[@Lucius Cypher] Here's an attempt. [hider]Name: Alucio Aversano Race: Human (Variant) Age: 20 Gender: Male Appearance: [hider=In armor] [img]https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F31%2F03%2Fb5%2F3103b51dd39a455d791b77a1c596adc7.jpg&f=1[/img] [/hider] Level: 0 Proficiency: +1 Health: 3 Stats: Strength - 16 Dexterity - 10 Constitution - 12 Intelligence - 11 Wisdom - 8 Charisma - 16 Proficient Skills: History (+1), Persuasion(+4), Religion(+1) Proficient Tools: Chess Set(Tools you're specifically proficient with, such as artisan tools, instruments, or vehicles like carts or boats. Do not include weapons or armor here. Because the exact stat that determines these proficiency can vary on the circumstance, don't add a modifer either. It will just be assumed it's your own proficiency plus whatever relevant stat.) Traits (This involves your Racial Abilities, Background Abilities, and Languages) Racial Abilities (Human Variant: +1 in two abilities of your choice (Strength and Charisma) Proficiency in one skill (Religion) One feat (Inspiring Leader) Background Abilities: Retainers: You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. Languages: Common (Human) Draconic (Noble) Elvish (Human) Abilities: None yet because I'm level 0. Feats: Inspiring Leader: You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose six friendly creatures within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your charisma modifier. Inventory: Fine Clothes A signet Ring Scroll of Pedigree A purse containing 25gp Background: Alucio was born the 8th child of the noble house Aversano within the Varjik Kingdom. He had 4 older brothers and 3 older brothers; as such, he was unlikely to inherit any major land or titles. As such, he had little in the way of a future (for a noble, anyway) and so didn't think too hard on it. He buried himself in his studies, and eventually came across tales from the Age of Heroes, tales of great heroes and heroic deeds; of daring rescues and epic romance. He became enamored with these stories, and continued to read them for all his life. He swore to everyone who would listen that he would serve as a noble warrior of Herioneous, god of chivalry and valor, said to be the patron diety of their entire kingdom. His insistence on seeing the world as such a fairy tale place was more than a little annoying even to his friends and family. One night on an errand, Alucio came across a sorceress being attacked by a group of street thugs, and jumped into the fray to help her... only to be beaten back and needing rescuing from the sorceress himself. The woman was a tiefling, a woman with an infernal bloodline. She was a deep sapphire blue, with a pointed tail and curled horns like a ram. The scar above her left eye gave her the appearance of a constant raised eyebrow, and her powers ran through her veins in a wild frenzy. Unfortunately, said wild magic ended up causing her massive problems, and Alucio was able to take her to his family's home to recuperate. After the incident, Damaria and Alucio became fast friends. Alucio's desire to serve justice and righteousness was so simple and forthright as to be endearing to the young woman, so used to liars and scoundrels. Alucio, in his turn, admired Damaria's ambitions; she wanted nothing less than arcane godhood, and she was not shy about this fact. Damaria, in her turn, found his forthright and honest nature endearing; she was so used to liars and scoundrels that a man who wanted nothing more than to serve and fight for justice was a welcome surprise. However, his desire to be her hero made him gullible and easy to manipulate. The tiefling woman was able to manipulate him into allowing her into the inner sanctums of his home, and to abscond with certain tomes of mighty power. Though he felt hurt and betrayed, he was also certain that their friendship had not been a lie. He implored his father and mother for a chance to make things right. To find Damaria and convince her to return the tomes. His family allowed it, and so Alucio set out to find Damaria, determined to make himself into a great hero. He would turn her from her wicked ways to the path of justice and light, and make right his error. He was not the only one sent searching for her, however. Unbeknownst to Alucio, Lord and Lady Aversano sent other noble knights who served their house with their own mission: Find Damaria and kill her for her crimes against the family. Alucio was a naieve and foolish child, too caught up in dreams of heroes and great causes to know irredeemable evil when he saw it. Alucio, however, had one clue they did not: Damaria had always talked of her endless appetite for the new and the exciting. She had, at one point, mentioned offhand about how one could find unimaginable power out on the frontier of the world, if one had the ambition and will to go. And so he traveled to the frontier, his request always the same: Any information on a short tiefling woman with sapphire skin and a scar above her left eye. This time, he would save her and do good.[/hider]