[hider=Durn Hammer][center][h1][color=silver]Durn Hammer[/color][/h1] [img]https://i.imgur.com/KbuLItS.jpg[/img][/center] [color=silver][b]|[u] {Full Name} [/u]|[/b][/color] [indent]Durn Hammer of the Red Land[/indent] [color=silver][b]|[u] {Age} [/u]|[/b][/color] [indent]35[/indent] [color=silver][b]|[u] {Species} [/u]|[/b][/color] [indent]Zabrak (Iridonian)[/indent] [color=silver][b]|[u] {Gender} [/u]|[/b][/color] [indent]Male[/indent] [hr] [color=silver][b]|[u] {Force Sensitive/Alignment} [/u]|[/b][/color] [indent]No. The Force freaks him out for some reason.)[/indent] [color=silver][b]|[u] Role on Ship [/u]|[/b][/color] [indent]Quartermaster and Security Detail[/indent] [color=silver][b]|[u] {Appearance} [/u]|[/b][/color] [indent]Behind the armor, Durn bears the features and detail of any Zabrak. Human head with horns branching out both sides of his forehead painted both with black and white tattoos that cover his face as a sign that he is part of an Iridonian Warrior Clan. The Hammers. He stands at 5'11 with a slightly thicker frame, most of it being his muscles.[/indent] [color=silver][b]|[u] {Equipment and Personal Belongings} [/u]|[/b][/color] [indent] - Vibrospear - RSKF-44 Blaster Pistol - R-415 Huntsman Rifle - Durn's Hammer Clan Iridonian Armor (the one in the image) - Thermal Detonators - EMP Grenades - Explosive Mines - Portable Ammunition Droid - Smithing Tools (both for Machining and Gunsmithing[/indent] [color=silver][b]|[u] {Physical Abilities} [/u]|[/b][/color] [indent]Strong Endurance - Zabraks from Iridonia are known to endure pain much more than their colonial counterparts, even if a limb is gone mid-fight, they're willing to take their chances and try to kill off the one they're fighting. Mastered Close Quarters Combat - Surviving the criminal underground of Iridonia requires the eventual need to use fists and kicks. While they are young, Zabraks are to be trained in harsh close quarters combat training just to survive an attack from other rival gangs and clans should they be disarmed willingly or not. This also applies through his use of weapons. Modern Blacksmith - The Hammer Clan in Iridonia teach all members of the way to craft and create both armor and weapon with the resources they have available as part of their survival. Not all the time will they get to purchase counterfeit Stormtrooper armor from a shifty person who claims to have connections with the Empire. Durn's equipment isn't high quality but it sure as hell isn't anything low quality. [/indent] [color=silver][b]|[u] {Limitations} [/u]|[/b][/color] [indent] "Force"-phobia - For some reason. Durn is afraid of force users both Jedi and Sith alike. It doesn't matter whether they believe in the Light Side, the Dark Side, the Gray Side, the Polkadots Side. Anyone using Force Powers bewilders him to the point where he'd try to shoot them down or cower behind his side of the ship. Short Tempered - Durn is hot-headed. While he can get patient with some people on certain things. Being insulted or undermined causes him to bark back with more insults that could escalate to social fights. The worst possible scenario is him having to charge an entire stormtrooper squadron just because their commander called him and his clan: "A bunch of savage idiots." Slow To Embrace Ideas - Durn lacks a little in the intelligence department. If it's opening doors with keypads or opening vaults and safes he'd rather just smash it and damage whatever important material is in there. If anyone even tries to give him pointers, he'll just shoot a glare and be done with it. Best leave the whole hacking and technological stuff to the real professionals. [/indent] [hr] [color=silver][b]|[u] {Personality} [/u]|[/b][/color] [indent]Durn claims to be the roughest, meanest and most abrasive crew member in the ship and he proves it to. Whenever he dislikes something, he isn't afraid to voice it out and assumes that the other members of the crew live with it. When new members live long enough, they are given nicknames based on what he sees physically or emotionally and no, just because he's giving you one doesn't mean he's going to exempt you from being badmouthed by him once in a while. His bad attitude is just a restrained version of what an Iridonian Zabrak would do to people he doesn't like. Yet, despite how annoying he may be, he is still willing to accommodate the supplies of each crew member when they set out as well as keep tabs on the supplies remaining for their journey. Although he will still berate you as he does so.[/indent] [color=silver][b]|[u] {Place of Origin} [/u]|[/b][/color] [indent]Iridonia[/indent] [color=silver][b]|[u] {Background} [/u]|[/b][/color] [indent]An orphan boy taken in by the clan because he wanted a home and place to belong. Trained harshly in the ways of Iridonian Zabrak clans, going through intense exercises everyday and was encouraged to learn martial arts during self-defense as well as their clan's tradition of weaponsmithing. Iridonia was a land governed by a Dictatorship that changed hands in every war, it was here that he learned to be Neutral towards people, aggressively neutral. The Clan was part of the Underground gangs and syndicates in Iridonia, among one of the ruined cities. He quickly fell in and got used to the dirty jobs they take. Beating someone to reclaim debt, kidnapping people, assassinating certain individuals. These things became second nature to him, desensitized from all manner of justice or caring, even feeling. It was kill or be killed in Iridonia after all. Of course not all his outings had to be full of pleasure, while he was out negotiating a trade deal, he found himself a Jedi Padawan believed to be running from Imperial Stormtroopers for days, thinking he'd be easy pickings and how nice it was to sell that lightsaber, he tried to attack him... gutting him with the vibrospear. Only for him to be pushed back at a wall with the force user activating his lightsaber in front of him. He believed he was going to die for a moment had the companions he traveled with to the meet never chased him off. Even tough Zabrak gain fears sometimes, this one was scared of Force Users and did his best to avoid them throughout the years. He started off "officially" as a mercenary when he left Iridonia to Outer Rim worlds, needless to say they were easy pickings, so long as they don't have ties to the Hutts. Even he gets outgunned by the lot hired by him. Not until a few months ago, he left for Anchorage to hunt down a bounty called "The Mariner" and upon meeting her, was bamboozled by the client. Apparently the whole thing was staged by them so she could put him on as a Quartermaster, what with the things he makes being more durable out here than most. He initially declined the offer before he was shown how much he would gain as a permanent member of the crew. [/indent][/hider]