[hider=Cleophas Rook] [center][h1][color=Sienna]Cleophas Rook[/color][/h1][/center][center][hider=Rook][IMG]http://i.imgur.com/uJJOf4L.jpg[/IMG] Height: 6'1" (1.85 Meters), Weight: 178lbs (81kgs)[/hider][/center] [b][color=sienna]Name:[/color][/b] Cleophas Rook [b][color=sienna]Age:[/color][/b] 17 [b][color=sienna]Nationality:[/color][/b] North American [b][color=khaki][u][sub]Noble Arm Name & Appearance:[/sub][/u][/color][/b][center]"[i]La Chasse Monstrueuse[/i]"[hider=Noble Arm][IMG]http://i.imgur.com/klmcX9u.jpg[/IMG] [i]La Chasse Monstrueuse[/i] takes the form of a full-cover falconry gauntlet. However, the standard accesories, such as the D-ring, tassle, etc. are absent. It is made of black leather, with a subsidiary layer of tough, brown leather covering the forearm.[/hider][/center] [b][color=khaki][u][sub]Noble Arm Abilities:[/sub][/u][/color][/b] [i]La Chasse Monstrueuse[/i], meaning "The Monstrous Hunt", is a somewhat unique Noble Arm - in that it comes in the form of clothing. Because of the unique abilities this Noble Arm grants, the longer the fight, the more advantage its wielder acquires. [color=khaki]►[i]Corbeau d'ombre[/i] (Raven of Shadow)[/color] LCM ([i]La Chasse Monstrueuse[/i]) is accompanied in its summoning by a companion - a Crow. This crow [i]appears[/i] to be just like any other of its species...but it is not. Its being is shrouded in shadow, and as such it cannot be injured by mundane means - the magic of a Noble Arm is required to harm it. However, it can still be struck or stunned. -[u]Ravensight[/u]- Rook is able to use the Crow's vision as his own, and vice-versa. It can also telegraph images onto another person's mind, if they are on good terms with Rook. -[u]Shadow Ball[/u]- The Crow is able to collect shadows as it flies, before launching them in a mass similar in size to one's head. It causes no real damage - only moderate knockback, but it restores some of Rook's mental and physical stamina if it hits an opponent. [color=khaki]►[i]Ailes de corbeau[/i] (Raven Wings)[/color] LCM passively increases Rook's self-control while airborne. This can allow him to dodge more effectively - with even short hops allowing him several meters of movement - and grants him the ability to control his horizontal and vertical speed while in the air. [sub]Repeated use of [i]Ailes de corbeau[/i] will mentally fatigue Rook.[/sub] [color=khaki]►[i]Monstres de l'esprit[/i] (Monsters of the Mind)[/color] LCM grants Rook the ability to summon a shadow-eyed illusion of any beast he can think of. These illusions can [i]usually[/i] only make contact with something [i]one time[/i] before dispersing themselves. Rook only maintains up to two of these illusions at a time. [sub]Normally this technique does not substantially fatigue Rook, but repeatedly shattering his illusions will mean ramping mental fatigue for him.[/sub] Separately, Rook is able to cast illusions on himself that resemble animals. Furthermore, for a couple seconds after the Crow perches on the Falconry Glove (2-4 seconds), Rook's self-illusions become corporeal, and he is able to manipulate them and impact the environment as if the real thing. During the duration of the empowerment he is physically stronger, and has acute senses. This has a cooldown. [color=khaki]►[i]Epuisement spirituel[/i] (Spirit Sapping)[/color] The tools in LCM's arsenal are made less for brute-force attacks, and more for wearing down the opponent over time, while strengthening Rook. His illusion's strikes are the main conduit for this drain. For each successful strike, a Shadow Charge is gained. • With Zero(0) Shadow Charges, his [u]Monster illusion[/u]'s strikes will be standard, and will cause no physical damage - they will only sap a bit of the target's spiritual energy, and cause pain. • With One(1) Shadow Charge, the [u]Monster illusions[/u] will be able to contact the real world [i]twice[/i] before dispersing. • With Two(2) Shadow Charges, Rook can consume them both to empower his [u]self-illusions[/u] for ten seconds. [b][color=sienna]Personality:[/color][/b] Cleophas is generally a very extroverted person, once you get him talking. He's a very active and fun-loving individual, and generally gets along decently with most reasonable people - although he is a little careless around those he considers friends. When it comes to Noble Arms, his mood shifts surprisingly; he becomes much more focused, and quiet - analytically so. Additionally, he will typically go out of his way to help others, but not at his own expense or that of his friends. Many people incipiently find Cleophas a little odd, due to his initial quiet nature and odd accent, but he's not [i]that[/i] weird. [b]Likes:[/b] Noble Arms, Strong Arms Masters, Bad Weather, Animals, Windows. [b]Dislikes:[/b] Academic Studies. [b]Fears:[/b] Innocent animals being hurt. Losing his ability to protect animals / Losing his Noble Arm. [b][color=sienna]Bio:[/color][/b] [i]Coming soon![/i] [b][color=sienna]Current Goal:[/color][/b] Learn all he can about Noble Arms (especially his own) - and to become one of the greatest Arms Masters ever seen. [b][u][color=gold]Student Rank:[/color][/u][/b] 1218 [/hider] Due to the [i]nagging[/i] of this [i]little shit[/i], [@Achronum] 😜, I have decided to give you folks a look at what has yet to be finished. I still have some aesthetic features to insert, and potentially a little tweaking on the powers - then it will be up for approval by the GMs.