[center][img]https://cdn.discordapp.com/attachments/541678674768953385/542786772187349002/Fenice_flag_pd2.png[/img][/center] [color=f7941d][b]Name:[/b][/color] Fenizia Dominiqua dell'Dio (Phoenix Dominion of the Sun, often abbreviated as Fenizia/Fenice) [color=f7941d][b]Government:[/b][/color] Constitutional Monarchy (transforming into a theocratic-military junta) [color=f7941d][b]Head of the State:[/b][/color] Maestralto Vettorio da Vigo (regent) [color=f7941d][b]Dominant Species:[/b][/color] Calavenyr (Sun Elves) [color=f7941d][b]Population:[/b][/color] 55 million Previously a great power Fenice had significant ambitions with influence in several portions of the Othea. Their momentum came to an abrupt halt when the supervolcano Vesvius erupted, covering most of the main islands in a thick layer of ash. Losing their capital and nearly the entire royal family Fenice is at the brink of collapse yet still intent on retaining their former status. [h2][b][color=f7941d]History[/color][/b][/h2]TBA [h2][b][color=f7941d]Territory[/color][/b][/h2][hider=Claim - Orange][img]https://cdn.discordapp.com/attachments/539555946683432972/545664443221147669/Fenice_ashes_claim.png[/img] [/hider][hider=Detailed Map --- TBA] WIP [/hider] Fenice is an empire with its domain stretching across the globe. Their mainland Fenizia consists of three islands: Albator, Falcola and Yelinor. Used to be an abundant land with nearly 90% of the Dominion's population the supervolcano reduced most of these into borderline unlivable wastelands. Even the neighboring island of Giazol bathed in dense ash, although its inhabitants of hardy trolls managed to survive. Even after the catastrophe Fenice retained considerable control over the Verronto Sea with a couple of territories held near the shores. As far as the Western continent goes Fenice has two major holdings in Firoir (North) and Kazatrea (South), the latter currently being the largest agricultural region of the entire Dominion. [h2][b][color=f7941d]Demographics[/color][/b][/h2]Fenice is an empire ruled by the Sun Elves. Their magical prowess and overall positive attitude defines the nation. Only a decade ago they made up the majority of the Dominion but after the catastrophe they are forced into a minority rule of only 47% of the population. The second most common race are the humans, of course. Forest elves also compose a respectable portion of around 5%. Trolls suffered great loses during the disaster but thanks to their fertility and massive government aid their numbers are steadily growing back, their strength and resilience finds great use within the Ashlands. With colonies nearly everywhere it could be said that Fenice has minorities of nearly every species from Othea.[hider=Calavenyr - Sun Elves][img]https://i.pinimg.com/564x/96/77/30/967730fb33911159be70f5cd220b5b91.jpg?b=t[/img] Distant descendants of the more widespread forest elves (or just elves for short). It is actually uncertain how they came to be and curiously why their populations are exclusive to Fenice. Many creation mythologies exist with the most popular taught by Dionist clergy. According to this the Calavenyr used to be common elves who answered the call of the Phoenix, mythological entities considered the closest to the Sun. Rewarding such devotion these elves underwent a divine transformation, receiving the Sun's blessing. At first glance there are no obvious marks distinguishing a sun elf from their forestry ancestors. Sun elves tend to have brighter eye and hair colors like blonde or various shades of red but this isn't universal. Their tendency for less pale skin is also dependent on lifestyle. Yet interacting with a sun elf the difference is immediately obvious. Most elves are aloof and distant with outsiders. Their pride does not allow them to acknowledge others like equals. While equally prideful a sun elf has no such restrictions and actually are considered quite open and warm personalities around. This is of course cultural and so is their focus on family. While the bloodline is important for all elves only a sun elf could speak hours about their family, at times even when nobody asked them to. They love to talk and curious to meet new people, an elementary part of their culture. Overall sun elves are possessed by a sorts of "energy" none of their other brethren do. Dionism teaches this to be a divine inspiration permeating their race but more rational minds explain it as a side effect of their high magical aptitude. Elves tend to be more magically capable than humans but even among them magical talents are uncommon. For sun elves the ability to use magic is universal and innate, they earn it at birth. Their gift is so abundant it actually turns into a curse. Without proper training sun elves are doomed to be killed by their own errant magical powers. Sun elves are universally adept at casting spells. One would think this naturally mean they became pioneers in magical research yet the reality is slightly different. When everybody is special, nobody is. Calavenyr revel in their talents but also consider them a natural part of their lives. They don't fear magic and don't really seek it, either. It's already there for them. Thus while most nations have tales if not historical documents about mighty wizards abusing their great powers, Fenice consider this idea almost entirely foreign. This is partially because their power is also designed to be a sun elf's downfall. Amassing more power invites the risk of losing control to disastrous results. Even with temperance at average sun elves only live for 70 years compared to the forest elves' 200. They are not long lived like other elves, although they are gifted with eternal youth. No sun elf ever grows old, although strain and magical mishaps can cause effects like whitened hair or health complications. That being said sun elves rarely if ever envious to the longevity of other elves. This is rooted in their faith and the Dionist creation myth. The Mighty Phoenix gave them short lifespans as a mercy, a gift to allow faithful Calavenyr to reunite with the Sun earlier. This also changes their attitude towards death, while they do mourn their loss and protect their families with fervor in the personal sense they view their own death like a glorious event. Fenician philosophy is to live one's life to the fullest and pass away in glory. It goes without saying that sun elves are considered "weird" and unusual to both elves and humans alike. [/hider][hider=Hruogo - Trolls][img]https://i.pinimg.com/originals/64/78/45/6478453cc808d0a204e0bc37657adaff.png[/img] Trolls are the indigenous life on Giazol, albeit different species of trolls can exist in other parts of the world. Before interacting with Fenice they were tribal hunter gatherers which gradually became a monarchy. Trolls (or Hruogi as Fenicians call them) are massive, at times 3m tall, and possess a weirdly overdeveloped upper body. They are known to be simple and not very dexterous but excellent for physical labor. Even before the catastrophe many trolls wandered out of their island either as mercenaries or laborers and this only intensified since then. After Vesvius' eruption Giazol was covered in thick ash but thankfully their hardy nature saved them to suffer the same massive fatalities as the Calavenyr. Regardless they were left with practically no food and were at the mercy of Fenician aid. This in turn meant them sacrificing even more of their previous independence, giving room for new Fenician industries and agreeing to worker quotas that are constantly being shipped for mainland to do heavy labor. 10 years since the catastrophe and troll workers are a common sight on the ashen wastes. They work in mines and other resource extraction attempts. Their homeworld is also engaged in similar activities. There are also over a million trolls who have effectively became factory slaves. Working 12 hours a day for not even minimal wage. While many trolls are resigned to their fate or even embrace the change there's a rebelious minority which causes unrest, crimes and various other trouble to the government. Given the financial standing of trolls at large it is unknown how they acquire their equipment but their activities are seemingly intensifying. [/hider] Fenice has a state religion and it's called Dionism, named after the Sun. It celebrates the Sun and views it as an abstract meaning for all that is good in life. Dionists are taught to revel in the daylight and despise darkness. This of course goes beyond just celebrating the day, to a Dionist the Sun symbolizes enlightenment, revelation, cleanse and purity. They also view fire as an extension of the Sun and respect it accordingly. Although they similarly accept other sources of light. While in theory religious freedom is allowed (since the 18th century) in practice Fenice offers considerable benefits to Dionists and has various restrictions on the temples of other faiths. That being said Dionism is flexible and accepting of other dieties. In order to quickly assimilate other beliefs they allow these religions to be part of Dionism. They retain their traditions while also adopting Dionist system, gradually becoming similar to the main Dionist faith. As such there are dozens of sub-variants to Dionism, even a type that outright denies the existence of god. This so-called Atheist-Dionism is gaining traction among various Fenician thinkers. Altogether it can be said that over 95% of the empire is practicing some form of Dionism. The leader of this faith has the title of Genitrix and always assumed by a woman. As the symbolical Mother of all Dionist she commands considerable influence and growing sway over the politics. [h2][b][color=f7941d]Government[/color][/b][/h2]Fenice is technically a Republican Dominion, a form of democratic republic turned constitutional monarchy ruled by the Imperator. While the duty of the Imperator is somewhat ceremonial in effect he or she has almost complete control, only delegating his authority to various ministers and the Senate. The Senate itself is democratically elected although validated by the Imperator. In turn the Senate has the right to accept a new Imperator among the heirs. Unfortunatelly the current Imperator is only 10 years old, born not long before the catastrophe. Until Imperator Bonaccorso Dietto de Alberinis is of age (20 years) he's under the tutelage of Vettorio da Vigo, Maestralto (Grandmaster) of the Phoenix Order of Holy Knights (Ordine Sacro Fenicio). Thanks to that and the dire times the military is gaining steadily in influence, threatening to turn Fenice into a military dictatorship. Since Vettorio is a regent and not the Imperator the Senate is powerless against him.[hider=Vettorio da Vigo][img]https://www.desktopbackground.org/download/480x800/2014/08/16/809930_wallpapers-blood-elf-of-warcraft-coterie-artworks-s-obvious_1440x900_h.jpg[/img] [/hider] [h2][b][color=f7941d]Magic[/color][/b][/h2]Sun elves are gifted with magic from birth and thus magecraft is part of their everyday lives. Neglecting that the errant magic energies are bound to result in health complications and random accidents. Sun elves regularly channel their powers to some purpose and this lead to a fruitous industry of enchanted household items. Fenice used artificial lights run on Solarite centuries before the invention of lightbulbs and if you show them a lighter they might laugh at its flimsy design compared to their magical firestarters. This does not lead to technological leaps but does result in the average Fenician having more conveniences than others. True to their religion Fenice is almost enamored by the element of fire. Also dubbed as the plasma element they excel in magically producing or controlling heat energy which can be channeled to various utilities, usually with Solarite as the medium. Fenician Blaze Masters are known for their dreadful destructive potential in battle although at home they are more often viewed as weirdos. In truth sun elves view magic as a tool, an utility. They view it as a gift and rejoice in its use yet don't feel particularly empowered by it. Thus Fenice had rather limited emerge of mighty magic users with agendas and delusions of grandeur. It is just not something in their culture. [h2][b][color=f7941d]Economy/Industry[/color][/b][/h2]Fenice used to be powerful merchant nation and its wealth lead to early industrialization. Yet unlike elsewhere Fenice approached industry in moderation, unwilling to sacrifice their beautiful landscape for more output. This didn't stop them to create massively successful industries and they certainly had less reservations from exploiting territories outside their mainlands. After light industry flourished Fenice focused their efforts on steel, became known not for the volume but the sheer quality of their production. Fenician metallurgy is still sought after in many parts of Othea. Given their overall obsession with fire and other energetic events they quickly adopted steam and gradually other types of engines. Turbines in particular are Fenician inventions, although the original required the cooperation of fire elementals to function. Of course magical enchantments in both the production and the function of the goods is standard in Fenice. Electricity itself was understood in Fenice but treated like a curiosity rather than something practical. It took decades of rapid development in the field for Fenice finally deciding to adopt electric devices and they only really began using lightbulbs in the last 10 years. Of course in their recent history the event with the single greatest impact to their economy is the supervolcano catastrophe. Half their entire population dead, 80% of the mainland covered in ash. Even after massive restructuring Fenice only has 40% the industrial capacity compared to 1927. Fenice's once prosperous light industry is in ruins and since the government focuses on rebuilding their heavy industry first it continues to erode. Agriculture is restructuring but still insufficient to sustain as many as 55 million men. The treasury is bleeding away money at record rate and it's unknown if it could be stopped before the Dominion goes bankrupt. Yet outwardly Fenice maintains a strong front, presenting its best side.[hider=Unique Technology - Solarite][img]https://images.reference.com/reference-production-images/question/aq/amber-formed_2154e329a80f0840.jpg?width=370&height=208&fit=crop[/img] Also referred as sun-metal it takes the form of faintly glowing crystal with the ever changing color of fire (when refined). Usually found in areas with volcanic activity Solarite has the capability to store light and heat radiation and also transfer it rapidly given the right impulses. It's a convenient energy medium and modulator material with plethora of potential uses. Fenice of course doesn't have monopoly over Solarite yet given their expertise and already extensive industry they hardly have any competitors in the field. [/hider] [h2][b][color=f7941d]Technology[/color][/b][/h2]As an island nation populated by the eccentric sun elves Fenice took unique approaches to developing their science. For starters magic is part of the common domain and its use is an everyday practice. It comes at no surprise that Fenician inventions very often include magic in their operation. This doesn't make them inherently superior, though. Fenice juat views magical solution the same as you try to choose between different engine types or other mechanism. Speaking of engines Fenice developed blaze turbines that since then spread everywhere in more limited quantities. The obvious advantage for a blaze turbine is their compactness as they are powered by a huge solarite core heating up a steam or occasionally gas turbine. While compact they are also having limited range and outside Fenice they are considered expensive. Various hybrid blaze systems are developed for more economical uses, including the blaze engines where an internal combustion engine's performance is supported by a solarite energy for compact performance. Aside from engines solarite has widespread use in many applications, most notably heaters and light sources. While electric lights are nowadays more affordable solarite lamps are still in use. Aside from solarite Fenice is also known for using elemental devices, an offshoot of golem tech. While golems require the creation of artificial souls Fenice sidesteps this by calling spirits to inhabit their objects. While technically cheaper this method relies on delicate spiritual contracts and personal compatibility, for example inheriting an elemental device could be tricky. Based on this Fenice developed semi-elemental controls but due to its reliability issues everyone else rather uses the more stable pseudo golem system. [h2][b][color=f7941d]Nation Relations[/color][/b][/h2]As a major power with presence all around Othea Fenice often invokes polarizing opinions. Their ideologies are also strong enough to provoke this. Fenice views magic as an absolute good and evaluates others by their capacity to it. Their theocratic stance in the enlightened world is also somewhat controversial. They also used to be opponents to overindustrialization and corporate overreach, although their stance weakened considerably. In addition several countries have territorial claims to the Dominion which of course provides tension if not outright hostilities. On the other hand making enemies also resulted in them making unlikely allies to which Fenice makes full use of. - [b]Volsinii Empire:[/b] Fenice abused the Volsinii civil war for territorial gains while also providing support to the elven side. The occupied territories were put under elven leadership and treated humans like secondary citizen. Both garnered resentment from the now human-dominated Volsinii. Although elvish elements still provide partisan support and many of their important people fled to Fenice. - [b]Hastur:[/b] The great empire shares many ideologies with Fenice yet the two nations focus more on their differences. This is partially thanks to Fenice's approach towards Hastur as a bounty, a land to exploit. After their near-collapse 10 years ago Hastur struck back and now provide non-stop trouble. [to be continued...] [h2][b][color=f7941d]Military[/color][/b][/h2]Fenician military is sworn to protect three things: the emperor, the senate and the Dionist faith. While there's a state army in effect they are often split up between Fenician militant nobles who treat them like retainers. Thus even above these three the soldiers tend to be loyal to their Lord and his/her family. All lords own "castles" that are mobile fortresses while also acting as their living quarters while in action. These "fortresses of war" (rocca di guerra or roguerra in short) can take the shape of armored trains, air cruisers or most commonly giant naval vessels. This keeps Fenician army constantly on the move with a complex yet flexible line of logistics to maintain it. This is the natural evolution of their fighting style adopted for securing territories as the first priority while requiring relatively small active forces. Indeed the Fenician military focuses on quality of soldiers over the numbers, although recent events lead to a rapid expansion of their forces. [color=f7941d][u]Infantry[/u][/color] Fenician infantry unites the style of old and new. Their soldiers wear high-quality steel armor to protect the vital areas while altogether adopting modern equipment. This is partially due to their traditions and appearances but also because of the value in each soldier. They consider armoring up troops cheaper than training new ones.[hider=Infantry Equipment]- [url=https://i.pinimg.com/564x/e5/7c/03/e57c03b53aea4dd655b4ea5c5c496a3f.jpg]Ceremonial Outfit[/url] - [url=https://i.pinimg.com/564x/e9/03/46/e90346de5fe840bf1ae80894d777b442.jpg]Combat Gear[/url] - [b]Carbina Modello 24 "Rombo":[/b] Self-loading carbine firing 6x60mm cartridges using a 24 round helical magazine hidden within the stock. The gun is relatively compact yet features a long barrel and has great accuracy thanks to the high velocity projectiles. Rombo carbines need proper care and do not tolerate amateurish handling. Their choice of magazine also forces soldiers to carry spares in "quivers". Although most of the extra ammo is issued in 6-round stripper clips with conversion kits to even feed these into ammo belts. Lastly the rifle is designed with the intention to also fire rifle grenades and can fire up to 200 meters. - [b]Revelioni Arch.P. 30M "Gigantosso":[/b] Large caliber semi-automatic gun originally invented for the police against trolls. It fires 13mm medium velocity smoothbore rounds from a 5 round tube magazine. Essentially an elvish shotgun for riot control but also seen service in the military. People occasionally dub this gun the "trollslayer". - [b]Franchii 19M "Contesa":[/b] The most popular variant of Franchii's series of sporting pistols. It has a relative bullpup design allowing a longer barrel in a more compact package. It can accept various magazines available both in tubular and helical style. It's originally chambered in the long 5x40mm Franchi cartridge but can also accept the newer 5x30mm Auto cartridges more popular for military pistols. Due to its cost the 19M is mostly found with officers. - [b]Franchii 28M "Fulminare":[/b] A simplified and cheaper version of Franchii's sporting pistols, accepted for military service. It fires 5mm Auto rounds that are light but posses great velocity (for a pistol) and its helical magazine can hold 25 rounds. - [b]Scioppo Modello 29:[/b] Submachinegun chambered in 5mm Auto issued for assault troops. It has a top mounted helical magazine available in 50, 100 or even 200-round variants. The reinforced barrel and action allows sustained fire and the heavier variants can be considered ultralight machineguns designated for fire support alone. - [b]Revelioni L.Mtg.F. 21C:[/b] Belt or magazine fed light machinegun which uses helical chambering to allow phenomenal rate of fire. It can fire 1440-1800 rounds per minute but due to safety concerns it's limited to only semi-auto and 6-round burst. The underlying theory is that the rapid spray of 6 rounds allows more likelihood to cause damage but this also limits the gun's usefulness at close range or anti-air. - [b]Franchii Modelo 11:[/b] Medium machinegun chambered in the same 6x60mm round as service rifles. It has a rather standard blowback mechanism and rugged design that allows 600RPM. Like its designation implies the M11 is a bit heavier than more modern machineguns, in the excess of 15kg without the tripod and ammo belts, thus more frequently seen in fortifications or as vehicular mounts. - [url=https://cdn.discordapp.com/attachments/541678674768953385/547744261278531584/1izcnjrf6pm11.jpg][b]Revlioni Ri.P. 33 "Stretta"[/b][/url]: Compact anti-tank rifle using the same shells as the common 14mm anti-aircraft and tankette cannons. For this purpse it uses a recoilless mechanism and single shot configuration which might sacrifice stealth and second shot accuracy but gives an easily transportable and powerful weapon to the field. In addition since based on the 14mm shells it can fire high explosive warheads or other types of ammunition than just AP. Due to its success even 14mm starshells were invented to shoot inside windows. - [b]Lancirazzi Modello 32 "Pugilo":[/b] Versatile rocket projector used both as mortar and direct artillery. It launches a 60mm rocket that can reach 3km indirect and 400m in direct fire mode (though accurate hits are only guaranteed at 100m). Intended for fire support and to storm bunkers, the latter is accomplished by starshells (thermobarics). The launcher is light enough to be carried by one man and can be broken up into two pieces for easier transportation. [/hider] [color=f7941d][u]Armor[/u][/color] Due to Fenice's history of golem usage they became enamored with walker vehicles rather early. Thus their AFV development quickly shifted for creating legged vehicles, relying on their semi elemental technology and dubbed Camminarmato (abbreviated as CA, roughly translates as "armed walker"). Initial models were slow which was frequently criticized by the cavalry branch. To answer this they created the "rolling legs" concept where the legs housed either wheels or track propulsion along with the capability to shift their posture and lean on said surfaces to behave like conventional vehicles. While added complexity the system ultimately allowed faster and more economical travel while giving it rough terrain capability uncontested by wheeled vehicles. An offshoot of this development are the non-bipedal Passarmati (PA) that are quad-, hexa- or octopod designs made for stability. Passarmati can be also a collective term for all walker machines used for combat, including those used by other nations. [hider=CA04H "Lancaris"] [img]https://cdn.discordapp.com/attachments/427603583517851653/431843281622532106/Teuton_Mechs.png[/img] Name: Camminarmato Modello 04 Genera H "Lancaris" In Service: 1913- Height: 3.77m (maximum in walker mode), 2.1m (tracked mode) Length: 1.87m (walker mode), 2.95m (tracked mode) Weight: 4.2 metric tons (older variants are around 3.3-3.8 tons) Top Speed: 16 km/h (walker mode, 12km/h for older variants), 30km/h (tracked mode) Armor: 5-16mm (older variants only have 10mm) Armament Options: Obice da 30/24 M18 (Howitzer, 120 rounds) CC-14/120 M25 (anti-tank gun, 250 rounds) Mortario di 60/13 M21 (light mortar, 60 rounds) Lancifiamma M14/M29 (flamethrower types for special use) Secondary Armament: Franchinii M11 machinegun Crew: 2 (sergeant/commander/knight and assistant/driver/paige) Golems were a staple of Fenician military but they never became very common. Their magic hungry nature limited their applications so with the advent of motorized vehicles and pseudo golem mechanisms it soon became a race between Fenician companies who could produce the most capable military walker. While initial models were not very successful after studying foreign designs it eventually lead to the Lancaris (archaic Fenician word for lancer), a walker and light tank hybrid intent on becoming the modern cavalry. Initial models had poor reliability and construction, only serving really as a training model rather than a serious vehicle. The B variation continued this trend but introduced a stable and very streamlined design which became the foundation for future upgrades. In 1919 the Generation D introduced cannonry for the first time, its 30mm howitzer was engineered explicitly for vehicular use. During the chaotic year of 1927 Lancaris I Gen. E formed the backbone of the military. The wars exposed the walker's newfound vulnerability to anti-tank rifles, hence first the F model with add-on armor and then by 1930 they introduced the G model with a new chassis and hull structure, although many D, E and F variants were also upgraded to the new standard with varying success. The current variant is the H model with improved powerplant and various other upgrades inspired by the Lancaris II. With the introduction of the new battle walker the Lancaris I of course is being rendered obsolete yet their lightness means they can be useful for second grade military units and local security. Their low fuel consumption makes them viable to run until their expiration. [/hider][hider=CA14C "Lancaris II"] Name: Cavarmato Modello 14 Genera C "Lancaris II" In Service: 1932 Height: 4.27m (maximum in walker mode), 2.7m (tracked mode) Length: 2.28m (walker mode), 3.75m (tracked mode) Weight: 9.2 metric tons Top Speed: 25 km/h (walker mode), 50km/h (tracked mode) Armor: 12-36mm Armament Options: 14mm Autocannon (fed by 60-round helical magazines, 9 magazines plus 140 loose shells total) CC-30/90 (anti-vehicular gun, 90 ammo) Obice da 60/24 (howitzer, 50 ammo) Secondary Armament: Franchinii M11 or Revelioni L.Mtg.F. 21C Crew: 2 (knight and their paige) Second generation cavalry walker based on both the lessons of previous theaters and technological advances through the decade. It features a larger turret encompassing half the upper hull to allow greater depression and elevation. This larger turret is driven by a blaze-electric mechanism to make it responsive. Armor wise the Lancaris II received a massive improvement, its pike shaped frontal plate can resist surprising amount of firepower thanks to its metallurgy and steep angling. Overall though the Lancaris II is still a light AFV, not meant to take heavy fire. Some of the components are still vulnerable to machinegun fire, potentially crippling the vehicle without requiring to pierce its armor. Side protection is also weak, still vulnerable to anti-tank rifles. Regardless the vehicle is highly successful with battle proven performance in multiple theaters. While some argue the Lacaris II is inadequate against future threats currently there's a strong opposition to replace these walkers. Given the meager industrial power of Fenice the replacement of thousands of battle walkers would also require considerable time. [/hider][hider=CA19A "Battiste"][img]https://i.pinimg.com/564x/e3/34/79/e33479361c50c2086f0fc95d4a156e1d.jpg[/img] Name: Cavarmato Modello 19 "Battiste" In Service: 1936 Height: 5.27m (maximum) Length: 2.98m (for the hull, 5.89m w/ gun forward) Weight: 22.7 metric tons Top Speed: 25 km/h (walker mode) Armor: 15-55mm Main Armament: CC-60/75 (modified 60mm general purpose gun, 80 ammo) Secondary Armaments: Revelioni L.Mtg.F. 21C (top), Franchinii M11 x 2 (one co-axial and one for bottom) Crew: 3 (knight/commander, gunnery sergeant, paige/driver) Heavy battle walker under testing by Fenice. It features a strong combination of armor and firepower along with a number of revolutionary features. The upper hull disappeared, replaced by a huge turret. Its main cannon is the same 60mm general purpose gun that Fenice adopted widescale). Unfortunatelly the walker is subject of controversies both due to being a heavy battle walker and for the multiple compromises the designers had to do in order to create these. For starters it's heavy and lacks the rolling leg design, limiting its strategic mobility. The three man crew also introduced complications as for decades Fenician knights were used to fight in pairs. The fact the knight could no longer fire the main gun but rely on another assistant is loathed by many, feeling like they had been reduced to supporting roles. Lastly while the 60mm cannon is powerful many blame this weapon for requiring such a huge vehicle and thus many of the inherent faults. A lot of people argue that a hexapod design could've accomplished this far easier. This obviously slows down the adoption of the Battiste. [/hider] [color=f7941d][u]Artillery[/u][/color] TBA [color=f7941d][u]Air Force[/u][/color] TBA [color=f7941d][u]Navy[/u][/color] TBA