There are still holes to fill in my sheet but I basically satisfied the requirements for the Friday app. [@Skepic] [hider=Divine Dominion of Fenice][center][img]https://cdn.discordapp.com/attachments/541678674768953385/542786772187349002/Fenice_flag_pd2.png[/img][/center] [color=f7941d][b]Name:[/b][/color] Fenizia Dominiqua dell'Dio (Phoenix Dominion of the Sun, often abbreviated as Fenizia/Fenice) [color=f7941d][b]Government:[/b][/color] Constitutional Monarchy (transforming into a theocratic-military junta) [color=f7941d][b]Head of the State:[/b][/color] Maestralto Vettorio da Vigo (regent) [color=f7941d][b]Dominant Species:[/b][/color] Calavenyr (Sun Elves) [color=f7941d][b]Population:[/b][/color] 55 million Previously a great power Fenice had significant ambitions with influence in several portions of the Othea. Their momentum came to an abrupt halt when the supervolcano Vesvius erupted, covering most of the main islands in a thick layer of ash. Losing their capital and nearly the entire royal family Fenice is at the brink of collapse yet still intent on retaining their former status. [h2][b][color=f7941d]History[/color][/b][/h2]TBA [h2][b][color=f7941d]Territory[/color][/b][/h2][hider=Claim - Orange][img]https://cdn.discordapp.com/attachments/539555946683432972/545664443221147669/Fenice_ashes_claim.png[/img] [/hider][hider=Detailed Map --- TBA] WIP [/hider] Fenice is an empire with its domain stretching across the globe. Their mainland Fenizia consists of three islands: Albator, Falcola and Yelinor. Used to be an abundant land with nearly 90% of the Dominion's population the supervolcano reduced most of these into borderline unlivable wastelands. Even the neighboring island of Giazol bathed in dense ash, although its inhabitants of hardy trolls managed to survive. Even after the catastrophe Fenice retained considerable control over the Verronto Sea with a couple of territories held near the shores. As far as the Western continent goes Fenice has two major holdings in Firoir (North) and Kazatrea (South), the latter currently being the largest agricultural region of the entire Dominion. [h2][b][color=f7941d]Demographics[/color][/b][/h2]Fenice is an empire ruled by the Sun Elves. Their magical prowess and overall positive attitude defines the nation. Only a decade ago they made up the majority of the Dominion but after the catastrophe they are forced into a minority rule of only 47% of the population. The second most common race are the humans, of course. Forest elves also compose a respectable portion of around 5%. Trolls suffered great loses during the disaster but thanks to their fertility and massive government aid their numbers are steadily growing back, their strength and resilience finds great use within the Ashlands. With colonies nearly everywhere it could be said that Fenice has minorities of nearly every species from Othea.[hider=Calavenyr - Sun Elves][img]https://i.pinimg.com/564x/96/77/30/967730fb33911159be70f5cd220b5b91.jpg?b=t[/img][/hider][hider=Hruogo - Trolls][img]https://i.pinimg.com/originals/64/78/45/6478453cc808d0a204e0bc37657adaff.png[/img] [/hider] Fenice has a state religion and it's called Dionism, named after the Sun. It celebrates the Sun and views it as an abstract meaning for all that is good in life. Dionists are taught to revel in the daylight and despise darkness. This of course goes beyond just celebrating the day, to a Dionist the Sun symbolizes enlightenment, revelation, cleanse and purity. They also view fire as an extension of the Sun and respect it accordingly. Although they similarly accept other sources of light. While in theory religious freedom is allowed (since the 18th century) in practice Fenice offers considerable benefits to Dionists and has various restrictions on the temples of other faiths. That being said Dionism is flexible and accepting of other dieties. In order to quickly assimilate other beliefs they allow these religions to be part of Dionism. They retain their traditions while also adopting Dionist system, gradually becoming similar to the main Dionist faith. As such there are dozens of sub-variants to Dionism, even a type that outright denies the existence of god. This so-called Atheist-Dionism is gaining traction among various Fenician thinkers. Altogether it can be said that over 95% of the empire is practicing some form of Dionism. The leader of this faith has the title of Genitrix and always assumed by a woman. As the symbolical Mother of all Dionist she commands considerable influence and growing sway over the politics. [h2][b][color=f7941d]Government[/color][/b][/h2]Fenice is technically a Republican Dominion, a form of democratic republic turned constitutional monarchy ruled by the Imperator. While the duty of the Imperator is somewhat ceremonial in effect he or she has almost complete control, only delegating his authority to various ministers and the Senate. The Senate itself is democratically elected although validated by the Imperator. In turn the Senate has the right to accept a new Imperator among the heirs. Unfortunatelly the current Imperator is only 10 years old, born not long before the catastrophe. Until Imperator Bonaccorso Dietto de Alberinis is of age (20 years) he's under the tutelage of Vettorio da Vigo, Maestralto (Grandmaster) of the Phoenix Order of Holy Knights (Ordine Sacro Fenicio). Thanks to that and the dire times the military is gaining steadily in influence, threatening to turn Fenice into a military dictatorship. Since Vettorio is a regent and not the Imperator the Senate is powerless against him.[hider=Vettorio da Vigo][img]https://www.desktopbackground.org/download/480x800/2014/08/16/809930_wallpapers-blood-elf-of-warcraft-coterie-artworks-s-obvious_1440x900_h.jpg[/img] [/hider] [h2][b][color=f7941d]Magic[/color][/b][/h2]Sun elves are gifted with magic from birth and thus magecraft is part of their everyday lives. Neglecting that the errant magic energies are bound to result in health complications and random accidents. Sun elves regularly channel their powers to some purpose and this lead to a fruitous industry of enchanted household items. Fenice used artificial lights run on Solarite centuries before the invention of lightbulbs and if you show them a lighter they might laugh at its flimsy design compared to their magical firestarters. This does not lead to technological leaps but does result in the average Fenician having more conveniences than others. True to their religion Fenice is almost enamored by the element of fire. Also dubbed as the plasma element they excel in magically producing or controlling heat energy which can be channeled to various utilities, usually with Solarite as the medium. Fenician Blaze Masters are known for their dreadful destructive potential in battle although at home they are more often viewed as weirdos. In truth sun elves view magic as a tool, an utility. They view it as a gift and rejoice in its use yet don't feel particularly empowered by it. Thus Fenice had rather limited emerge of mighty magic users with agendas and delusions of grandeur. It is just not something in their culture. [h2][b][color=f7941d]Economy/Industry[/color][/b][/h2]Fenice used to be powerful merchant nation and its wealth lead to early industrialization. Yet unlike elsewhere Fenice approached industry in moderation, unwilling to sacrifice their beautiful landscape for more output. This didn't stop them to create massively successful industries and they certainly had less reservations from exploiting territories outside their mainlands. After light industry flourished Fenice focused their efforts on steel, became known not for the volume but the sheer quality of their production. Fenician metallurgy is still sought after in many parts of Othea. Given their overall obsession with fire and other energetic events they quickly adopted steam and gradually other types of engines. Turbines in particular are Fenician inventions, although the original required the cooperation of fire elementals to function. Of course magical enchantments in both the production and the function of the goods is standard in Fenice. Electricity itself was understood in Fenice but treated like a curiosity rather than something practical. It took decades of rapid development in the field for Fenice finally deciding to adopt electric devices and they only really began using lightbulbs in the last 10 years. Of course in their recent history the event with the single greatest impact to their economy is the supervolcano catastrophe. Half their entire population dead, 80% of the mainland covered in ash. Even after massive restructuring Fenice only has 40% the industrial capacity compared to 1927. Fenice's once prosperous light industry is in ruins and since the government focuses on rebuilding their heavy industry first it continues to erode. Agriculture is restructuring but still insufficient to sustain as many as 55 million men. The treasury is bleeding away money at record rate and it's unknown if it could be stopped before the Dominion goes bankrupt. Yet outwardly Fenice maintains a strong front, presenting its best side.[hider=Unique Technology - Solarite][img]https://images.reference.com/reference-production-images/question/aq/amber-formed_2154e329a80f0840.jpg?width=370&height=208&fit=crop[/img] Also referred as sun-metal it takes the form of faintly glowing crystal with the ever changing color of fire (when refined). Usually found in areas with volcanic activity Solarite has the capability to store light and heat radiation and also transfer it rapidly given the right impulses. It's a convenient energy medium and modulator material with plethora of potential uses. Fenice of course doesn't have monopoly over Solarite yet given their expertise and already extensive industry they hardly have any competitors in the field. [/hider] [h2][b][color=f7941d]Nation Relations[/color][/b][/h2]As a major power with presence all around Othea Fenice often invokes polarizing opinions. Their ideologies are also strong enough to provoke this. Fenice views magic as an absolute good and evaluates others by their capacity to it. Their theocratic stance in the enlightened world is also somewhat controversial. They also used to be opponents to overindustrialization, although their stance weakened considerably. In addition several countries have territorial claims to the Dominion which of course provides tension if not outright hostilities. On the other hand making enemies also resulted in them making unlikely allies to which Fenice makes full use of. - [b]Volsinii Empire:[/b] Fenice abused the Volsinii civil war for territorial gains while also providing support to the elven side. The occupied territories were put under elven leadership and treated humans like secondary citizen. Both garnered resentment from the now human-dominated Volsinii. Although elvish elements still provide partisan support and many of their important people fled to Fenice. - [b]Hastur:[/b] The great empire shares many ideologies with Fenice yet the two nations focus more on their differences. This is partially thanks to Fenice's approach towards Hastur as a bounty, a land to exploit. After their near-collapse 10 years ago Hastur struck back and now provide non-stop trouble. [to be continued...] [h2][b][color=f7941d]Military[/color][/b][/h2]Fenician military is sworn to protect three things: the emperor, the senate and the Dionist faith. While there's a state army in effect they are often split up between Fenician militant nobles who treat them like retainers. Thus even above these three the soldiers tend to be loyal to their Lord and his/her family. All lords own "castles" that are mobile fortresses while also acting as their living quarters while in action. These "fortresses of war" (rocca di guerra or roguerra in short) can take the shape of armored trains, air cruisers or most commonly giant naval vessels. This keeps Fenician army constantly on the move with a complex yet flexible line of logistics to maintain it. This is the natural evolution of their fighting style adopted for securing territories as the first priority while requiring relatively small active forces. Indeed the Fenician military focuses on quality of soldiers over the numbers, although recent events lead to a rapid expansion of their forces. [color=f7941d][u]Infantry[/u][/color] Fenician infantry unites the style of old and new. Their soldiers wear high-quality steel armor to protect the vital areas while altogether adopting modern equipment. This is partially due to their traditions and appearances but also because of the value in each soldier. They consider armoring up troops cheaper than training new ones.[hider=Infantry Equipment]- [url=https://i.pinimg.com/564x/e5/7c/03/e57c03b53aea4dd655b4ea5c5c496a3f.jpg]Ceremonial Outfit[/url] - [url=https://i.pinimg.com/564x/e9/03/46/e90346de5fe840bf1ae80894d777b442.jpg]Combat Gear[/url] - [b]Carbina Modello 24 "Rombo":[/b] Self-loading carbine firing 6x60mm cartridges using a 24 round helical magazine hidden within the stock. The gun is relatively compact yet features a long barrel and has great accuracy thanks to the high velocity projectiles. Rombo carbines need proper care and do not tolerate amateurish handling. Their choice of magazine also forces soldiers to carry extra ammo in "quivers". The 6mm rounds are too light to propel grenades but Fenice developed a rocket assisted version that can reach over 100m. Like every service rifle the Rombo has a solar bayonet which is activated by the user's magic to create a semi-solid blade of searing light. - [b]Franchii 19M "Contesa":[/b] The most popular variant of Franchii's series of sporting pistols. It has a relative bullpup design allowing a longer barrel in a more compact package. It can accept various magazines available both in tubular and helical style. It's originally chambered in the long 5x40mm Franchi cartridge but can also accept the newer 5x30mm Auto cartridges more popular for military pistols. Due to its cost the 19M is mostly found with officers. - [b]Franchii 28M "Fulminare":[/b] A simplified and cheaper version of Franchii's sporting pistols, accepted for military service. It fires 5mm Auto rounds that are light but posses great velocity (for a pistol) and its helical magazine can hold 25 rounds. - [b]Scioppo Modello 29:[/b] Submachinegun chambered in 5mm Auto issued for assault troops. It has a top mounted helical magazine available in 50, 100 or even 200-round variants. The reinforced barrel and action allows sustained fire and the heavier variants can be considered ultralight machineguns designated for fire support alone. - [b]Revelioni L.Mtg.F. 21C:[/b] Belt or magazine fed light machinegun which uses helical chambering to allow phenomenal rate of fire. It can fire 1440-1800 rounds per minute but due to safety concerns it's limited to only semi-auto and 6-round burst. The underlying theory is that the rapid spray of 6 rounds allows more likelihood to cause damage but this also limits the gun's usefulness at close range or anti-air. - [b]Franchii Modelo 11:[/b] Heavy machinegun chambered in the same 6x60mm round as service rifles. It has a rather standard blowback mechanism and rugged design that allows 600RPM. Like its designation implies the M11 is a bit heavier than more modern machineguns, in the excess of 15kg without the tripod and ammo belts, thus more frequently seen in fortifications or as vehicular mounts. - [b]Lancirazzi Modello 32 "Pugilo":[/b] Versatile rocket projector used both as mortar and direct artillery. It launches a 60mm rocket that can reach 3km indirect and 400m in direct fire mode (though accurate hits are only guaranteed at 100m). Intended for fire support and to storm bunkers, the latter is accomplished by solarite-enhanced warheads (thermobarics). The launcher is light enough to be carried by one man and can be broken up into two pieces for easier transportation. - [b]Solancini Modelo 23 "Purgatio":[/b] Compact flamethrower containing volatile fuel and a solarite-assisted pumping system. The weapon is relatively heavy but effective in the right situations and has the reach up to 40 meters but most effective at 5 meters or less. [/hider] [color=f7941d][u]Armor[/u][/color] Fenice has long cavalry traditions and this is continued after the development of tanks. Fenician armor development focused on mobility and versatility over protection and thus the concept of Cavarmato (roughly translated as "knight armor") was born. While standard vehicles play a significant role the frontline combat is taken by versatile walkers that can also fold their legs and traverse like a tracked vehicle. With speed, all-terrain capability and relatively modest weight these Cavarmati are rather popular in Fenice, allowing mobile fortresses to ferry them anywhere they want. Cavarmati like many other Fenician technology are imbued with magic. In this particular case the engine and machinery is inhabited by a living fire elemental which provides assistance in operating the vehicle. On the other hand fire elementals are temperamental creatures and only accept people worthy to be with them. [hider=Current Mainline Tank - CA34 Gen. C][img]https://cdn.discordapp.com/attachments/427603583517851653/431843281622532106/Teuton_Mechs.png[/img] Name: Cavarmato Modello 1934 Genera C Height: 4.17m (maximum in walker mode), 2.5m (tracked mode) Length: 1.87m (walker mode), 2.95m (tracked mode) Weight: 7.2 metric tons Top Speed: 18 km/h (walker mode), 45km/h (tracked mode) Armor: 7-24mm Armament Options: 14mm Machinegun (60-round helical magazine) 30mm AT Gun (necked down 45mm case and uses elongated APCBC rounds) 60mm Howitzer (elongated shell, comparable to 75mm howitzers) Secondary Armament: Franchinii M11 or Revelioni L.Mtg.F. 21C Crew: 2 (knight and their paige) [/hider] [color=f7941d][u]Artillery[/u][/color] TBA [color=f7941d][u]Air Force[/u][/color] TBA [color=f7941d][u]Navy[/u][/color] TBA [/hider]