Welcome, adventurers, to a world of Medieval Fantasy. Welcome to the Skies of Ciral. So named because of its "weird sky" elements, this is my own little setting that I've been percolating for the past couple months or so. Using unique (I hope) variations on common fantasy races, Ciral isn't your typical fantasy setting. Magical Items won't be common for purchase, as the average citizen doesn't really have an understanding of magic. As a result, magic is generally distrusted as a whole, be it from a wizard, a witch, a druid, or a cleric. Players have been sent the majority of non-spoiler world related information via PM. Dice Rolls will be performed on a roll20 table for players, and as I see fit for myself as a DM. There are a limited number of Third Party Publishing elements in play, as well as some home-brewed tweaks to make the setting flow and have its own feel. So, let's get on with the show, shall we? [Hider=Adventurer's Log]Empty[/hider] [hider=Narrative Sheet] Name: Age: Race: Height; Weight; Class: Appearance: Personality: Biography: Hex: (hex value for character dialogue) [b]FAQ[/b] AC: (Typical AC Max) Attack: (Attack with common modifiers to hit and damage) Special Traits: (Resistances, immunities, special abilities, etc) Senses: Skills- (List commonly used, ranked, or specially modified skills) Link: (link to full CS) [/hider] [Hider=Adventurers]In Progress...[/hider] Questions or comments? Just ask!