[list][*][u][b]Name[/b][/u]: Sir Lancelot du Lac [*][u][b]Class[/b][/u]: Saber [*][u][b]Appearance[/b][/u]: [url=https://i.imgur.com/DLsY78y.png]Both unarmoured,[/url] [url=https://i.imgur.com/Ke8xCcd.png]and armoured.[/url] [*][u][b]Personality[/b][/u]: In many regards, Lancelot is the perfect knight: virtuous, honourable, protecting the weak and honouring women (though this last part often causes misunderstanding), and loathing evil or cowardly behaviour. Except... well, for one: he's entirely too serious and composed, which does nothing to help with the misunderstandings or any envy of his status. The other major flaw is that even now, he still thinks that Saber is a completely unsuitable class--too noble for someone responsible for the fall of Camelot. At least the punishment has been meted out. Mutual enmity with Agravain. (To literally quote his character info: "Heroes possess both sides of light and shadow aspects within them, but Lancelot can be said to consist only of the side of light.") [*][u][b]Stats[/b][/u]: Everything bar Luck can temporarily have another + modifier. [list][*][u]Strength[/u]: B (A) [*][u]Endurance[/u]: B (A) [*][u]Agility[/u]: A (A+) [*][u]Mana[/u]: C (B) [*][u]Luck[/u]: B (A+) [*][u]Noble Phantasm[/u]: A++[/list] [*][u][b]Class Skills[/b][/u]: [list][*][u]Magic Resistance[/u]: B. [*][u]Riding[/u]: B.[/list] [*][u][b]Personal Skills[/b][/u]: [list][*][u]Eternal Arms Mastery:[/u] A+. Said to have achieved the greatest mastery of combat of anyone of his era, Lancelot is able to fight at full ability regardless of any level of mental interference. [*][u]Knight of the Lake:[/u] A. Raised from infancy by the Lady of the Lake, Lancelot is constantly affected by her blessing. Except for perhaps the obvious effect as shown by King Arthur's blessing (walking on water), this allows him to temporarily add a + modifier to any of his parameters except Luck. [*][u]Protection of the Spirits:[/u] A. A blessing from Elementals; the ability to increase Luck in dangerous situations. Activation is restricted to battlefields where feats of arms can be achieved.[/list] [*][u][b]Noble Phantasm(s)[/b][/u]: [list][*][list][*][u]Name[/u]: Arondight: Unfading Light of the Lake [*][u]Rank[/u]: A [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: [url=https://i.imgur.com/4No8hW8.png]A sword larger than King Arthur.[/url] [*][u]Effects[/u]: Primarily, Arondight is simply an indestructible sword with extra effectiveness against dragons. When activated, at the downside of phenomenal mana consumption, all of Lancelot's parameters receive a rank up and the effectiveness of saving throws is doubled.[/list] [*][list][*][u]Name[/u]: Arondight Overload: Severance of the Binding Chains - Lake's Overflowing Light [*][u]Rank[/u]: A [*][u]Type[/u]: Anti-Unit/Anti-Army [*][u]Appearance[/u]: "The blue light of the vast magic energy that overflows from the severed section has been alluded as like a lake." [*][u]Effects[/u]: By overloading the sword with magical energy, it can unleash another attack--either a slash of light with an anti-army effect, or the release can be withheld until the blade cuts the target and unleashes the same amount of energy on a single person. Most likely the closest Arondight can come to Broken Phantasm--the blade simply won't break afterwards, which would make the effect closer to A+.[/list] [*][list][*][u]Name[/u]: For Someone's Glory: Not For One's Own Glory [*][u]Rank[/u]: B [*][u]Type[/u]: Anti-Unit [*][u]Appearance[/u]: None. [*][u]Effects[/u]: At its simplest, it can be used to mask Lancelot's appearance, distorting much like invisible air and concealing parameters--quite likely, even without the physical distortion, reading his statistics can be prevented. When fully activated, it allows for taking on the appearance of another person--even if this includes masking his presence as a Servant.[/list] [*][list][*][u]Name[/u]: Knight of Owner: A Knight Does Not Die With Empty Hands [*][u]Rank[/u]: A++ [*][u]Type[/u]: Anti-Unit (mostly) [*][u]Appearance[/u]: None. [*][u]Effects[/u]: Short version: can use anything he recognises as a weapon as if it's his Noble Phantasm, even if it's somebody else's Noble Phantasm. Complete with impeccable mastery of its use. In the event that the weapon in question was not a Noble Phantasm to begin with, it is raised to the rank of a D-Rank Phantasm, and mundane items have their capabilities significantly enhanced. This is not limited merely to things that are [i]normally[/i] considered heroic weapons: firearms, telephone poles, and modern fighter jets all count. Projectiles retain this enhancement after firing (or even after throwing) for a brief period, making them useful against even Servants.[/list][/list] [*][b][u]Alignment[/u][/b]: Lawful Good [*][b][u]Changes[/u][/b]: Just noting that I'm following the Berserker stats not the Saber one; everything keeps mentioning finesse. Based on actions in GO, Arondight has no sealing effect in this class.[/list]