Name: Grinn Age: 168 Gender: Male Species: Animated Doll, Porcelain. Appearance: A doll jointed mess of porcelain and filigree in the rough shape and size of a man, with a two-faced rotating head that flips between Comedy and Tragedy. He wears a rogueish ensemble of jester-esque patchwork and motley with all the color faded away to dull grays, placing him somewhere distinctly between clown and criminal, complete with hood. Personality: Extremely moody, he swings back and forth between elated and distraught with every twist and turn of fate. Verbose and sing-song, his speech entertains and baffles with words chosen to be more interesting than effective. Driven by revelry, his existence is wholly predicated upon the pursuit of the next thrill. Scheming, a mechanical mind always looking in every nook and cranny for the next cheap laugh. Amoral to totality, he posesses no trace or hint of anything resembling human empathy. History: A toy created to entertain that has long since outlived it's maker. A simple animated jester to caper and amuse, an existence wholly undignified but not unpleasant. It has been some hundred and nine years since Guy Grinn was abandoned, and the spell that bound him to his original purpose was severed, he was given permission to "live". In that century and years to spare his own idea of what he should do with his existence have evolved significantly, but his understanding of humans has not. It is the unfortunate nature of his existence, as something mocked and derided by its very nature, that his ability to reconcile with mankind would simply be absent. So he has in those many years become something of a rascal, a kind of trouble maker if you will, posing as human here and there now and then to carve away little pieces of dignity. He has gotten quite good at it too with all the practice, an unintentional criminal mastermind without fingerprints or breath who steals and kills whenever and whatever he so pleases. str 3 dex 20 con 2 int 20 cha 15 mag 0 Skills: Click&Point- Grinn's entire body is psuedo-mechanical and his joints have no directional limits, so his body can move and even contort in ways no humans could ever match. Party Trickster- Grinn is trained in all forms of conventional clown nonsense including juggling, as well as a large array of single-actor and volunteer magic tricks involving cards or small objects. His mechanical precision in the latter is in fact so good that it's virtually unmatched by any human. Ventriloquist- Grinn's mouth does not move or produce sound, instead his voice emenates from any point within five feet of him and in any direction. Inorganic- He does not eat or sleep, and has no need to breathe, and while his body is quite fragile he will not die from most injuries and never bleeds. Where the Skin is Thinnest- Grinn has, through experience, learned all the easiest places to insert a blade into a human, or for that matter most other species, to cause them to die a quick death with minimal struggling. He is well practiced enough to do this from across the room too. Equipment: several decks of cards- three standard identical, one standard ornate, one rider waite tarot throwing knives, twelve count- self explanatory, hidden all over his body in hidden pockets of his clothes. dozen foot long trick scarves, three count- one in each of his sleeves and one inside the mouth of tragedy confetti bomb- a potent flashbang with a confetti after-effect, hidden in the mouth of comedy. the sack- it's burlap and its big, he has to drag it around since it's heavy. the things in the sack- mostly junk, with some miscelaneous but useless valuables strewn in Artifact: One of the three non-descript decks of cards, he doesn't know which, regenerates. It will always become a whole deck of 52 cards hidden somewhere on it's owners personage, even if lost completely, as long as it is not given to another person willingly in an honest exchange. The spilled or lost cards do not vanish, but they feel especially cheap and flimsy once the 'true' deck regenerates.