30][b]|[u] {Personality} [/u]|[/b][/color] [indent]Clever, sharp wit, bit of a smart ass as often as not. Still gets the job done with pride and professionalism. His personality is somewhat fluid, adapting to the needs of those around him.[/indent] [color=1a7b30][b]|[u] {Place of Origin} [/u]|[/b][/color] [indent]A small moon in the outer rim, records indicate the Lipsec system as his birth system.[/indent] [color=1a7b30][b]|[u] {Background} [/u]|[/b][/color] [indent]A soldier of fortune, he goes where the credits call. He's never broken a contract, or his word. His word is as binding any legal document to him. He was raised by his parents, both active Mandolorians. One served the system defense force and taught Bruen most everything he knows about fighting. The other was a farmer of sorts, helping manage one of the larger brine hatcheries on his birth world. He's never been to Manaan, and isn't related to those Selkath by many generations. His ancestors were enslaved by the Rakatan Empire, which later collapsed and forgot the slave camp that housed his ancestors. Later his ancestors witnessed the wreck of a mandolorian dreadnought. Some of the crew survived and shared their culture and skills with the locals. Bruen is the product of one of this series of unfortunate events. Striking out on his own, at the age of 23, he was moving through the stars doing odd jobs here and there. seemingly wandering the galaxy aimlessly. As long he had a job lined up, he was happy. He's been on hunts, collected Imperial Bounties, played guard for a series of merchants and thugs in the Outer Rim. He occasionally reaches out to his clan, and does some work for them. That usually involves simple information gathering, sometimes a light recon. Once it even included inserting a small fire-team, via a convoluted series of waterways with strong currents little room for error. That had been tough, but it had been successful. He still doesn't know what their objective was, only that his part of the mission went smoothly. Another time he was being contracted to hunt for some small resort owner on Auqilaris, a crude ge'hutuun of a man, who was proud of his "pets" though Bruen would have called them slaves. Bruenaar finished the contract, dealing with Demonsquid that had moved in a tad too close to the resort for the business to run smoothly. He took his payment and left, then compiled a file of all the data he'd collected at the resort. Including the sensor reading of his beskar'gam, maps of the local shore and sea floor, lists of personnel and equipment in use, everything he had. Once in orbit of the planet, he coded the file, flagged it appropriately, and sent it to his contact for official clan business. D'ordinii does not now, nor will it ever condone slavery, organic or droid. The response was quick, and very precise. A month later the resort closed; the owner vanished, suspected dead. His staff had torn the place up arguing over who would take over, and the local officials stepped in to take over and clean up. The mans pets were also gone. Though no one was certain what had happened to them. It was a standing black op that few in the clan new of, much less the galaxy at large. Slavers and ring leaders died, thugs woke up with something skin to a hang over and no memory of what had happened. Slaves vanished. They were given transport to a refuge system, and given new identities, with with enough cash to get a job and start a new life. If any requested it, they would be permitted to join the clan. Those were given jobs that insulated them from the rest of the galaxy until they got readjusted. Bruenaar however knew only what the rest of the galaxy was privy too, the man had been dealt with. He had an idea of what happened to the slaves, but couldn't even begin to try and prove it if he'd wanted to. Though when he joined the crew his HUD flagged one being as familiar, noting the number of times it had been detected by the sensors in his beskar'gam and the % match to previous scans. The only other data he had was when the being was last detected, and it took him some time to put the pieces together. Having put the clan out to save her once, he's decided to do his part guarantee a brighter future for her. But this chance meeting was relatively recent, just days ago. Wandering through the Anchorage after his last job, a messy triple cross that never paid out, he decided to find more... stable work. He heard that someone called the Mariner was taking on new crew. Given his own marine nature, he was looking forward to meeting the individual. He was granted an interview and made his way to the directed co-ordinates. He was... disappointed, when he met her at last. She appeared human, and utterly unfamiliar with the open waves at first glance. Still, she was clearly dangerous in her own right and no fool, given her armor. Something brought to mind the ancient tale of Sirens, beings that called spacers to their own demise with some lure or another, usually beauty. Bruen noted that many males would find her attractive, but well, being Selkath he was looking for a very different profile. She was professional though, so he decided he'd take the job if offered. It was not terribly surprising to find that he did get an offer. Mandolorians had a reputation of being excellent warriors and hunters after all; and he wasn't asking for excessive compensation. She'd not easily find a better deal than he was offering, in the market of expert labor.[/indent][/hider]