Since it's going to be a lot easier to track reviews on here as opposed to discord, I'm just gonna continue the reviews right from here. [@wxps350], Ivory is the only character I'm fine with currently. I really only have a problem with the former two, but that's just due to a few moves that I'm curious about. For starters, I'll focus on Calvin. I really only have one gripe with him... and that's the regular special that seems like almost a Pseudo-super for me - Frost Grip. From the way you describe it, him quickly gripping this opponent and channeling his ki into them will quickly freeze them in a short amount of time. This seems more like a pseudo-super since I have no idea how long the ice lasts, or if it breaks upon him throwing it, or something. Fix this move and he'll probs be alright. Following that is Rod. Main issue I have with him are his stuns, which seem to be rather easy for him to pull off. So, Lightning Kick and Electric Ball... I was thinking that maybe he should follow the same premise as the Professor, but that would be boring if they had a somewhat similar move. So, how about this - his Lightning Kick doesn't stun, but rather works in tandem with his other moves by dealing more damage to a person based on if they had been electrocuted recently, like, maybe there's a bit of static surrounding them that disappears over time? And maybe the Lightning Kick takes away that static debuff? Further more, if you want a stun attack, I would think that it should either be precise or worked towards... which is exactly what I think Electroball should provide. Depending on where you hit an opponent will cause that part of the body to be slowed down for a short amount of time, or until hit with Lightning Kick... however, if you manage to somehow get a headshot, they'll be stunned. The rest of the move is fine, i.e. where he can detonate it while its floating in the air, but make it so it doesn't stun them like this. Finally, Ivory. You thought she was the one with issues and probably thinking I would nerf her... which is ironic, since I wasn't going to in the first place. Regardless, Anticipation is the one I have issues with and one I'm comparing with Vindani's old moveset... or super. Maybe I would be a bit alright with it if it was her super, but since it isn't... how about limiting her to memorizing two or three of the opponents specials instead? Like, if she see's the move, dodges it, and decides to focus on avoiding that, she'll be able to pull it off more easily as they use it more? Fix these or come up with a better alternative and you should be good to go. [hr] [@Afro Samurai], sorry for taking so long, though I have an issue with one of Gamba's supers and that's really about it. The move is called The Stone the Builder Set and it's a bit... weak. He can take one ranged attack and this defense goes down. Sure, being able to endure physical damage a lot better, but there's also the fact that it's only for a short time (how ever long you define that). I was thinking that he could keep the timer and physical defense, but allow him to be passively immune to projectiles (or deflect them automatically with a tendril or something), but at a cost. Every time he negates or deflects a projectile, the timer for this armor grows shorter and shorter. This is also the case with physical attacks, but I would say it's honestly negligible. That's my thought on the matter. Buff it like this, or buff it with a better alternative that you have and you should be good to go. [hr] [@PsyKick], I'll get to you since you told me multiple things in the discord (and I might just have it there since it's easier at this point), so yeah, going to discuss things about your charys.