[quote=@Letter Bee] [@Dark Light], Still in the game? [/quote] Yea sorry, still haven’t quite polished out my character. [hider=My Hider] [center][img]https://i.pinimg.com/originals/35/eb/16/35eb1694fe9c0f06229d0223998e1b1b.jpg [/img] [b]Appearance:[/b] (Height: Weight:)[/center] [b]Name:[/b] Davande [b]Age:[/b] 18 [b]Nationality:[/b] Chilean [b]Noble Arm Name & Appearance:[/b] ‘Luc[s][color=Lightgray]k[/color][/s]y triple six’ A Colt 45 single action revolver. [hider=img][img]https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTKxMx9Q6fUxPEi31vmVAT72oX_QytJa5D3MYGwcSVgA2vmB_jm[/img][/hider] [b]Noble Arm Abilities:[/b] Minor:[list][*][u]Quick Draw[/u]: Davande can go from an empty unoccupied hand to a firing gun in under a second. Blink and you will miss it. [*][u]Third eye[/u]: Davande has magical vision and can see out the barrel of Lucy. [/list]Major:[list] [*][u]Lightning reflexes[/u]: Like all great shooters of the old west, lightning reflexes are required to keep you alive. Lucky for Davande, Lucy 666 gives him exceptional ones when in his hand as well as increased speed, a keen eye and enhanced vision. [*][u]The big six![/u]: Each revolver chamber holds a unique special ability, some of these powers will imbue a unique ability on to the chambered bullet. Davande can choose exactly which chamber he is firing from and to use the ability or not at will. [indent]Chamber 1 - Impact Firing this chamber empty will generate enough force and pressure that it creates a shock wave, mimicking the effects of a solid punch up to five meters away. When imbued onto a bullet, it becomes non-lethal and carries a powerful blunt force impact. [sub][color=gray]Descending in strength over distance and when fired in rapid succession.[/color][/sub] Chamber 2 - Viscious Hunter. This chamber wants to shoot someone. As long as there is a bullet loaded in it, it will gently guide the gun to be pointing at the nearest threat. Once fired the ‘spirit’ of the wary hunter transfers to the bullet and chases it’s target down no matter the obstacles. It then creates a viscous wound that continues to bleed and is difficult to heal Chamber 3 - Ghost bullet. Turns the bullet incorporeal causing it to travel unimpeded through all matter, leaving a corrosive decay in anything organic it passes. Can re-materialise at will. Chamber 4 - Space tearing Tears a hole in space connecting two points. Gun exit and destination of bullet. The tears appear as orbs or spherical shimmers, displaying the other location. [sub][color=gray]Size of sphere/tear decreases over time and distance.[/color][/sub] Chamber 5 - Kirby Just like your favourite little pink fluff, this chamber can ‘suck in’ oncoming attacks and powers, using it to the arms masters advantage by not only preventing the attack but by imbuing onto a bullet and sending it back. Chamber 6 - Angel bullet. “[i]Those afraid of the dark haven’t seen what the light can do[/i].” A concentrated searing bolt of light the circumference of a fist that burns through all in its wake and explodes at the end. (Dbz style) The radiating light from the gun offers light healing to Davande and nearby allies.[/indent][/list]Forbidden: [color=gray][list][*][u]Heavens rain:[/u] ‘All in’ Expelling everything the Noble Arms has to offer and accepting it may never return. It creates a massive zone of pure darkness as it absorbs all light. Multiple space tears appear around the target area, twisting and duplicating space. Absorption continues through these tears. Then, as if heaven opened up in the depths of hell, fierce beams of ghostly light come pouring down from the space tears, cutting through the dark with their destructive vibrant brilliance. Raining down, twisting and turning, chasing targets like long deadly magical light dragons. They pass through anything leaving destruction in their wake, occasionally circling back but always exploding in the end.[/list][/color] Drawbacks[list][*][u]Six bullet shooter[/u]: Has to reload. [*][u]Chamber drain[/u]:As the powers ascend from chamber 1 to 6, each one takes increasingly longer to regenerate. With Ch1 being approximately 6 seconds. Ch2 = 66secs. Ch3 = 6 minutes. Ch4 = 60 minutes. Ch5 = 6 hours. Ch6 = 60 hours. Increasing or lessening these times will dramatically increase or lesson the Noble Arms drain. [*][u]Heavy gun[/u]: Lucy has a heavy toll for carrying her. The enhanced reflexes and regenerating bullets drain the Arms masters stamina quite quickly. [/list] [b]Personality:[/b] Davande is quite antisocial and apathetic. He seemingly has little interests besides pessimism. He does little to engage with others and appears reclusive and closed off at best. He has an attitude that says everything seems beneath him. A man of few words and fewer friends, he goes on just getting by. Showing an angst towards authority and a complete disinterest in the schooling system and others. Strangely enough always doing just what he needs to, to slide on by. [b]Likes:[/b][list][*]Solitude [*]Mechanics [*]Gambling [/list][b]Dislikes:[/b][list][*]Attention [*]Drama [*]Nightmares [/list][b]Fears:[/b][list][*]Noble Arms [*]Emotional attachment [*]Weakness [/list][b]Bio:[/b] Crafted from conflict and disaster, his parents came from opposing classes and socio-economic backgrounds. All his life he has faced opposing dualities. At a young age a powerful Arms Master’s attack triggered a natural disaster in his area that left him homeless and with only one parent. [b]Current Goal:[/b] Satisfy student psychologist and make friends so he isn’t classed as a potential psychopath and future threat. [b]Student Rank:[/b] [/hider] Was thinking of making a large hammer weilder instead 😅